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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Quick basic question from an old geezer with a fading memory!
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curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 31-07-2004 03:30 Visit curtsibling's homepage!
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Quick basic question from an old geezer with a fading memory! Support Apolyton, buy Galactic Civilizations

I am wondering:

Can the AI diplomats or spies steal techs marked with the 'no, no' preqs?

I know the AI can't demand them, but can the see them when it comes to stealing tech?

Advice appreciated!

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:17
  Old Post 31-07-2004 04:53 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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I'm pretty sure that they can.

AnvilFall is offline AnvilFall
Settler

Jul 2004
time: 05:17
  Old Post 31-07-2004 05:41
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I agree with case. If you bother to listen to a new member, my guess is that as long as your civ actually OWN the tech, of course those communist bastards can steal it from you :|

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
Post  Old Post 31-07-2004 10:17
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Actually . . . . . Support Apolyton, buy Civilization: The Boardgame

"No, no" techs CANNOT be traded or stolen. They DO appear in your advisor's list of techs, for both your civ and others, so you can see them, but for the game purposes, they do not exist. This is how one assigns techs for civ-specific units.

Although my own experiments indicate that you cannot base an improvement on a "no/no" tech--it will be automatically converted to "no" preq by the FW/MGE editor--that doesn't mean that the improvement won't function. It will, but no civ will be able to build the specified improvement.

And Curt, you are NOT an "old geezer."

I am.

Last edited by Exile on 31-07-2004 at 13:32

AnvilFall is offline AnvilFall
Settler

Jul 2004
time: 05:17
  Old Post 31-07-2004 16:37
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One learns something new every day
I think I'll change "If you bother to listen to a new member" to "Don't bother to listen to a new member". :P

Exile is offline Exile
King
of the Benighted Realms
Sep 2000
time: 23:17
  Old Post 01-08-2004 01:22
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No problem, Anvil. I'm an old hand at this and I am still learning things.

Welcome to the antique world of Civ2.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:17
  Old Post 01-08-2004 01:58
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Exile, who uses the editor anyway?

The problem with no, no, techs and the scientific advisor is that you can't get the civilopedia entry for them, so the links for the following techs go back one space, and if you have several no techs in the middle of the list, then by the end of it the links are very screwed up...

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 01-08-2004 15:07 Visit curtsibling's homepage!
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Great!

I had the industrial and modern era techs and assoc'
city styles geared to certain civs and was worried a
spy may steal those techs and then have the city style too!

Now I can proceed!

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:17
  Old Post 01-08-2004 16:57
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N35t0r: Man, it's irritating to write your name like that. But I didn't post just to say that. That "back-an-entry" phenomenon, for me, only happens when investigating other civs' technologies in the embassy window (I have FW, maybe the glitch is total for MGE). The science advisor just lists them as having a prerequisite of NONE.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:17
  Old Post 02-08-2004 00:44
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Hmm.. it could be. That is the only time i check something like the science advisor...

and you can always write Nestor

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 02-08-2004 18:28
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I also have a quick question so I though I might as well post it here. I just hope someone can answer..

Is there any way to prevent the erasing of all the barbarian units, when a changeterrain event takes place?

Example: For my upcoming scenario, I have impassable units that are owned by the barbarians. If a changeterrain event is executed, all of these dissappear and that's bad for gameplay.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:17
  Old Post 02-08-2004 18:38 Visit Henrik's homepage!
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I think the barbarians needs to own a city for that not to happen.

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 02-08-2004 21:07
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Hmm, thanks for the tip. I will test this.

Edit: Tested it, and it works. Thanks Henrik!

Last edited by Arthedain on 02-08-2004 at 21:25

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:17
  Old Post 02-08-2004 23:23 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
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IIRC, it is possible to steal nonoes in CiC, but not in FW/MGE/ToT.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:17
  Old Post 04-08-2004 00:46
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Huh. Do you suppose they deliberately encoded it to allow "unstealable" techs, or is it just a side effect of other changes?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 04-08-2004 00:58 Visit curtsibling's homepage!
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Perhaps they realised the scenario practicality and coded it thusly?

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