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Natalinasmpf
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By giving the free super former ability in the faction files, do normal units get to terraform, or will this only apply to formers?
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Natalinasmpf
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There is? Is it the "Creations" forum?
Gah, its bloody vague, with no description.
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smacksim
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Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
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You're right. The Creation Forums sounds like it's purely for original stuff. It tends to be where mods, scenarios, graphics, and text-editing are discusses. I always encourage people to post there because there are some real long-time modders that will quickly respond, and b/c it keeps that forum alive and noticed, freeing up this forum for gen/help/strategy.
Anyways, the superformer ability can be given to any unit if you allow it (must change which type of units it's permissible to use with). See this part to learn the flags:
; Flags =
; 000000000001 = Allowed for Land units
; 000000000010 = Allowed for Sea units
; 000000000100 = Allowed for Air units
; 000000001000 = Allowed for Combat units
; 000000010000 = Allowed for Terraformer units
; 000000100000 = Allowed for Noncombat units (non-terraformer)
; 000001000000 = Not allowed for probe teams
; 000010000000 = Not allowed for psi units
; 000100000000 = Transport units only
; 001000000000 = Not allowed for fast-moving units
; 010000000000 = Cost increased for land units
; 100000000000 = Only allowed on probe teams
;
#ABILITIES
Super Former, 1, EcoEng2, Super, 000000010111, Terraform rate doubled
However, the ability does nothing for non-terraformer units, besides make them look rather silly 
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Qwerty88
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You can give pre designed units different plans to change how they behave and how AI uses them, if you change a military unit to have the terraforming plan it will terraform as well as attack, but AI will use it as a terraforming unit, for example as the Unity Mining Laser was ment for minning but can be used a a weapon I changed its plan and it is know used as a terraformer.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:34
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quote: Originally posted by Zeiter
Yeah, minefields would lead to some really interesting stalemate situations. They could make it where any unit that travels on a mined tile received 50% damage, until the minefield enhancement was destroyed. |
This is absolutely true, no where more obviously than the trench warfare that dominated the Western Front during WW1. Minefields were also used to great effect for the defensive in WW2 as well, especially in the defense of Leningrad, in the Kursk salient, and along the Atlantic Wall. Also the Nazi General Rommel once used a British minefield to secure his flank during one of his offensives in North Africa.
Today air transports can scatter massive amounts of mines over a sector in order to secure a flank against an enemy during an offensive operation, thus demonstrating a minefield's "offensive" capabilities.
The lessons that Humanity has learned in the Art of Warfare regarding minefields, just like helicopters and chemical attacks, probably won't be forgotten by the collective consciousness of those that survive PlanetFall, so why aren't minefields represented accordingly?
D
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Natalinasmpf
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What about air units bombing minefields? Or what if a helicopter lands on it for refuelling?
Should minefields be included as an atrocity thing, due to several treaties signed in recognition of the horror of it?
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Nabvrimn
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The thing about minefields is that they come in two types. Antipersonell mines don't do any good against tanks and antitank mines aren't sensative enough to do any good against infantry. Only antipersonell mines are regulated by international treaties AFAIK. Magnetically triggered antitank mines could work against hovertanks.
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Natalinasmpf
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Or rovers....
Hovertanks generally are light enough not to trigger off any weight-based mine, actually. Magnetic minefields would take much more to build?
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Natalinasmpf
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Anyway, my original point I was worried, since the Pirates, even with land and air units got the Marine ability when they got Adaptive Doctrine, even if it was not used...
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shawnmmcc
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Consider mines as part of a perimeter defense. It's not just a fortified wall, it's the totality of the interlocking defense system that makes it so tough. Mines are almost certainly part of that system, which explains part of the expense.
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