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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 30-07-2004 19:28
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Sixth base location? Get a bigger avatar today!

AFAIK it has been already decided to let the next SC1 CP found our fifth base on (62.16). But has the sixth base location already been decided, for the SC3 CP?

If not, here are a few possibilities:

White proposal

Travelling time: 3 or 4 turns

Base production:
4 nuts, 2 mins, 3 energy (if rolling & rainy river tile is worked)
4-3-2 (if a farmed crater tile (53.15) would be worked)

Extra: ocean access

Yellow proposal

Travelling time: 1 or 2 turns

Base production:
4-4-2 (farmed crater river tile worked)

Green proposal

Travelling time: 1 turn

Base production:
4-4-3

Blue proposal

Travelling time: 1 turn

Base production:
4-4-3

Purple proposal

Travelling time: 1 or 2 turns

Base production:
4-4-2 (if farmed crater river tile worked)
5-4-2 (if after a few turns a nutrient forest is worked)

Attachment: colony2120.jpg
This has been downloaded 48 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 30-07-2004 19:40 Visit Googlie's homepage!
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I like Blue. This early we are seeing what turn advantage can do, and we'd have a working base the turn after the CP was commissioned. You can't beat that (while still leaving yellow and purple for future base development. Green sort of removes the yellow/blue option completely)

Second choice would be White, even with the travelling time. As a second coastal base it'd take some of the pressure off GH when we start to build probe foils in around ten to twelve turns or so

(Would positioning White 1-tile northwest be any slower - I could see that fungus in the small inlet being a pain in the butt when we start moving ships out. There's more exposure to the NW, but better egress)

G.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 30-07-2004 19:48
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Personally I'd prefer Purple. That one extra nutrient can make a lot of difference for our early expansion (growing to size 2 in 8 instead of 11 turns), and allow us to produce CPs faster to colonize the other potential sites.

My reason not to vote Blue (by itself a very good site) is because SC2 will grow to size 2 soon (and IIRC we aren't planning to build a CP there in the near future), and the blue tile is IIRC the most productive tile available besides the monolith (which is worked by the 1st worker).

Primus Pilus is offline Primus Pilus
Chieftain

Jul 2004
time: 05:33
  Old Post 30-07-2004 19:59
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i like White on the tile next to the sea mineral (Googlie idea). we need another port and the ouput from the sea rock and land river could crank out units or research. this location would foment my prevalence of force projection via sea power...still need to move CPs south to cover coast against Yang. would the investment towards a Speeder CP balance the cost of more rapid expansion?...btw, i luv drop CPs during mid-game. plop one next to a faction and send in the troops!!!

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 30-07-2004 20:30 Visit Googlie's homepage!
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quote:
Originally posted by Primus Pilus
btw, i luv drop CPs during mid-game. plop one next to a faction and send in the troops!!!


I agree. Also, for longer range insertions, I use chopper colony pods (or noodles, but they have limited range)

In fact I'll often expand into new landmasses via chopper pod. Often when you finish a game there are 2 or 3 small completely uninhabited continents (I play on humungous maps) so recently in my SP games - especially switch ones - I'll use chopper pods to kick start a weak faction I've changed to

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:33
  Old Post 30-07-2004 20:35 Visit Dis's homepage!
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I'll go with purple, with blue as a second choice.

Googlie is offline Googlie
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Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 30-07-2004 20:42 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
and the blue tile is IIRC the most productive tile available besides the monolith (which is worked by the 1st worker).


Good point.

In that case I'll change my preference to purple, with Tomcat-1 moving to plant a forest on its nut tile after completing its current assignment

I'd like to see white as the site for base #7, then - we can't keep delaying getting coastal bases built as we will need probefoil/impactfoil/seaformer launching sites and can't rely on GH doing everything

Last edited by Googlie on 30-07-2004 at 22:11

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 30-07-2004 20:47
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quote:
Originally posted by Googlie
I'd like to see white as the site for base #7, then - we can't keep delaying getting coastal bases built as we will need probefoil/impactfoil/seaformer launching sites and can't rely on GH doing everything


I agree. I think normally we should be able to have another CP produced before we research Planetary Networks and can start thinking of probes etc. Also now Rolling Thunder is scheduled to explore the east, we can scout for good eastern coastal base sites.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 30-07-2004 21:32 Visit Googlie's homepage!
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Yup - and as yet we don't know if the eastern ocean and western ocean are linked to the south of us (I think they must be, else we'd have seen Yang's scouts by now - the AI knows where every faction is HQ'd - it's part of their "built in advantage")

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:33
  Old Post 30-07-2004 22:16
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I'm gonna vote for purple. With 2 bases producing 5 nuts/turn, we'll be able to pump out the CP's like mad. Blue would also be alright.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:33
  Old Post 30-07-2004 22:26
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white

