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diablovision
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Los Angeles, CA
Apr 2004 time: 05:33
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So I usually have the problem later in the game that I conquer an opponent's main territory that has accumulated a lot of culture and has fairly populous cities. I want to annex these cities as part of my empire, but I don't want them to culture-flip back after a few turns (or worse, after a long time).
Generally, if the cities are close enough to my capital and I am not too large, they will have a fairly low level of corruption and I can build some temples, libraries, or coloseums to start accumulating culture of my own.
However, for those cities on my outskirts, how can I effectively prevent culture flipping? Sometimes I just sell all the improvements for whatever I can get and abandon the city to found my own. But of course, this is not an option with a city that has a Great Wonder, as I'd like to keep the wonder for myself.
Sometimes I would disband units in those cities to build up quick infrastructure, but this can be costly if I disband all of my offensive units and a strategic sacrifice; it can delay subsequent wars until the next round of tech is available; slowing my overall expansion.
Are there some techniques that I can use to prevent flipping?
I have thought about the following:
1. Depopulate the cities of their former inhabitats by building lots of settlers and workers. The new population growth will be my own citizens, reducing the chance of a flip.
2. Population "bomb" them by instructing many of my native workers to join the cities, diluting the effect of foreign citizens.
I haven't tried these.
Do these work?
Are there other techniques??
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gunkulator
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You could always just disable cultural conversions when you start the game.
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The pirate
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My understanding of culture flips is that adding workers and settlers does not have any impact, it is the number of non-native pops that count, not as a proportion of total. This seems to me counter intuitive, and I used to pop bomb captured cities to try and avoid flips. I guess that it is only dependant on total native pops to avoid the human player doing exactly this.
There is a better and more detailed explanation in the strategy guide links and the top of the Strategy forum, and if i could post links to it, I would.
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gunkulator
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Usually the capital jumps to the next "best" city which probably already has tons of culture.
On occasion you can capture all around a land locked capital to prevent it from trading resources or luxuries. I did this once, although not by design. My attack on the capital withered and died, but I was able to capture the surrounding cities. WW was killing me so I sued for peace. Later I tried to trade for 1 of their 2 horses that they owned but I noticed that there were no luxs or resources of any kind available.
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Quezacotl06
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Why don't you just rebuild you palace to a city that is betwen where the capital is now and the dense area of fringe cities?
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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It all depends. If I've already hit my limit on armies, not really. If I'm below my limit, but still have a few empty armies waiting for units, the overall efficiency boost may make the palace jump more worthwhile. If I'm playing peacenik ( okay, okay, just pretend for a second) or going for SS, the army is less valuable.
To be honest, though, I agree with you in most cases, and was referring to both leader rushing and disbanding and refounding the capital, the directed free palace jump.
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