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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:33
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Added Celts, 9 gpt, to the alliance against Carthage... every civ is at war, except Rome. That, and an increase in power, has me worried: Will I be facing a Nathan-special juggernaut SoD soon? We shall see. Given the shaking up I've given to our world, though, I think he must maintain his own defense first.
I am working on developing a second iron. I am considering trading it to ( :GASP: ) the Persians!
One turn away from taking the second Bab city, I think, and then we shall see what we can negotiate for in peace.
I have completed four uni's in my best core cities... hopefully that will help in catching up in tech. I tried buying Feudalism from the various civs, with the thought that gpt deals could be useful in other dimensions... waaaay too expensive though. I need a tech lead!! 
Last edited by Theseus on 02-08-2004 at 06:34
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:33
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Friggin' Nathan has been handing out tech like candy to the AI civs. In 680AD, I researched Econ, only to find that everyone suddenly has it. :grr:
The good news is, Rome decided to get into the action against Carthage (that's everybody), and thus did not trade them Econ. Breaking all of my MAs, I was able to negotiate peace and trade Econ and ultimately 108 gpt for Feudalism, Astronomy, Invention, and Gunpowder. Carthage only has two cities left, so I am obviously hoping they get taken out SOONEST. They just started building Bach's... that should get'em killed. Everybody else is furious with me, of course.
I task one Scientist in Athens, and start Chemistry at a 50 turn pace... I need all my cash for upgrades.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:33
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Nathan and I are playing with variant rules:
* We are allowed to capture two cities from each AI civ induced into an MA by the human opponent, each time (hasn't happened yet).
* We are allowed to capture two cities, total throughout the game, from each AI civ that declares war on us (so, I'm permitted to keep the two Bab cities I've captured, whereas Rome may not keep any Carthaginian captured cities as Rome made the declaration).
* We are allowed to keep cities 'captured' via CF (Nathan has one city this way).
* Raze & rebuild is effectively the same as capturing.
[Edit: One more thing, we are obligated to inform each other of all events relating to the above.]
It makes for some interesting strategic decisions. For instance, we have yet to declare war on each other and enlist AI civs via MAs, so that opportunities for expansion via city capture have not been presented.
However, I have just realized that it is now an opportune time for me to start such activity, given that Carthage is down to two cities anyway, and I'm dying to see them eradicated due to the gpt I owe for another 18 turns. [Edit: It strikes me as funny that Carthage itself has the Knights Templar, but that Nathan will surely beeline for Steam Power now that he is in the Industrial Era... nyaah nyaah, useless GW!]
The only problem is that each of Persia and the Germanic Tribes have captured cities contiguous to Rome... hmmm. On the other hand, Rome capturing those cities, which are not strategic to either AI civ, will piss them off, and hopefully make them more likely to do damage to Rome directly.
And I know that they have some serious troops in the area. 
Last edited by Theseus on 03-08-2004 at 04:29
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Antrine
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Oh, that fine print, gosh guys, next time just 'do it' as a free for all!!
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Antrine
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Anticipate the obvious 'targets' as cities on the way to your 'capitol'. Place forts at least on all hills/mountain, rivers enroute. Road link from behind and back. Place 'two hops' each with any siege units as stacks that can be brought to bear via road links.
That's a general plan, in particular you need to create at least one killing trap. This being a city on a hill on the route mentioned above if available. Here stack 10 hops with a stack of arty's of whatever kind is available. Use faster moving units to hit and run 'to there' and draw his main army down upon this city. Maybe lucky and his 'emotions' will get the better of him and he'll waste the bulk of his forces on this target. If shy about the bait or once burned thereby, use this city a raider's camp until he has to hit it.
This could be done likewise from a well-placed barricade.
Oh, and I hope you have a new 'Field Marshall' now! 
Last edited by Antrine on 05-08-2004 at 01:59
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