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Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 04-08-2004 06:28
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Anybody else find this as funny as I did? Put an end to popups!

Even though they're on a different continent, and by the time I faced any ACs they'd be obsolete, when I saw New York three turns away from SoZ, I couldn't resist researching Metallurgy at a 4 turn pace, to ensure that it was pretty much a wasted wonder.

On a curious note, five civs started on my continent, and three on the other, yet the map gods gave us one iron to fight over and stuck seven of them on the other continent.

Attachment: screw you, abe!.jpg
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Dis is offline Dis
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Feb 2000
time: 21:33
  Old Post 04-08-2004 07:20 Visit Dis's homepage!
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not funny

lots of cities on that map.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 04-08-2004 07:31
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Don't mistake me for MrFun.

Huge map. Of course, the majority of them are mine. More used to belong to the Zulu than do now, and several used to belong to the fondly remembered Indians.

Dis is offline Dis
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Feb 2000
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  Old Post 04-08-2004 07:53 Visit Dis's homepage!
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I tried to build statue of zeus in my last game even though it was already expired. I had nothing better to build . But I still failed in building it . The AI still pursued it, even after it was obsolete.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:33
  Old Post 04-08-2004 08:48
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quote:
Originally posted by Solomwi
Even though they're on a different continent, and by the time I faced any ACs they'd be obsolete, when I saw New York three turns away from SoZ, I couldn't resist researching Metallurgy at a 4 turn pace, to ensure that it was pretty much a wasted wonder.


Won't you have to trade them Metallurgy? In Civ3 wonders don't expire until the owner has the appropriate advance (though I don't know the tech situation; maybe they're right behind you and it won't be a problem.)

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:33
  Old Post 04-08-2004 09:22
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Yes, as Kloreep points out, you would have to uplift the Americans quite drastically to prevent them from getting any use out of the Statue of Zeus. This is not worth it: the Statue of Zeus is increasingly worse the larger the map, so on this Huge map its effects would hardly be felt if you were to let the Americans have it. It's better just to keep your tech lead.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 04-08-2004 10:26
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Meh, I was thinking it keyed on the player. Brain cramp, I guess, because I made sure Germany got to education before it could get a post-Ed jump from the GL. I agree that keeping the lead is better, especially since nobody else has discovered chemistry yet, and my lead is about 4 techs on all three overseas civs (more on my own neighbors). Ahh, the joys of an ancient SGL giving the Pyramids to an agricultural civ.

One side note on the SoZ itself, though. Huge, uncrowded maps slow down the tech pace enough that I've been able to get over 20 ACs out of it fairly consistently. As long as you intersperse them with normal stacks, rather than trying to wait and accumulate one big stack of them, it's still pretty powerful.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 04-08-2004 10:31
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I like SoZ on small maps

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:33
  Old Post 04-08-2004 17:09
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I like SoZ on all maps

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:33
  Old Post 04-08-2004 17:20 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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great chat

sure looks like you are having a good game there

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
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  Old Post 04-08-2004 18:45 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Ok why is SoZ not desireable on larger maps?????

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 04-08-2004 20:31
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Having built it twice on huge maps, all I had a problem with was the distance between the core city that built it and the frontier where they were needed. Because only one city can produce them and it takes them 5-10 turns to get to the front, it's incredibly hard to senc an AC SoD at an enemy. As I said above, though, that was negated by the sheer numbers the tech pace allowed. You still need to build your army as if they aren't coming, then add them in to bolster the existing forces, rather than be the forces. A single AC acts as a great city buster to get rid of that first defender.

Dominae is offline Dominae
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Jan 2002
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  Old Post 04-08-2004 21:59
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quote:
Originally posted by conmcb25
Ok why is SoZ not desireable on larger maps?????


Compare the number of troops you build in a typical Tiny map game to the number of troops you build in a Huge map game. Since the Statue of Zeus always produces units at the same rate on both map sizes, its contribution to your army is much less percentage-wise on a Huge map than on a Tiny map.

Also, smaller maps favor warmongering in the early-game, while larger maps favor building. A builder game typically has a faster tech pace than warmonger game. Therefore the mileage you get out of the Statue of Zeus in a Huge/builder map is lower.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 04-08-2004 22:20
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Good points, Dom. On huge maps, it's more of a niche wonder, though still nothing I want my neighbors having.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 04-08-2004 22:37
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On Tiny maps it can be your military.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 04-08-2004 23:13
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Jesu, I just realized that's 4-tile CP or higher... big frigging map.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
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  Old Post 04-08-2004 23:20
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quote:
Originally posted by Theseus
Jesu, I just realized that's 4-tile CP or higher


Only in the non-Iroquois lands.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:33
  Old Post 05-08-2004 00:55
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I CxxC city placing really all that effective?

Solomwi is offline Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 05-08-2004 02:31
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Very effective, Tat. Until recently, I was skeptical, too, not wanting to give up my 100/120 shield metros in the late industrial age, but just one game forcing myself to use CxxC as the standard (while leaving room to deviate for overriding reasons) convinced me.

The first thing it did was cut down the time my settlers were moving to their locations. For this reason, and distance corruption, it also allows more productive cities earlier, which means more possible settler factories. I'm on a huge map with eight civs in this game, so making the most of limited space and using every tile wasn't my overriding concern.

