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Winston
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Danmark
Mar 1999 time: 06:33
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This post concerns Vanilla Civ III.
For a long time, I thought Democracy gave you extra commerce compared to Republic. The Civilopedia text could be interpreted that way. But on any significant scale, it doesn't.
There's also what I would call a misleading entry in the Civilopedia concerning corruption and waste in Rep. and Dem. It says that corruption and waste is a "nuisance" in Rep and "minimal" in Dem, while in reality they are almost exactly the same.
I tested it out in a game with 162 cities spread out over an entire standard size map (AI had only 1 small city left) playing as a religious civ so I could switch in one turn, and there was hardly any noticeable difference in income, production or corruption from Dem to Rep.
On one turn I had the following after holding a revolt and choosing Dem:
commerce 5952
corruption 3787 (63.63%)
mfg. goods 813
productivity 3865
On the same turn (after reloading the previous turn, holding the revolt and choosing Rep) I had:
commerce 5934, down 0.30%
corruption 3839, up 1.37% (64.69%)
mfg. goods 797, down 1.97%
productivity 3779, down 2.23%
Very little difference there, certainly not enough to warrant a switch in a game that has the AI still being a somewhat serious rival.
So the only difference between the two types of government of any importance is that in Dem, your workers are faster and you experience more war weariness. A bit poor when you think about it, that the developers didn't make the choice between the two modern peacetime governments more interesting.
Last edited by Winston on 05-08-2004 at 22:18
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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Winston, I had similar results in C3C with a similar sized empire. I wasn't religious, but just skipped through the revolt in a "time machine" save. That helped sell me on Republic. Two things on your post:
1. Dem has more WW than Republic, and I believe that's been true from day one, so really the only benefit, besides marginal corruption reduction, is the worker speed.
2. In C3C, the unit support added to Republic, as I've said before, more than outweighs the corruption reduction. I may gain 100-200 more uncorrupted commerce, but I'll be paying 300+ in unit support, meaning I'll actually have less commerce to divide between science, luxuries and the treasury. With the unit support, I can build 50% more workers and not spend a penny more.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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quote: Originally posted by Dissident
162 cities is quite a lot. The difference may be more pronounced on a regular map (because a majority of the cities are closer to the capitol/FP than on a map with 162 cities). I never have more than 25 or 30 cities myself. |
On a percentage basis, yes, but even the absolute difference, which will be made up in the core, of course, wasn't great. 52 extra raw commerce comes out to 130 overall commerce (+50% lib/mark, +50% uni/bank, +50% research lab/stock market). That goes away with the 131st unit built. I could see it being worthwhile, maybe, in small builder games, but I typically have 130+ workers, much less military units.
I would be interested in seeing the results on smaller maps, though.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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I got the 52 number from the drop in corruption. Since corrupted gold isn't multiplied by improvements, it's a good measure of the difference, as long as your citizens are working the same tiles. IOW, Rep and Dem give the same raw commerce before corruption. Therefore, the single most important number in the comparison is the corruption drop.
If you'll notice, the top left corner of the F1 screen balances, which means "Income from Cities" does include multiplicative effects. The corrupted gold, though, eliminates that variable, along with wealth-building and specialists.
The extra 18 is just a function of your city improvements multiplying the extra gold, and not 18 more raw gold to be multiplied. So, while your empire got 70 more gold from those 52 raw gold, another may get anywhere between 52 and 130, depending on what improvements are in what cities.
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gunkulator
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I'm surprised there aren't more votes for Communism. Lowest corruption by far (assuming a decent sized empire), excellent unit support, no WW. Plus you're probably going to research it anyway to get police stations. If you're a warmonger, there's no better gov't.
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Aramis
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Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:33
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If the game lasts long enough for me to research Dem, then I'll always switch to it and damn the number of anarchy turns. I like to play Industrious civs, and with Dem workers get things done so much faster. A game of that length I'm usually back to micro-managing cities, which often requires mining/irrigation changes to be done ASAP: rapid production and continued population growth always need fine-tuning.
Republic is good. I go straight to it from Despotism. I used to occasionally use Monarchy, but not lately. For me, its not worth the anarchy turns. Never tried Fascism. Communism is okay, but not when I have to rush something.
Banana Republics are best played while eating ice cream.
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psumbody
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I have yet played a game where I switch to democracy.. I usually stick with republic unless late in the game I go into war mode and switch to communism.
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