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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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I can't look at the save now, so I'll stick to general advice.
1. Expect to lose a few wonders you used to get regularly. You should still be able to sweep most of them, but will probably have to do without the Oracle or HG or somesuch, so go ahead and start learning how to prioritize which ones to go after. Better yet, use this opportunity to break yourself of the Warlord Wonder Addiction, if you suffer from it (as I think most of us do or did at that level). Believe it or not, you can live without the Pyramids, and it isn't a good idea to hold off building any granaries because you're going to get the Pyramids in 30 turns anyway. Try playing a game with no ancient wonders. You may be amazed at how productive those cities can be when not tied up the whole time building the Great Wall.
2. Learn to exploit city spacing. Read up on various techniques, such as ralphing and zenning. Your REX generally isn't going to be as good on Regent, for the simple reason that the AI can REX faster, so you need to make it count for more. Learn the joy of the 4-turn settler pump.
3. Learn how to trade. You didn't need to on Warlord, since you probably had a tech lead from the ancient era onward, and you really won't have to on Regent, but it's a good level to learn on.
4. Develop different approaches based on your civ and circumstance. At Warlord, it didn't matter who you were or what your land was. You could forge ahead the same way every time and win. Use Regent to learn how to play to each civ's strengths and how to best exploit the land around you.
5. Forget about having two defenders, or even one, in every city. Prioritize where you need defense and use the extra spots in your military for a more formidable offensive force. On a corollary, explore different military approaches if you're inclined to warmongering.
6. Learn how to micromanage, and what level of micromanagement you're comfortable with, both in cities and with workers. More is better, as far as game results, but not everybody enjoys intense MM. If you automate your workers now, stop. The biggest skill you will need on higher levels is worker management.
The general theme is that you can still win on Regent without making these adjustments, but it's a great level on which to learn how to adjust for when you move up. You still have a bit of a safety net if you try something and it doesn't work out, but can get bitten if you just constantly make dumb decisions or don't put any thought into your game.
As I see it, Chieftain is for learning game mechanics. Warlord is for building confidence. Regent is for learning the nuances and refining your game. Monarch and Emperor are for getting a stiff challenge from the AI (and further refining playstyle). Demigod and up are for masochists. 
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bob rulz
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Well, I was saving up some of my money for a bit of espionage, and the reason some of the cities are in disorder is because I'm at war (a war that will end soon, before I get too much war weariness). The reason I went to war with them is because I failed in getting a spy in their capital. I was thinking of raising the luxury rate, but I hadn't done it yet. Also, I think I have a temple in all of my cities except mayb one or two, but you're right, I don't build a lot of cathedrals. I try to get marketplaces wherever I can, and I sometiems get colosseums and cathedrals, and I thought that most of my cities had libraries...maybe I should check that. The cities far out to the northwest (former Babylon) aren't very productive, and I think Nineveh pushed me too far over the optimal city limit and the Forbidden Palace isn't in the best of spots I'll admit.
Now my question is, what victory condition should I go for? I've been thinking of just sitting back and getting the space race, but a Domination victory actually wouldn't be that hard, but what's the most logical solution here?
Last edited by bob rulz on 04-08-2004 at 00:35
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:33
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I can safely say that I have never stolen a tech, certainly never NEEDED to, and never successfully planted propoganda. I've played and beaten up to diety back in PTW, but don't find that much micromanagement fun (I basically micro all day at work, don't need to in my spare time) so stick to emperor/demigod for nice, little-micro needed games.
There are better ways to get tech. Either through trading or through the sword on higher levels.
Spying is an expensive pass time that yields few rewards. Point is there are better ways to be spending the cash. Unless, of course you want the AI to be the one declaring war at a particular time. Then by all means let that spy get caught.
Doesnt change the fact that you can easily have enough happiness infrastructure at home to withstand a 20 turn war in Republic, and you should have the military capability to achieve your objectives within those 20 turns beforehand.
I haven't been able to look at the save but from what I'm hearing, yeah, you're ready for regent with the few modifications to your city spacing.
edit: ugh, me warmonger...can't spell...
Last edited by UnOrthOdOx on 04-08-2004 at 01:30
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bob rulz
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Actually, I've got about 57 cities now, so a few cities in civil disorder during war in a Republic isn't that bad. People's views of spies and espionage are different though, some people can find use for them some can't. I've read several stories on civfanatics and here on apolyton where people were way behind and used stealing techs to get even in tech.
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bob rulz
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I think I'm just going to sit back and wait for the spaceship. It seems like a logical choice.
Okay, so, I've created a list of things I should focus on...
1-Spacing cities closer together so no tiles (or very very few) are wasted.
2-Building more marketplaces/cathedrals/colosseums (I always build temples though)
3-Keeping out of civil disorder
The cities to the far northwest though are so unproductive I can't really do anything with them. I only got that many improvements in Nineveh because I rushed them.
Any other tips that anyone can point out?
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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On that last note, I try to keep a save at the end of every turn, beginning in the middle ages, and before that, I pull the autosaves into a permanent folder. To avoid an inordinate amount of clutter in my save folder, I keep them separated in subfolders by game, such as "Germany IV", "PTWDG II", "Iroquois I", etc. I also number even the starts I throw away and keep the 4000 BC save, just in case. It makes it very easy to go back and review a game, critique yourself and what have you. If I ever get brave enough, one day I may post a particularly embarassing save from my early days just to give you all a good chuckle. 
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Epistax

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of Bananas
May 2001 time: 00:33
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quote: Originally posted by vmxa1
Changes from Regent to Monarch are minor, a 10% boost in productivity. AI to AI trading is even less of a difference.
I find that most players that have trouble with Monarch are not managing their empires well enough. This is usually a case of insuffience workers and workers not being used effectively.
Then they fail to expand quickly enough. If you do those two things you will out produce the AI and win in the end. |
I wish I could believe that. When I play I let everything go random (except map size [large], barbarian activity [least]), including my tribe. First go I won Regent space race. I then disabled it and next run won regent diplo. Disabled it then next run won regent domination. Disabled it, won by conquest. These were all in a row. Now my attempts on Monarch so far have been completely dismal. Now I'm restarting often due just to terrible start positions-- something I never had to do before. I find that everyone is able to out-tech me and not only that-- they do it synchronously. The turn one person gets a tech, they all do, and are at least a step if not two ahead of me. In one attempt I did have a lot of money (I made first contact between the two halves of the random world and made a fortune off of maps) and tried to catch up but even at -46 gold/turn I couldn't keep up-- despite my appreciable empire size.
I do expand like nuts and experiment with such things as making granaries (the thing is, if don't start with pottery, is it worth actually researching it? I doubt it, so trade for it).. I end up expanding much faster than the computer but they typically have a more available landmass where as mine is thin, rocky, or very jungled. I guess it just seems like something major out of my control goes wrong each time. I'll keep trying but given the previous record I had, this ain't good.
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