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mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 01-08-2004 02:49
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That may be something for the future, but how about a cheaper probe team for base defense or any other tile defense?
Standard Probe Team (0-1-2) is on speeder chasis, current cost 30. I designed recently a Probe Defense (0-1-1), cost 20 (on infantry chasis). If it is supposed to stand still in base to protect it from actions of other faction probe teams, it does not need to be fast.

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 01-08-2004 11:31
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Put an end to popups!

Let's call them COP's (Covert Ops Protectors)

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 01-08-2004 12:24
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COP's sounds better
the only problem with them is that they look identically with those probe teams on speeder. How would you imagine the speeder chasis probe team? a motorcycle? or a vehicle ala that from Star Trek: Nemesis?

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 01-08-2004 12:28
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A different use of equipment. Perhaps defending against enemy probes requires other skills and heavier tracking equipment/time then a swift single purpose probe on a mission. It returns after all when done it's thing, and is re-equipped for the next mission.

Btw, we could make synthmetal foot probes... They're bound to win from any other probe.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 01-08-2004 12:36
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And I have just checked - on my comp only a speeder without armor have this look of man in black. If with armor it has regular speeder look.

Geo, it's an interesting idea, I'll check it, how are odds in such a case.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 01-08-2004 12:44
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Got spare money?

It appears that in probe to probe fights armor has no effect. Only reactor type has value - it multiplies "health" points.

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 01-08-2004 15:10
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I've been told that synth probes are at better odds, but never checked it. Not thus. Actually, that's good news since then other teams have no ready answer for our stronger probe teams.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 04-08-2004 22:58 Visit FlameFlash's homepage!
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Got spare money?

I like the plan.

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 04-08-2004 23:20
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Which plan?

To build foot probes, or synth foot probes?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:35
  Old Post 05-08-2004 07:16
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Build both when we have the money. but foot probes first.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 05-08-2004 08:55
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do synth foot probes have any advantage due to the armor?

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 05-08-2004 14:03
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Yoda seems to think it does, I've heard about him using synth probes in some PBEM...

Now that I think about it, that information came from Rubin, who is a Morganite in this ACDG. But he said so before the ACDG started...

FlameFlash is offline FlameFlash
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Minnesota, USA
Dec 2001
time: 23:35
  Old Post 06-08-2004 05:49 Visit FlameFlash's homepage!
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We just need to test that... but I like both plans, starting with the regular foot probes.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:35
  Old Post 06-08-2004 06:02
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The probes with armour resist attack by military like any unit with that degree of armour. Therefore, say a base, with a scout and a 0-2-1 probe, was attacked, if you killed the scout the probe would still survive: without the armour it would be killed.

With 0-2-1 armour, the probe defends like a synth unit, but can be attacked/beaten as normal with a probe unit with a higher probe rating. Useful legit defense trick and no doubt will be employed by the Morgans as soon as they are able.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 06-08-2004 09:53
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It looks like very good design. We may already make one. I'll have to check its cost

GeoModder is offline GeoModder
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Jan 2004
time: 06:35
  Old Post 06-08-2004 12:27
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The costs are at least a third higher then an normal synth unit. It is only feasable in early game if you got by chance lots of extra minerals/energy to spare.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 06-08-2004 17:59
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costs are:
probe: 0-1-2 > 30
probe: 0-2-1 > 30 (prototype 50)
synth garrison:
1-2-1 > 20 (prototype 30)

there is also (I think) something like making one prototype with armor synth makes other prototypes with synth armor already completed, so prototyping synth garrison looks better. Yes, it is costly...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 13-08-2004 04:10
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Put an end to popups!

something for a discussion. will we need to prototype a synth garrison (1-2-1), or we will be fast enough to make high energy chemistry, so that our first defensive units will be (1-3-1)? Yang will not be probably very nice to us, and any pushing north towards his border might be done in escort of 1-2-1 or 1-3-1 defences.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 13-08-2004 15:34
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HEC is a tech the Hive is likely to research (being a conquer tech)
Let's take it from him by probing a plasma unit or stealing the tech.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 13-08-2004 16:30
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so prototyping synth 1-2-1? if we have sufficient military power Yang will not attack that fast.

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 13-08-2004 16:37
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IF Yang declares vendetta now, we still got time to prototype a defender and massconstruct it in our perimeter bases. (at least, in this early part of the game).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 13-08-2004 16:43
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I thought about scheduling it somewhere like in 10 or so years from now - more or less after some crawlers.

GeoModder is offline GeoModder
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The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 13-08-2004 16:49
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Ah, no hurry thus.
I'm really anxious to see what Yang got in his database...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 13-08-2004 16:59
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yup, but remember also that after first procuring of his research data he will get pissed off probably and we will need a lot of synthetic....

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 13-08-2004 17:10
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He is already 'seething' with us, it simply can't get any worser.
Normally AI's don't declare vendetta for infiltrating, only for the discovered other actions. We might try an attempt and see how the odds are of blaming another faction.

Question on that: can we blame other factions for our probing even when we haven't met other factions then the targeted one yet?

Edit: Disregard that, within game mechanics we have contact with the other teams, so the point is moot.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 13-08-2004 17:15
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Put an end to popups!

good question. for CMN's.
As for me - we should be able to do it. After all, members of Unity crew knew each other, so they already had some knowledge about other ship officers, they could make some actions looking like performed by someone they knew.
It's just my point of view.
but, does game allow it? I do not remember now...

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:35
  Old Post 28-08-2004 09:44 Visit FlameFlash's homepage!
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If I recall, you have to have the comlink of the faction you're wanting to frame first.

Convincing Yang to sell us a comlink or two might be wise.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:35
  Old Post 28-08-2004 12:06
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The faction simply won't accept our calls, it will be a 'liberating information' issue.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:35
  Old Post 02-02-2005 05:57
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Introducing the COP unit

The Data Angels Design Workshop announces the completion of its first special security task force - The COP unit.

Its task is to provide security within the faction bases, guard them from infiltration by other factions and be able to perform special actions within the territory of the Data Angels. The cost is only 16 minerals for our present economy.

Recent events showed us that an ifiltration by other faction is now possible and poses a danger for our internal security. Enacting several such units considering its low cost is an option and has been discussed and acknowledged by several members of the Strategic Planning Department.

Join COP TODAY

Attachment: cop-acdg3-1.jpg
This has been downloaded 18 time(s).

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:35
  Old Post 02-02-2005 11:22 Visit ForesterSOF's homepage!
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Although it will use resources the idea is a good one considering the situations now.

I would put placement of one unit per top 5 cities at first and think of upgrading these units when ever posible with psy and defence.

 
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