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Antrine
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Well I think you are right, about the being 'screwed' part! This is more a tech race than a good war game. My analysis of course:
~ To fast through tech tree 
~ To many restrictions on interactions with the AI’s 
~To few units for early and middle ages (this also is impacted by speed of tech tree) 
~No pre-built road network, coupled with not having units sporting an extended moving range. 
~Not an ‘undeclared war’ opportunity, via a early plentiful pick of ‘hidden nationality’ and ‘invisible units’. Human against human, you aught to be able to shake each other up along the way, not just specialize on obscure manipulations of trades and what-nots. 
~Need more ‘early on’ fiery naval engagement opportunities (relates to points above)
~And all the above with few dozen armies on each side, three or four different kind to boot. 
Gosh, my ‘prejudiced’ analysis is beginning to sound suspiciously like a commercial for my mod! Sorry about that part, but seriously, I always hated the quick moving through time and no good campaigns. What is left now is just a tech lead clean up.
END of Analysis 
Well, Theseus, is there any dignity in conceding? Why not ‘steal’ some tech there buddy? Bully your way to high ground and ‘attack first’!! 
My suggestions are losing their integrity! 
Not to be too glum, but if I were on your staff, I’d be ‘hoarding’ some foreign currency for a rainy day exodus! 
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:33
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OK, sorry for the absence, the last coupla days have been busy.
A few turns ago, I declared war on Carthage to break all of the remaining gpt deals (100+) from the techs I had negotiated in our peace.
My reputation with the AI civs is in TATTERS!!!
I could sense something was up with Nathan, and started turning almost all of my efforts to things military. I had wasted 2 turns on Physics (one at a 50 turn pace, and one at 7), but, hey, c'est la guerre. Started researching Metallurgy a couple turns ago.
I've just played 850 AD, and, get this, negotiated peace with Carthage and got the rest of Metallurgy for 5 gpt!!! 
Following are some interesting tidbits as to Nathan's intentions.
Last edited by Theseus on 08-08-2004 at 08:52
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Antrine
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Sounds like your first distraction, have you a fortress to hide some gold in?
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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quote: Originally posted by Theseus
Added Celts, 9 gpt, to the alliance against Carthage... every civ is at war, except Rome. That, and an increase in power, has me worried: Will I be facing a Nathan-special juggernaut SoD soon? We shall see. Given the shaking up I've given to our world, though, I think he must maintain his own defense first. |
The catch is, yes, the AIs were building military forces, but they were presumably sending their offensive units to their deaths about as quickly as they could build them. I was a little bit nervous about what might happen if Theseus would start talking AIs into an alliance against me at exactly the wrong time with AI troops in my territory, but if he did, I would be allowed to recapture lost territory and claim AI cities for my trouble. And once AI units were busily fighting and dying against each other, I knew the AI offensive force reserves were not in a position to attack me.
So if the goal was to significantly distract me from building, it didn't produce much effect. Certainly not enough to be worth the gold per turn Theseus was paying - especially since at least most of that gold probably ended up finding its way into my treasury as I sold techs to the AIs.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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Greece did have one glorious offensive victory, albeit a bit more costly than I (in my Greek persona) might have hoped for. With the way cultural borders ran, Sparta was in striking distance of two Medieval Infantry. They had to cross a river, but even so, I felt like their odds would be better attacking than trying to defend. The regular MedInf died, only knocking one hit point off the defending cavalry and promoting it to elite. The veteran also died, but took off two hit points. At first I thought my counterattack had failed, but then I remembered a nearby horseman. He attacked and captured the city.
From that point, I pulled out all the stops. I changed all the Greek cities to build musketmen temporarily and then ordered a hoplite to pillage Greece's remaining saltpeter supply so that any city that couldn't rush a musketman could switch to hoplites. I sold off virtually all the Greek city improvements and was able to finance rushes of the remainder of two musketmen and a few hoplites. Libraries, temples, and such would do no good in defending cities, but the gold from their sale might help the beleaguered Greek military hang on just a little longer. Eretria was abandoned for the Persians co conquer, with forces consolidated in the walled hill city of Herakleia.
By the way, the Roman decision to bypass Nippur had been a disaster for the Greeks. That former Babylonian town was walled on a hill, with six units inlcuding two musketmen defending it. But with the Romans having bypassed it, there was nothing it could really do other than have its units hole up and try to make a stand whenever Rome might get around to attacking there.
Attachment: ad 890 greek victory.jpg
This has been downloaded 88 time(s).
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