Andemagne is offline Andemagne
King
Rovaniemi, Lappland, Finland
Dec 1999
time: 07:33
Talking  Old Post 31-07-2004 00:06
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white.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:33
  Old Post 31-07-2004 02:17 Visit Kassiopeia's homepage!
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White takes too long. I'd rather see those extra turns used to produce stuff in zone purple. Purple is also closer to deploy police forces if needed and guards if worms are spotted. On the mouth of Rio Grande the base would be a tad too isolated for my taste.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 31-07-2004 03:50 Visit Googlie's homepage!
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So - counting (second choice in parentheses):

Kassiopeia - purple
Andemagne - white
DeathByTheSword - white
Zeiter - purple (blue)
Dissident - purple
Primus Pilus - white
Googlie - purple (white)
Maniac - purple

So, to date:

purple - 5 votes
white - 3 votes

lotsa time left to thrash out the pros and cons of each

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:33
  Old Post 31-07-2004 04:59
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White just doesn't have the turn advantage of the others. Also, I don't think we really need another base to produce ships in immediately. We'll eventually colonize white, probably within the next 15 years. But right now growth is essential, and we might as well take advantage of the crater as much as we can. That's why I support purple.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 31-07-2004 10:12
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Growth and turn advantage are both important this early in the game. That leaves purple as the best choice.

Primus Pilus is offline Primus Pilus
Chieftain

Jul 2004
time: 05:33
  Old Post 01-08-2004 00:07
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ok, i'll agree w/purple to support pop boom, but white should be next

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 02-08-2004 09:18 Visit Googlie's homepage!
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In prior posts these (below map) have been suggested/discussed/agreed as the sites for future bases. (I have only placed 1 additional Crater base. Do we feel that we should fill the Crater's 4 slots before going to the east and west coast?)

Attachment: newbases.jpg
This has been downloaded 15 time(s).

Last edited by Googlie on 02-08-2004 at 09:40

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:33
  Old Post 02-08-2004 12:06
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So, wait a second, we're planting base #5 on the Rio Grande? I thought we were planting it 2 tiles north of Sparta Command, at the source of the Eurotas River. Although that site on the Rio Grande would make an excellent site. But it seems like an awfully long hike to get there: 3-4 turns from Santiago Citidel, and 5 turns from Sparta Command. Whereas the other base is only 1 turn away from Santiago Citidel, and 2 turns from Sparta Command. And both would be equally productive. Are starting to be less strict with regards to close spacing spacing and getting bases planted quickly? Should we shift our focus away from base founding speed right now?

Just having two crater bases for a while would be okay with me.

I don't really see why we'd plant a base at site #8, except for the fact that it would give access to the other ocean. A more productive base site would be along the western coast near the fungal pass. Do you think the ocean access is that important? I don't know, maybe. It would be nice to start exploring that half of the world.

That's a nice little bay there by Yang's territory. I wonder how far in that goes? Surely Yang will have a base planted along it.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 02-08-2004 18:43
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quote:
Originally posted by Zeiter
So, wait a second, we're planting base #5 on the Rio Grande? I thought we were planting it 2 tiles north of Sparta Command, at the source of the Eurotas River.


I thought so too.

quote:
Although that site on the Rio Grande would make an excellent site.


I agree.


Regarding wanting less Crater bases or wanting to have them later, we could always found only three instead of four crater bases, allowing us to build more bases elsewhere sooner.

If we'd only build three bases, and build the third on the NE crater bonus tile, an extra advantage would be that the eastern and northern most of the nine crater bonus tiles could be worked by other non-crater bases. For example Santiago Citadel, and a more northern base (base nr7?).



Btw, Googlie, besides the base not bordering to a sea fungus tile, is there any other reason why you would prefer base nr7 to be at the mouth of Río Grande? I'm just wondering because a possible Base Nr7 location as on the attached picture below would have access to a rolling&rainy&river (56.14) and a bonus crater tile (53.15), while at the river mouth the most productive tile would be a 2-1-0 rolling&rainy (55.9). And the fungal tile could be easily removed at a later date if we wanted by a sea former.

Googlie is offline Googlie
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Apr 1999
time: 21:33
  Old Post 02-08-2004 19:01 Visit Googlie's homepage!
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Originally we'd agreed to put it where you have it in the sim map, but didn't our Admiralty suggest that where I put it was preferable (that's why I moved it)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:33
  Old Post 02-08-2004 20:16
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quote:
Originally posted by Googlie
Originally we'd agreed to put it where you have it in the sim map, but didn't our Admiralty suggest that where I put it was preferable (that's why I moved it)


I see, of course.
(Who's in the Admiralty, and what were the reasons for their suggestion? )

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