 |
|
mart7x5
|
|
Probe teams do not use resources, as far as I know. It's kinda bonus for their 0 (zero) offensive strength.
|
|
|  |
 |
|
mart7x5
|
|
And while we are here, some old file from now archives. I designed it some many turns ago already, just never brought it here. It is a project, not prototyped yet, and I think that if we are lucky we will be able to build 1-3-2 units instead. But meanwhile for those who like to see also those designs which may never see the Centauri light.
Scout Defensive
Designed to combine mobility and full defensive power of synthmetal armour. Much preferred over the infantry synthmetal units, which cost exactly the same 2 rows.
Attachment: s-def-01.jpg
This has been downloaded 45 time(s).
|
|
|  |
 |
|
Cataphract887
|
|
correct.plasma inf is 16 shields while plasma rover increases to 24,40 if unprototyped.prot0 cost for plasma inf is 24
|
|
|  |
 |
|
mart7x5
|
|
Light Infantry Transport
LIT
This unit is designed for infantry base assaults operations. Infantry has a bonus when attacking a base, however, it posseses only 1 move point if morale is lower than elite. For this reason, when an infantry unit is stationed farther away from the base scheduled for assault, it has to loose part of its movement prior to the attack. This significantly reduces chances of the succesful base assault. Light Infantry Transport or LIT is the solution for this problem. It can carry the infantry to the proximity of the base from a place 2 tiles away from the base. In case of use of roads, this benefit can be felt even stronger, it can carry the infantry from a tile 3 tiles away, using 2/3 of the movement. After the attack it can still use its remaining 1/3 of the move point, loading an infantry unit after its attack and bring to newly conquered base for resuply or shelter from counterattack.
During peace time LIT unit can still be very usefull, transporting former engineering teams, which by this way can spare its move points otherwise needed for entering tiles without roads. It can also serve for faster former relocations, should they be rapidly moved to another part of faction territory.
Current cost: 2 rows (16 minerals)
Prototype complete
Attachment: lit_1.jpg
This has been downloaded 33 time(s).
|
|
|  |
 |
|
mart7x5
|
|
Sea Formers
Special version of terraforming engineering teams. Using foil chassis. Sea Formers are designed to operate in sea. Their main tasks can be at present:
- removal of sea fungus
- plantation of sea kelp
- construction of tidal harness power stations
Current cost: 4 rows (32 minerals)
Prototype complete
Attachment: sea_form_1.jpg
This has been downloaded 32 time(s).
|
|
|  |
 |
|
Cataphract887
|
|
are you serious??i thought it didnt work in reality...thats so sweet it should be illegal!
is that tested,i thought i tried once but it didnt work?
|
|
|  |
 |
|
mart7x5
|
|
I have already been using land infantry transports in other games. Even, in my games, which I design I put a special one with increased morale - this one is much easier to get elite - it has then 2 move points. Imagine the benefits.
------
Anyway, the LIT is already in our workshop - maybe in the end file 2160, so you can view it.
---
There may be some problem though in some cases - as I remember when playing some TCP/IP game on a router with my friend - I could not load a land transport to a transport foil. I do not know that if this is always true. Will have to check it.
Last edited by mart7x5 on 22-02-2005 at 11:24
|
|
|  |
 |
|
Cataphract887
|
|
awesome,does it work in SMAC original?will check anyhow later at home
|
|
|  |
 |
|
mart7x5
|
|
Garrison
Armoured with plasma technology base defence infantry units. No special enhancements in them. The only possible is nerve gas, which use would be considered atrocity. Not proposed in this design then.
Cost: 2 rows (16 minerals)
Prototype: 3 rows (24 minerals)
Attachment: acdg3_garrison.jpg
This has been downloaded 24 time(s).
|
|
|  |
 |
|
mart7x5
|
|
Plasma Defender
Rover armoured with plasma plating. Probably one of the best and most mobile defenses on the planet in 2161. Similarly to Garrison, though, it posseses no special enhancements.
Cost: 3 rows (24 minerals)
Prototype: 5 rows (40 minerals)
Attachment: acdg3_plasma_defender.jpg
This has been downloaded 25 time(s).
|
|
|  |
 |
|
mart7x5
|
|
Some recently acquired technologies from our infiltration network allowed for upgrade of our designs. Presenting TP Garrison.
===================
TP Garrison
This unit is an upgrade of the previous Garrison unit. Added trance ability makes it better prepared for psi attacks.
Attachment: acdg3_2167_u1a.jpg
This has been downloaded 9 time(s).
|
|
|  |
 |
|
mart7x5
|
|
TP Defender
Upgraded Plasma Defender to its trance ability version. The same as in case of TP Garison, there is no increase in the cost.
Attachment: acdg3_2167_u2a.jpg
This has been downloaded 9 time(s).
|
|
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|