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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > A question about science buildings...
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Prot is offline Prot
Chieftain
Valetta, Malta
Jan 2004
time: 05:36
  Old Post 30-07-2004 00:37
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A question about science buildings... Avatar Enlargement: We've got the solution

Say I have a city giving 20 wealth to science and I build Copernicus' Observatory, so it's now giving 40 to science. If I then build Newton's University will it start giving 80(twice the absolute total) to science or 60(adding 20 because that would be double the original)?

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:36
  Old Post 30-07-2004 11:56
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Got spare money?

I b elieve Newton's university will double it again, for 80 science (and the SETI program could double that again). Can anyone back that up?

Rainheaven is offline Rainheaven
Settler

Jun 2004
time: 05:36
  Old Post 30-07-2004 14:26
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Avatar Enlargement: We've got the solution

No. Copernicus' Observatory, Newton's University and SETI program only double the original science production. Suppose the basic science production is 20, then Copernicus' Observatory adds it to 40, Newton's University adds it to 60 and SETI program adds it to 80.

All civil improvements which have adding abilities can only add to the basic production.

Prot is offline Prot
Chieftain
Valetta, Malta
Jan 2004
time: 05:36
  Old Post 31-07-2004 03:00
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Get a bigger avatar today!

So who's right here? Can someone else clear this up please?

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:36
  Old Post 31-07-2004 03:07 Visit Purple's homepage!
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Lose 30 kilos (of popups)

I think Rainheaven's right, but what do I know?

Shouldn't be too hard to test.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:36
  Old Post 31-07-2004 11:09
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Browse Apolyton AD-FREE

Rainheaven is right.

And in case you are confused by the wording of the plant entries in the 'paedia - plants also add percents to the BASE shield production, despite the 'paedia saying somthing like "plants increase the factory output by 50%". It's 50% of the base shield output (so, if you have a factory AND a coal/hydro plant for 50%+50%, you effectively double your shield output in that city).

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 11:06
  Old Post 01-08-2004 22:38 Visit Lord_Davinator's homepage!
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#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

hmm... so assuming you get all those wonders and have a all the science buildings how high can you get you total science output in a city? and is it better to have a them in different cities? and do special citizens like scientists add to the base number?

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:36
  Old Post 02-08-2004 14:02
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Inflate your Upload Space

No, scientists do not add to the base city beaker output, they are added to the "total" science output of the whole empire.

Theoretically, you can have (I am speaking PtW here, not sure if it applies to C3C as well):

+50% from the library
+50% from the university
+50% from the research lab
+100% from the Copernicus Observatory
+100% from the Newton's University
+100% from the SETI program

...for the total boost of 450%.

However, there is one more wonder that's useful to have in an uber-science city - The Colossus, which adds another commerce to every tile already generating one (THIS adds to the base). Harbour and commercial docks do the same (add an extra commerce to every tile already generating one) for water tiles only. So you'll want to have these in your uber-science city, too - which is, however, only possible in a coastal city.

Generally, as the wonder bonuses apply to the base city commerce/science output, it is not necessary to have all of them in the same city. But you will want to have them wherever the base commerce is the highest - and that will probably be just one city (coastal cities near rivers are good for this).

The city having the Colossus is a prime candidate for such scientific monster.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 02-08-2004 14:34
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Support Apolyton

Of course since the Colossus expires with flight, you have its benefits run out before you get to the SETI Program unless you can CAPTURE a city with all of those wonders in it, before you get Flight, and then somehow put it close enough to your Palace so that it's not all wasted on corruption.

Good luck

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:36
  Old Post 02-08-2004 15:00
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Put an end to popups!

Yeah, MWIA is right... but you have to consider all those turns until Flight. That's (or can be) a lot of turns...

But agreed - SETI may very well go into a different city, because post-Flight best commerce city may very well be different from pre-Flight best commerce city.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:36
  Old Post 02-08-2004 18:45
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#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

It's a pretty pedantic sort of right, I know...

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