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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Morgan > 2123 End turn + 2124 discussion
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:33
  Old Post 03-08-2004 14:34
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2123 End turn + 2124 discussion Got spare money?

Sorry, Chaunk, I kind of butted in and played this turn. I woke up in the middle of the night with indigestion and found the turn waiting for us. I started playing it without realizing that I really shouldn't unless a) it's the official turn or b) there were no possibility I'd need to hit end-turn to your turn. So to exit the ethical dilemna with the least detriment to my integrity, I'm posting the end turn so you can open and adjust if necessary, then you can post in the turn tracking thread. In the future I'll refrain from doing any movements unless I know I'll be responsible for that turn.

Attachment: acdg3-morgan-2123_endturn.zip
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jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:33
  Old Post 03-08-2004 14:36
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Suffering from ads?

Screenie...

Attachment: 2123_screenie.jpg
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arginine is offline arginine
Prince

Apr 2004
time: 05:33
  Old Post 03-08-2004 21:38
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Do we have a terraforming plan? If we get the PTS with 13 bases the amount of squares that will have to be terraformed will be about ~30 squares. That is not counting roads.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:33
  Old Post 03-08-2004 22:15
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Finished the turn will post shortly. Thought it was also worth noting pop:
Gaians - 6
Angels - 5
Sparta - 5

Somehow we're losing on that front... I think we've mangaged to get an exceptionally low number of nut resources compared to normal, but also a large number of energy bonuses. To my mind, we should be attempting to crawl those bonueses to MorInd asap to maximise the network node bonus.

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:33
  Old Post 03-08-2004 22:26
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Inflate your Upload Space

Regarding terraforming... well it's difficult if you get formers rather late. I had luck in the minigame because of all those nut specials. Here things may become more difficult...

Every HGP+PTS base (with one drone and without rectanks) needs at least a 2 nut square around with two other squares with 1 nut. RecTanks help tremendously (3 forests possible) as well as Dem (9-10 bases instead of 6-7 with one talent, one worker and one drone).

You don't need to have everything terraformed by then (on the contrary, you finally CAN terraform everything with every base supporting two formers = our private WP) but at least those 2 nuts must be somewhere around there...

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:33
  Old Post 04-08-2004 02:57
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I like Chaunk's initial crawler plan. Will solaring the 3 energy bonuses yield the most energy?

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:33
  Old Post 04-08-2004 07:57
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At 10-999m altitude, forest is just as good for energy and cheaper to terraform. Above 1000m, we should solar the energy bonuses.

I agree with AndiD on PTS and terraforming... PTS indirectly improves your ability to terraform, and your ability to benefit from it.

I also agree in principle with Chaunk on crawling the energy bonuses to the HQ with the node. However, HGP and PTS might have better return on investment. They will also increase our capacity for producing even more crawlers to rehome to the HQ. At that point, after we crawl the energy specials, all the volcano squares around the peak will provide 2 energy, and so will all river squares.

Last edited by jtsisyoda on 04-08-2004 at 08:04

AndiD is offline AndiD

Prince
SOO of Morgan Industries, ACDG3
May 2004
time: 06:33
  Old Post 04-08-2004 09:56
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We could crawl these spots for energy until we cash the crawlers in for the PTS...

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:33
  Old Post 04-08-2004 10:22
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We could build an E-Bank at Mor Ind (rename to SEC?) after we get some crawlers out. SEC = Securities and Exchange Commission = Super Energy City.

Chaunk is offline Chaunk
King
CEO of Morgan Industries, ACDG3
Apr 2002
time: 05:33
  Old Post 04-08-2004 15:38
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I think those spots are quite a way away until after the HGP at least. Thats where our first crawlers should be going as that does give higher returns. Crawling the energy bonuses is a slightly longer term goal.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 05-08-2004 10:54
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Forest the NBonus under Vulcanology?

I think we should start Foresting useless squares and mincrawling, then proceed to mine/road once we start researching ecoengineering.

If we expand NW, we could also forest the Mbonus there.

--CTO #endgame

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