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Rivard
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It has taken me about 6 games before I started winning.
I can beat the game on Warlord right now. If I go to the
next level how does the AI change?
In some games you start with lower revenue and in
others the computer is more aggressive.
I am thinking CIV Conquest is going to be more aggressive which I ready to handle ( I hope) but
does the computer players team up against you?
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mrmitchell
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The AI does not change on difficulty levels. The same AI on Diety level is playing on Chieftain.
What does change is the bonuses given to the AI--as the level increases, the AI gets more bonuses. When the level goes up:
-Your chance of success against Barbarians is reduced
-Your corruption is increased
-AI corruption is decreased
-AIs get production bonuses
-AIs are more likely to trade techs with each other (instead of you)
-AIs get more units at the start of the game
-Goody huts (the native huts that aren't barbarian camps) are more likely to spit out angry warriors instead of gold, techs, or settlers.
It's good that you stuck with the game even as it wasn't easy to learn. If you need more help, you can go to the strategy forum and read there--especially the "Must Read" threads.
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Rivard
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Thanks Guys.
This is very useful information mrrmitchell!
I must admit I have been lurking in this forum for a
couple of weeks now trying to pick up strategy tips
which really help get me to finally win a game.
So double thanks.
Thanks for the welcome Theseus!
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mrmitchell
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What vxma was saying, formatted some:
code:
code:--------------------------------------------------------------------------------
Chief. Warlord Regent Monarch Emp. Demigod Deity Sid
AI Bonuses
Def Land Units 0 0 0 2 4 6 8 12
Off Land Units 0 0 0 1 2 3 4 6
Start unit type 1 0 0 0 0 0 1 1 2
Start unit type 2 0 0 0 0 1 2 2 4
Extra free support 0 0 0 4 8 12 16 24
Bonus for each city 0 0 0 1 2 3 4 8
Max gov transition 0 0 0 4 3 2 2 1
Cost factor 20 12 10 9 8 7 6 4
AI to AI trade 110 120 130 140 150 160 170 200
Other variables
Citizens born content 4 3 2 2 1 1 1 1
Citizens quelled 1 1 1 1 1 1 1 1
Attack bonus vs barbs 800 400 200 100 50 25 0 0
Percent optimal cities 100 95 90 85 80 70 60 50
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