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dagta
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I never reload. I consider all events, even movement mistakes, as part of the game. If the game successfully irritates me enough, I just quit and start a new game.
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diablovision
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Los Angeles, CA
Apr 2004 time: 05:33
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My opinion is that there is no such thing as cheating unless you are directly or indirectly competing against someone else; i.e. a human--whether in a game, in terms of score, race, etc.
For the purpose of learning the game and trying new strategies, reloading is key; exploring two diverging paths is only possible when exactly the same initial conditions exist before the branch. Reloading makes this possible. Playing through a whole game, making hundreds, if not thousands, of decisions is too coarse grained; large consequences of small decisions are not seen, and the sieve of human memory will let slip important lessons by the time the next game is begun.
There are, however, some things that I consider foolish, that teach nothing, and are "cheap".
1. Reloading to get better combat results. I mean come on, are you five years old? Probabilities are probabilities. Weird **** happens--must and will always happen--with a decent random number generator. Reloading in this case is akin to shouting "Do-over!" on the playground.
2. Reloading to prevent the loss of galleys rushing for contact. This is very similar to reloading to get better combat results.
3. Reloading to expand in a different direction, having realized that an alley is a dead end, there is a strategic resource or luxury there, or to prevent the AI from expanding into a strategically import area. There are just some decisions that you have to live with; revisiting them with more perfect knowledge won't teach you much.
Those having been said, I do reload sometimes, to try out different attack strategies, weapons testing, maneuvering, etc. I sometimes experiment by reloading until before a war I just started and then playing it out by attacking someone else to assess the relative success of particular military campaigns, and to try to see what indicators are best to look at in order to forecast the relative success of a mission (in order to better plan future wars). I may try different unit mixes, more attack or more bombard, or naval infiltrations behind enemy lines. Or I might try different military alliances against an opponent to see which has any effect. Or I might try different tactical objective priorities; e.g. going after resources first.
I also try out different victory conditions as well, although as of yet I have only secured Space Race and Histographic wins.
Basically, I support the use of judicial reloading as a means to learn the game very quickly. This is for my personal benefit, and to make it more fun. In competition however, even for score, I would frown upon such activities.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:33
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Yes, you suck. It's a shame to have you in this forum. 
Though... if you are having fun and do not brag about how great your victories are, I see nothing wrong with that. The game is there to give you fun. If reloading does not spoil the fun for you, then it's just fine.
Honestly... my better self tells me that sometimes, simply reloading like you do would save me a lot of time (as I wouldn't start "just one more game - to do better this time"). If only I wouldn't see the game as "tainted" then - somehow, my fun and feeling of accomplishment are gone if I cheat. But then... that's just my problem that I need to win "clean" to enjoy the victory.
As diablovision said - as long as you do not compete against another human (MP, tourneys, or just bragging in the forum), do whatever you like.
But you may wish to try being or letting yourself become the underdog from time to time. The fun is there, too, a lot of - sometimes even more than if you are clearly and easily winning... some of my most satisfying games were those where I managed to scratch my way out of a real bad situation. Or where I did not make it, but at least put up a great fight.
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The pirate
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I will reload a mis move: old machine, and it sometimes reads one key press as two, and I have sent numerous galleys to the depths with a miss type...
Other than that, not much.
I didnt realise people would reload their starts because they werent on a river, or couldnt see two food bonus resources! - The game can often be won in the early game, and if you have a better than average start.......
Way I see it, theres 8 civs, 6 with average starts, 1 good and 1 bad. If I restart to get the good start, I am loading the game in my favour already. Leaving an AI with a good start at least gives the chance of a late game challenge....
I dont win much though....
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babbler
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How about reloading to get a good starting spot? I do that alot. Is that cheating?
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