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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 02-02-2005 11:56
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#31 Report this post to a moderator
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Probe teams do not use resources, as far as I know. It's kinda bonus for their 0 (zero) offensive strength.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 02-02-2005 12:19
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Avatar Enlargement: We've got the solution

And while we are here, some old file from now archives. I designed it some many turns ago already, just never brought it here. It is a project, not prototyped yet, and I think that if we are lucky we will be able to build 1-3-2 units instead. But meanwhile for those who like to see also those designs which may never see the Centauri light.

Scout Defensive

Designed to combine mobility and full defensive power of synthmetal armour. Much preferred over the infantry synthmetal units, which cost exactly the same 2 rows.

Attachment: s-def-01.jpg
This has been downloaded 45 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 02-02-2005 18:22
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I really need to pay more attention to production costs. A synth rover costing as much as a synth garrison?

COP: Covert Ops Patrol?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 02-02-2005 19:30
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Lose 30 kilos (of popups)

Initially was Protectors. Like half a year ago.
Somehow Patrol sounds better to me though. I like that more.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 02-02-2005 19:32
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quote:
Originally posted by GeoModder
A synth rover costing as much as a synth garrison?

My experience is though that it does not hold for plasma armor. Plasma garrison costs typically one row less.

Cataphract887 is offline Cataphract887
Prince

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In Your Closet
Apr 2002
time: 00:35
  Old Post 03-02-2005 23:10
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correct.plasma inf is 16 shields while plasma rover increases to 24,40 if unprototyped.prot0 cost for plasma inf is 24

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 03-02-2005 23:46
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Hmm, need to check if the same counts for better weapon/synth/scout compared to better weapon/synth/rover.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 16-02-2005 20:10
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Light Infantry Transport
LIT

This unit is designed for infantry base assaults operations. Infantry has a bonus when attacking a base, however, it posseses only 1 move point if morale is lower than elite. For this reason, when an infantry unit is stationed farther away from the base scheduled for assault, it has to loose part of its movement prior to the attack. This significantly reduces chances of the succesful base assault. Light Infantry Transport or LIT is the solution for this problem. It can carry the infantry to the proximity of the base from a place 2 tiles away from the base. In case of use of roads, this benefit can be felt even stronger, it can carry the infantry from a tile 3 tiles away, using 2/3 of the movement. After the attack it can still use its remaining 1/3 of the move point, loading an infantry unit after its attack and bring to newly conquered base for resuply or shelter from counterattack.

During peace time LIT unit can still be very usefull, transporting former engineering teams, which by this way can spare its move points otherwise needed for entering tiles without roads. It can also serve for faster former relocations, should they be rapidly moved to another part of faction territory.

Current cost: 2 rows (16 minerals)
Prototype complete

Attachment: lit_1.jpg
This has been downloaded 33 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 16-02-2005 20:18
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Sea Formers

Special version of terraforming engineering teams. Using foil chassis. Sea Formers are designed to operate in sea. Their main tasks can be at present:
- removal of sea fungus
- plantation of sea kelp
- construction of tidal harness power stations

Current cost: 4 rows (32 minerals)
Prototype complete

Attachment: sea_form_1.jpg
This has been downloaded 32 time(s).

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 17-02-2005 04:31 Visit FlameFlash's homepage!
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That infantry transport is a great idea!

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:35
  Old Post 19-02-2005 01:25
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are you serious??i thought it didnt work in reality...thats so sweet it should be illegal!

is that tested,i thought i tried once but it didnt work?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 19-02-2005 04:40
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I have already been using land infantry transports in other games. Even, in my games, which I design I put a special one with increased morale - this one is much easier to get elite - it has then 2 move points. Imagine the benefits.
------
Anyway, the LIT is already in our workshop - maybe in the end file 2160, so you can view it.
---
There may be some problem though in some cases - as I remember when playing some TCP/IP game on a router with my friend - I could not load a land transport to a transport foil. I do not know that if this is always true. Will have to check it.

Last edited by mart7x5 on 22-02-2005 at 11:24

Cataphract887 is offline Cataphract887
Prince

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Apr 2002
time: 00:35
  Old Post 23-02-2005 20:18
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awesome,does it work in SMAC original?will check anyhow later at home

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 24-02-2005 07:28
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Garrison

Armoured with plasma technology base defence infantry units. No special enhancements in them. The only possible is nerve gas, which use would be considered atrocity. Not proposed in this design then.

Cost: 2 rows (16 minerals)
Prototype: 3 rows (24 minerals)

Attachment: acdg3_garrison.jpg
This has been downloaded 24 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 24-02-2005 07:32
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Plasma Defender

Rover armoured with plasma plating. Probably one of the best and most mobile defenses on the planet in 2161. Similarly to Garrison, though, it posseses no special enhancements.

Cost: 3 rows (24 minerals)
Prototype: 5 rows (40 minerals)

Attachment: acdg3_plasma_defender.jpg
This has been downloaded 25 time(s).

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:35
  Old Post 24-02-2005 10:45 Visit ForesterSOF's homepage!
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Although the 131 would be cheaper per unit I would make fewer 132 and move them between cities so we have one in half the cities at all times.

A rotation of duty idea.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 04-03-2005 12:17 Visit FlameFlash's homepage!
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I like that... means if we see a threat coming, we can more quickly/easily concentrate defenses where we need them.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 30-03-2005 13:08 Visit FlameFlash's homepage!
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#48 Report this post to a moderator
Got spare money?

Say... with the tech that gives Sparta CDF don't we also get Police units?

I'd propose a 1-1-1 Police, personally. Later change it to Police & Clean if we get that far, but that way they're quick to pump out.

Of course, the next question is if our social engenieering choices even allow for police at the moment... I'm drawing a blank due to the time.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:35
  Old Post 30-03-2005 13:59 Visit ForesterSOF's homepage!
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Yes

The movement Idea should be more beneficial in the long run.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 30-03-2005 16:03
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Police benefit is allowed for one unit now. So upgrading scouts to a police unit is helpfull. In fact, we already have 2 of them in keybases.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 30-03-2005 22:14 Visit FlameFlash's homepage!
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That would be safer in the long run too. When/if attacked the best to defend goes first after all.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 13-04-2005 14:06
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Some recently acquired technologies from our infiltration network allowed for upgrade of our designs. Presenting TP Garrison.
===================

TP Garrison

This unit is an upgrade of the previous Garrison unit. Added trance ability makes it better prepared for psi attacks.

Attachment: acdg3_2167_u1a.jpg
This has been downloaded 9 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 13-04-2005 14:17
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TP Defender

Upgraded Plasma Defender to its trance ability version. The same as in case of TP Garison, there is no increase in the cost.

Attachment: acdg3_2167_u2a.jpg
This has been downloaded 9 time(s).

 
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