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GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 03-08-2004 13:12
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#61 Report this post to a moderator
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1, 2, 3 and 5 is ok for me. For 4 I suggested as a 'randomizer' the 'distance' each attacker has from his victim in the game list. So if nr.2 and nr. 7 in the list attack nr. 4, nr. 2 arrives first since he only has to bypass 1 column in the game list.

Perhaps start a poll about those rules?

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:34
  Old Post 03-08-2004 13:18
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As a randomizer, I'd suggest something a little more, uh, random (flip a coin, perhaps?).

I think a co-victory can be good, but I don't really have a strong opinion on it.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:34
  Old Post 03-08-2004 13:26
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I don't like this randomiser. In GO1 sending orders first or last was an essential part of the strategy. I prefer that way. If you randomise too many things you take out the strategic part of the game and it deteriorates into a series of dice rolls.

I would still prefer a recapture attempt after bouncing off the shield.

And I don't think cooperative victories are in the spirit of this game. There can be only one.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:34
  Old Post 03-08-2004 13:30
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quote:
Originally posted by GeneralTacticus

Did I miss anything?


Did you accept my two suggestions?

Allies split the spoils regardless of spies.
Different orders of battle for different opponents are allowed.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:34
  Old Post 03-08-2004 13:33
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Oh, yeah, forgot them. In the first case, I'd say yes, as long as they had actually agreed on a division of spoils beforehand; as it stands, the default is for the abses to be divided equally between all the participants. If the allies want to divide the bases up no matter what, they can... but if they don't agree to do so, it should be up to the player who did the capturing.

As for different OOBs for different players - no objections here.

Bosh is offline Bosh
Emperor
Taehan Mingook
Jan 1970
time: 00:34
  Old Post 03-08-2004 14:00
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quote:
Originally posted by Ljube-ljcvetko
And I don't think cooperative victories are in the spirit of this game. There can be only one.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 03-08-2004 15:31
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As always : Randomness should not be a part of Forum Games.

One possible idea, if you MUST use a random system to see who goes first is to compare the first rows of each attackers' fleets. Whoever would win that row, were the fleets to fight, goes first (Make way for the big fish)

-Jam

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:34
  Old Post 03-08-2004 16:18
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quote:
Originally posted by Jamski
Make way for the big fish

-Jam



Does this mean you are joining our game Jam?


If yes I will

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 03-08-2004 19:17
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Oh no, not another clash...

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 03-08-2004 19:49
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quote:
Originally posted by GeneralTacticus
Don't forget, under Geo's proposal, you have 36 different possible OOBs, which would drastically reduce the likelihood of such events... although that is a point that needs to be addressed. The level of variety would certainly go down compared to Combat 1.2.


A moot point, since most people just used a FFTTLL or similar oob - I don't recall many where it wasn't just like in the original rules, but doubled.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 03-08-2004 19:54
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quote:
Originally posted by Smiley
to fleet being able to roam around without bases, essentially that's what happens when a player gets 1 captured base but loses at home.

Sign me up.

Another way of picturing our abstracted combat:

Fleets engage in a horizontal line of six squadrons, and fight simultaneously. As a result, a squadron primarily kills what it is directly fighting.

For example, MarkG and DanQ have identical OOBs of TTFFLL. Mark has 10 each of torpedos, fighters, and lasers. DanQ has 30 fighters.

DanQ's 30 fighters deal 20 x2 =40 damage to MarkG's 10 fighters. 20 pts of damage destroy Mark's fighters. The remaining 20 pts are halved to 10, and used against the rest of Mark's fleet in the final calculation.

Mark's 10 torps and 10 lasers deal a total of 10 x 4 = 40 damage. These points are halved to 20 and dealt against Dan's fleet.


I likey, except it should be two rounds of battle in lines of 3 squadrons.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:34
  Old Post 03-08-2004 23:42
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quote:
Originally posted by Jamski
As always : Randomness should not be a part of Forum Games.

One possible idea, if you MUST use a random system to see who goes first is to compare the first rows of each attackers' fleets. Whoever would win that row, were the fleets to fight, goes first (Make way for the big fish)

-Jam


Well making the first person to see the thread attack first arbitrarily rewards them. If they want to try to attack second they can wait, but someone that comes too late can never attack first.

Which is worse?

IMO the random first attack model is much better, and adds a little to the game since you have to figure out what might happen if you go second.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:34
  Old Post 04-08-2004 00:02
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Doc, it used to be send orders last attack first.

DrSpike is offline DrSpike
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Sep 2001
time: 05:34
  Old Post 04-08-2004 01:28
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Well I haven't kept up too well with all the rules changes but it started out as first to send attacks first.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 04-08-2004 06:09
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Always first in, last fight.

-Jam

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:34
  Old Post 04-08-2004 06:51 Visit :) Smiley's homepage!
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To solve the multiple players attacking one target issue:

If 2 people attack one target, they fight together. Each uses its own OoB. The defender's fleet has to split up to fight the two different threats, symmetrically unless otherwise ordered.

If a player completely destroys the part of the defender that is being attacked, that player captures that fraction of the bases. If only a regular victory is achieved, one base is captured.

Example:
Doc and Jam both give orders to attack Rah, but they'e not allied. Rah has 20 ships. 10 fight Doc and 10 fight Jam. Doc manages a small victory, and captures 1 base from Rah. Jam wipes out the other half of Rah's fleet, and takes half his bases.

Allied attacks would still take place as they had before.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 04-08-2004 08:21
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That screws defenders royally.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 04-08-2004 08:36
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I don't see a problem with the original first in last out resolving of battles.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:34
  Old Post 04-08-2004 08:53
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First in, last out is my preference. Otherwise make the combat order completely random.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 04-08-2004 10:11
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FILO

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:34
  Old Post 04-08-2004 14:31
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FILO

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:34
  Old Post 04-08-2004 14:48
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#82 Report this post to a moderator
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FILO

Its quasi-random anyway (Darn I really, really want to play this time round, but I'm moving sometime this month, so I'll have at least a wek with no c'puter )

-Jam

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 04-08-2004 15:36
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Weighted Average

I am tempted to play again, but really ought to stop playing so many forum games and try to usefully waste my time at work by getting my CV into shape to find a new job.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:34
  Old Post 04-08-2004 17:32
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#84 Report this post to a moderator
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FILO suxxorz.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 04-08-2004 17:50
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LIFO is illegal in Australia for taxation purposes. Which means it pwns.

Last edited by Skanky Burns on 04-08-2004 at 18:23

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:34
  Old Post 04-08-2004 17:59
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LIFO is illegal here. Are you sure you've got the right one? And FILO is a kind of pastry.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:34
  Old Post 04-08-2004 18:23
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Yes. I meant LIFO. Which makes sense when you consider that is what everyone else was talking about. I had best edit that post to reflect my original intent.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:34
  Old Post 04-08-2004 18:32
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So are we at a consensus yet?

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:34
  Old Post 04-08-2004 19:20
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I do hope so!

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:34
  Old Post 04-08-2004 19:22 Visit Kassiopeia's homepage!
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I'll consent to just about anything if we'll get to play soon.

 
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