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Mikael
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Rio de Janeiro
Jan 1970 time: 05:13
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Hi Mark,
Personally I prefer the isometric vue from cov2 to ther overhead vue as seen in your screenshot.It's very clear and easy to see what's going on, and visually I find it better than the overhead vue.
Mikael
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Peter Dobrovka
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Germany
May 1999 time: 05:13
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I prefer isometric view but a top-down-view can also be nice.
Anyway both of them are 2D. Isometric only LOOKS like 3D.
Peter
------------------
3DTT - the 3D sequel to Transport Tycoon - demo 4.0 coming soon
Path of Mankind. Turnbased Civ-like game - demo 15 coming soon
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Glak
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I prefer isometric if there is any attempt to represent elevation and squares if there isn't. I guess because I expect more "realism" from isometric while square based systems give you the feel of a map. Both ways work, it just depends on the feel that you want the map to give.
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JimC
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Birmingham, England
May 1999 time: 05:13
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I'd definitely go with the isometric view if we can dredge up some decents artists from somewhere.
If not, I think that a reasonable top-down view beats a badly drawn isometric view.
Jim
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Hrafnkell
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Reykjavik, Iceland
May 1999 time: 05:13
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Here is a little thought on map matters, although not the 2D/3D view.
I was wondering how the world map will look like. If the whole world will divided into equally sized squares there are gonna be a Lot of spaces with limited value. Remember, 70% of the surface is water and vast land areas are tundras, deserts and such. So if we keep all squares equally large vast majority of them will have little or no relevance on the game. The answer is not to enlarge the squares, even if they´re then divided into smaller sub-squares, because from a strategic POV small states, which then would maybe only consists of a couple of squares, are at a serious disadvantage. If they lose one war half the kingdom might be gone. Of course we can never eliminate this completely, and we shouldn´t try, all I´m saying is that states such as Portugal, Venice and Holland should be more than just a couple of squares. I have here one suggestion, but I´m not sure how it´ll work in programming. We could base the size of each (land) square on the available water and soil fertility (as discussed by Don W.) so that the more fertile an area is, the smaller the square and vice versa. Squares could be ca. half what they are now if the area is very fertile and up to twice as big if it´s the Goby Desert or something. Movement cost would be appropietly modified. I realize of course that the same could be accomplished by simply allowing more farm/production sites, thus allowing more people, but IMHO this could lead to some squares becoming ‘mega-squares’, which is not good from strategic POV (too many eggs in one basket). Regarding sea-squares they can be ‘wrapped’, i.e. shrunken in visual (but nor actual) size, it would still take as much time as before to cross the Pacific Ocean but at least not half of the map is filled up with it.
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Mog the Orc
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I like Hrafnkell ideas about having non uniform areas instead of just squares. Though that'd be difficult for genereating random maps. I think maps might turn out looking like Imperialism.
as far a 3D vs 2D, I'm in favor of a 2D map that's photorealistic. Basicly a view of the earth from orbit, a God or satalite view.
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Mog the Orc
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I like Hrafnkell ideas about having non uniform areas instead of just squares. Though that'd be difficult for genereating random maps. I think maps might turn out looking like Imperialism.
as far a 3D vs 2D, I'm in favor of a 2D map that's photorealistic. Basicly a view of the earth from orbit, a God or satalite view.
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Peter Dobrovka
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Germany
May 1999 time: 05:13
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Hey, I hope desperatly NOT to determine the tile's sizes by their "land value" or something! This map would be unesthetic and the player would get serious problems to estimate distances.
The real size of land does matter. Big countries can be divided, small can be united. I even dislike the province structure that has undivideable provinces like Imperialism had.
Peter
------------------
3DTT - the 3D sequel to Transport Tycoon - demo 4.0 coming soon
Path of Mankind. Turnbased Civ-like game - demo 15 coming soon
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