Almost everything else pretty much flows from getting more cities up sooner. I was able to make a good bit of money and still pull ahead in tech by the end of the ancient (on Monarch). It also meant that 1 Mounted Warrior could cover several cities in defending from barbs, thus freeing up tforces for other things (like burning India to the ground ). Fewer workers are needed, though on this map that doesn't mean a lot aren't needed, because a) there are fewer tiles to improve and b) one tile can serve two cities, though not simultaneously (without using the exploit).

On corruption, I used to think "Pfft, one tile closer can't make that big a difference", but where it shines is when a given level of city is three, four, five or more tiles closer than otherwise.

Edit: Just a note that I can still get some 100/120 shield metros in the late game by reworking after RR, bringing some core cities down in pop and building others up accordingly. By 100/120, I mean a city that can hit 100 shields pre-Nuke plants and 120 post-Nuke plants, or 50 raw shields, to put it another way.

Last edited by Solomwi on 05-08-2004 at 02:38

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:33
  Old Post 05-08-2004 02:49
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quote:
Originally posted by Dissident
I tried to build statue of zeus in my last game even though it was already expired. I had nothing better to build . But I still failed in building it . The AI still pursued it, even after it was obsolete.

So? you did the same thing. This only proves that either the AI is good or you aren't. You decide...

Dis is offline Dis
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Feb 2000
time: 21:33
  Old Post 05-08-2004 04:54 Visit Dis's homepage!
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quote:
Originally posted by Kloreep


Won't you have to trade them Metallurgy? In Civ3 wonders don't expire until the owner has the appropriate advance (though I don't know the tech situation; maybe they're right behind you and it won't be a problem.)


Is this true? I had no idea. learn something new every day, as the saying goes.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 05-08-2004 05:25
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Yes it is true a wonder that expires do to a tech such as SoZ or KT will work until the owner learns that tech. I have been a whole age behind the AI and it was still working.

While I agree the SoZ is less valuable on a huge map, to say it is not diserable seem way too strong. How about less desirable. The AC can be used for a number of things after they are obsoleted.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 05-08-2004 05:38
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They are very nice indeed for worker roundup while tanks and cavs take care of more important business.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 05-08-2004 05:53
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And as MPs, and as foundations for fastmover Armies, and for pillaging, and for...

* Theseus is a big fan of ACs.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 05-08-2004 06:00
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quote:
Originally posted by Solomwi
Edit: Just a note that I can still get some 100/120 shield metros in the late game by reworking after RR, bringing some core cities down in pop and building others up accordingly. By 100/120, I mean a city that can hit 100 shields pre-Nuke plants and 120 post-Nuke plants, or 50 raw shields, to put it another way.


This is an interesting point that has not been extensively discussed (at least not that I remember).

I often find myself defaulting to 3-tile CP, just cause it is where I am most comfortable, even though I know that some sort of camp system might be superior over the long run.

I've lately been thinking of exactly what Solomonwi suggests... I've done it, as I am sure many of us have, but never really *systematically*, planned from the get go.

And I like the logic behind the suggested approach: Look at your CP in terms of raw shields, and which sites can get to what level of production when. I'm not sure I would just look to the 50s multiplier... 30s and 40s are important values too.

Hmmm....

Solomoning?

* Theseus , Namer of CP Names

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 05-08-2004 06:47
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Now we just have to figure out what Theseusing is.

You're absolutely right that 30s and 40s are also important. In fact, 30s are more important for my late game than 40s. This is mainly for single turn cruise missiles in the modern era, and two turn MA/Marines. 40s are most important with freshwater (100 w/nuke plant). The 80 multiple is nice (3 turn SBs and single turn cavs, though that doesn't last long), but less important than the 60/100/120 mark, and even 90, for that matter, for single turn Inf.

I don't like planning it from the get go, although I keep an eye on it from the start. I find it best to start planning it in the middle ages, when the core has taken shape. Different early CP roughly along the same 3-tile pattern will tend to work just as well, only with different results on a city by city basis, so it's not important to get the precise CP from the beginning. In other words, you can let early game concerns dictate placement as much as before, and wind up with just as good a late core in the raw shield aspect.

The great thing about it is that you can build workers from the core cities to shrink during the runup to RR, and let them get the railnet up until some hospitals are in place, at which time they become your pop boost.

Maybe I should start a new thread about this.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:33
  Old Post 09-08-2004 18:45
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I don't think I agree that SoZ is less valuable on larger maps, due to the slower tech pace.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:33
  Old Post 09-08-2004 21:41
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The slower tech pace dosnt make enough of a difference IMO... it reduces the effect of a larger map for sure, but SoZ still seems better on small maps.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:33
  Old Post 09-08-2004 21:57
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I've changed my stance from earlier in the thread, and now see how much more powerful it can be on small maps. Getting 20-25 ACs is still nice and powerful, but not as powerful as 10-15 that can be your entire military, freeing up your cities for infrastructure.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:33
  Old Post 09-08-2004 22:36
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quote:
Originally posted by Solomwi
snip


You know, I never even thought about making some of the core cities smaller later on, just thought that I'd have to abandon them, if I wanted massive amounts of shields...

Live and learn.

But doesn't the number of cities also effect corruption? And, do you consider any given trait to be more suited for this another? Agricultural?

 
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