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techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 02-08-2004 21:03 Visit techumseh's homepage!
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I need a witch doctor! Avatar Enlargement: We've got the solution

Otherwise known as a hex editor (the person, not the program). I'm working with a soon-to-be-released scenario, in which the @GoldenAge pop-up message no longer pops up. It's supposed to when philosophy is given by events when the scenario is loaded. Phi is given, but I think the scn. file has the byte triggered which shuts off the message after the 1st civ has discovered it. I've tried the Delevents thing. Didn't work. Can anyone exorcise this demon for me?

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:17
  Old Post 03-08-2004 02:06 Visit Mercator's homepage!
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Well, I'm not entirely sure on the specifics, and I don't really have the time to do a lot of fiddling around, but I do think I know which byte(s) that information is stored in (I assume you're using ToT?). It should be set in the bytes at the following offsets:
1st civ - 2944
2nd civ - 6292
3rd civ - 9640
4th civ - 12988
5th civ - 16336
6th civ - 19684
7th civ - 23032

One of the bits in those bytes are set to 1, I think... Those 7 bytes control things related to anarchy, revolutions, and the free advance for Philosphy, for each of the 7 civs.

I think you can safely set those 7 bytes to 0 to fix the problem (better make a backup though!)... Ahem, yaroslav should know more about this.


Or maybe it has to do with the entries for Philosophy in the technologies section:
http://apolyton.net/forums/showthre...4076#savscn_2.4

Clear out (= set to 0) the "First to Discover" and "Discovered By" bytes for the philosophy technology, if they aren't 0 anymore.

Catfish is offline Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:17
  Old Post 03-08-2004 07:32 Visit Catfish's homepage!
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I don't know about the function of that particular byte, Mercator, but I'm pretty sure your table's incorrect. It should read:

Civ 0 (barbarians) - 2944
Civ 1 - 6292
Civ 2 - 9640
Civ 3 - 12988
Civ 4 - 16336
Civ 5 - 19684
Civ 6 - 23032
Civ 7 - 26380

@Techumseh:

I thought you'd disappeared. Anyway, are you sure that a GiveTechnology event will trigger this text box? As an experiment, try setting the research goal to Philosophy and the research progress to the maximum, so that it'll be discovered the following turn. What happens then?

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 03-08-2004 11:42 Visit techumseh's homepage!
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Suffering from ads?

I have some time this summer, so I thought I'd take on a project. I had this working fine. The events gave the protagonist the Philosophy tech when the scenario loaded. This resulted in the @GOLDENAGE text box popping up BEFORE the select civ, name, gender and difficulty level screens. Then, I decided the start turn had to be moved to a couple of turns later, and it stopped working. Anyone want to try an edit of the scn. file?

(edit): I have tried moving the start time back, no dice.

Last edited by techumseh on 03-08-2004 at 11:56

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:17
  Old Post 12-08-2004 01:55 Visit Boco's homepage!
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Maybe an email to Catfish if this is still a problem?

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 07-11-2004 22:47
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Re: I need a witch doctor! Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by techumseh
Otherwise known as a hex editor (the person, not the program).


I thought I could ask my question in this thread.
I need a person to hex edit a thing for my next scenario, I want all the players to be allied to the barbarian, to get rid of the ZOC. I don't want the players to ignore each others ZOC though.

So if anyone do this for me, do this person have to help me again everythime I make a change to the save? And if you hex-edit a save and then save it as a scn-file, will the hex-edited thing (in this case all players allied to barbarians) stay in the scn-file?

Hope I made myself clear..

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 07-11-2004 23:52
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@techumseh
I can give it a try. Do you by any chance still have a copy of the file where the popup was working properly? It helps if one can compare an OK file with a faulty one to see what has changed.

I believe you have my e-mail address. Send me a zip.

Edit: Can you add an event that produces your own Golden Age popup at the right time . . . or do you need the real thing?

Last edited by AGRICOLA on 08-11-2004 at 00:03

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:17
  Old Post 08-11-2004 05:42 Visit techumseh's homepage!
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Thanks anyway, Ag. I did find a fix. (It was for Operation Market-Garden)

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:17
  Old Post 08-11-2004 10:31
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Lose 30 kilos (of popups)

@techumseh
Great. Making it nastier yet, eh?

@Arthedain

quote:
Originally posted by Arthedain
I want all the players to be allied to the barbarian, to get rid of the ZOC. I don't want the players to ignore each others ZOC though.

I have checked the hex editing book of wisdom (@Mercator ) and think that it is doable.

quote:
So if anyone do this for me, do this person have to help me again everythime I make a change to the save? And if you hex-edit a save and then save it as a scn-file, will the hex-edited thing (in this case all players allied to barbarians) stay in the scn-file?


The changes will be there if you save it as a .scn unless in working on the file you inadvertently change the political status between two civs.

Check your PM for my e-mail address.

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