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driftinj
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Boy, am I having issues. I'll start with the ones I've run into first:
A. Apolyton Pack: Early AD sometime I crash during the computer turn. I have read this can be related to computer pillaging but did not read a fix...
B. Med Mod: I installed Goodmod and Medmod and all my medmod options had goodmod in front of them. I take it this is normal? Anyway, upong starting via modswapper I get an error that a needed file is missing. Reinstall has done nothing.
C. Cradle: After installation whenever I start a game the country name and leader name have a SLIC string involving Clerics inserted in on the setup screen. The game crashes afterwards without being able to launch a new game. Going into userprofile.txt I see that the leadername and country have changed to this string and I change them back to the default but when I re-start the game they are changed again.
Any help on any or all of these problems? Anybody still around?
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stankarp
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australia
Feb 2002 time: 05:33
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Hope this helps.
In A, load from autosave, complete your turn, go into cheatmode and clicl "reloadslic", then end your turn, it may help.
In B, which files are missing? I had a lot of early trouble with MedMOd with a file or picture missing.
Re C, no idea, have played Cradle for 2 years without ever having this problem.
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Maquiladora
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MedMod's file structure isnt right inside the "medmod_texts_pics_and_videos.zip" file if i recall correctly. I got it too a long time ago, there is a folder called "default" but its not inside "ctp2_data" folder, and that "default" folder contains some (if not all) pictures and the new intro and wonder movies for MedMod. I downloaded this version from the directory too, so it probably should be fixed soon.
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driftinj
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I completely re-installed the game, patch and Cradle and it is working properly now.
I haven't gone back to the Apolyton Pack game since I've been immersed in a new "cradle" game.
I'll try and figure out the med mod problem from the advice above.
Oh and Hex, I did all those things. I'm not exactly completely new to this - way back in the day I actually helped out with the early beta testing of the med mod... just couldn't remember my old username any more and my email is long changed.
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driftinj
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quote: Originally posted by Martin Gühmann
There is no need to open the cheat editor to /reloadslic. Just open the chat window by using the apostrophe key (') and enter: /reloadslic
-Martin |
I'm running into the same problem now while running the Cradle Mod. Game crashes and exits during the AI movement phase.
I tried the /reloadslic and it didn't seem to help. After hitting ' and typing it in and hitting enter should something noticeable happen?
Any other ideas for this crash bug?
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Fromafar
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Actually, it should work with your latest playtest build, Martin.
With the 2004.07.14 ConstDB modifications, the original const.txt layout will be accepted again.
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driftinj
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I went into cheat mode and removed the fog of war. The error is occuring when an AI unit tries to pillage a sea tile. I found reference to this being a known bug that's been fixed as part of the source code project.
I went to the files section of the main site and it looks like the only build is back in April. If I need the July build to play the Cradle mod where can I find it?
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:33
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quote: Originally posted by Fromafar
Actually, it should work with your latest playtest build, Martin.
With the 2004.07.14 ConstDB modifications, the original const.txt layout will be accepted again. |
That's not my main concern, my main concern is that the text files already contain a lot of changes mainly language text files, for Cradle only the info_str.txt and the tips_str.txt are involved, but in my opinion also the addition of Freight costs are very important, even if the final version is not out, and the next huge change I plan is exposing the startegies to personality.txt and in this case I don't think it is a good idea to offer backward compatibility.
In general I would rather see it if Cradle is developed while the next version of CTP2 is developed, so we could figure out what is needed and what should be done next.
-Martin
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driftinj
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Hex: I'm playing the most recent version from your site.
Here's the content of the crash.txt
quote:
0x0058c691 [?Key@?$StringHash@VSlicConst@@@@QAEGPBD@Z + 0xf1]
0x0058b4b5 [?Access@?$StringHash@VSlicConst@@@@QAEPAVSlicConst@@PBD@Z + 0x15]
0x0057d995 [?RunUITriggers@SlicEngine@@QAEXPBD@Z + 0x43]
0x0064e079 [?HandleGameSpecificLeftClick@@YAHPAX@Z + 0x39]
0x0064630e [? MouseLDropInside@aui_Button@@MAAXPAUaui_MouseEvent
@@@Z + 0xf4]
0x006ece7c [? MouseLDropInside@ctp2_Button@@UAAXPAUaui_MouseEven
t@@@Z + 0x1a]
0x0067138e [? MouseDispatch@aui_Region@@QAEXPAUaui_MouseEvent@@H
@Z + 0x239e]
0x0066cb32 [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@PAUaui_MouseEvent@@H@Z + 0x17d]
0x0066ca8c [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@PAUaui_MouseEvent@@H@Z + 0xd7]
0x00681124 [?HandleMouseEvents@aui_UI@@QAE?AW4AUI_ERRCODE@@JPAUaui_MouseEvent@@@Z + 0x115]
0x00681a62 [?Process@aui_UI@@UAE?AW4AUI_ERRCODE@@XZ + 0x23]
0x0040f3c5 [?ProcessUI@CivApp@@QAEJKAAK@Z + 0x200]
0x0040f71b [?Process@CivApp@@QAEJXZ + 0xa7]
0x00407f3d [?CivWinMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x3ca]
0x004079ee [WinMain@16 + 0x74]
0x0085fa0c [WinMainCRTStartup + 0x134]
0xbff8b560 [(kernel) + 0x0] |
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stankarp
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australia
Feb 2002 time: 05:33
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I have been playing all versions of Cradle for nearly 3 years, including a big mod I have been working on for a year. I have not had problems with crashes for a while, not repeating ones anyway, since I eliminated Pirates and Better AI slic and reduced the gold the AI gets from the cheat code.
I also have a code that puts a militia in any empty AI cities and gives a + 3 happiness bonus to the AI. This has reduced to virtually zero those little empires that form from slave revolts as the ai leaves captured cities empty.
It may not be the pillaging that is doing it. If you see the unit pillaging then that has already occurred and it is the next unit that is causing it. I had a lot of crashes from what I recokon were either stacking issues with ships, militia and normal units in cities or something to do with all the clerics and slavers those little empires seem to build.
I occassionaly get a crash now but it is a windows thing or I need to reinstall the original game, as I can reload and run the turn without reloadingslic. Usually happens not long after a reload on an advanced game and may happen from just moving a unit, but it is rare.
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