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Jagdtiger
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quote: Originally posted by CerberusIV
What I am finding is that stability is crucial. Playing Russia with the objectives of controlling all my core provinces and colonising Siberia I am struggling because of the size of my country. I was doing OK on stab +3, having survived the Time of Troubles (I got 2 scheduled and 1 random revolt risks for a total of 16, lasting 143 months and even Moscow had a rebellion at one point) then got a string of random events that reduced my stability to -3. Income is down, revolts are up and I just found out the hard way that you are not allowed to declare war at -3 stability.
Due to size, it takes 10 years to regain one point unless I pour all my investments into stability and virtually freeze everything else. |
And that's the fun part
When you're at -3 stab, your manpower has just run out, you've taken 3 loans out, treasury empty, all provinces with 10% revolt risk, 10% war exhaustion, and JUST when you finally sign that last peace deal...
CIVIL WAR!! 
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pg
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i almost never invest in stability as a big country. it's a total ripoff. there are so many negative events in the game it's not worth it. unless i can get +1 stability in about 8 months i don't bother with it. stability really isn't that important anyways if everything else in your country is in good order. the extra income is nice at +2/+3 but even civil war risk is really low to none at all(don't remember exactly) at 10 centralization.
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CerberusIV
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Well, I decided I had learnt all I was going to from that Russia game so I quit and upped the difficulty level to normal/normal and tried Nippon. Fairly quiet really. China annexed Manchu and Korea early on so no chance of getting a few provinces there.
Research was painfully slow. I sent the 1603 explorer south and then lost a colony to the natives which put a stop to that expansion. After converting to christianity I discovered how expensive it was going to be to convert the remaining konfucian provinces and stopped there.
Now trying England. I abandoned France in favour of annexing Eire and Scotland early to sit out the War of the Roses and then go colonial. Research is going a bit better.
For merchants I have taken to focusing on just 3 or 4 affordable and not too competitive CoT's, checking monthly and placing a merchant whenever there is a vacancy. This seems to give a good success rate but they don't always stay long. As Japan I could sign trade agreements with most of the competitors and maintain 5 merchants in each of 4 CoT's but that isn't possible in europe early on.
Still learning and enjoying.
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CerberusIV
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quote: Originally posted by binTravkin
It's a very good investment to go christian with Japan and convert all those provinces!
BTW, how did you get the conversion?
By a random or historical event? |
I had the original 6 provinces plus Taiwan. 3 converted as part of events. Two of the rest would have cost about 300 each to convert. Kyoto would have cost just over 1800 and the province north of it (starts with T) about 1200.
Historical. If you choose not to persecute the christians with the first edict the second one (Tokugawa?) comes up with 3 choices, one of which is to convert to christianity in 1613.
quote: "to sit out War of the Roses" is very silly IMO, as if you choose "Yorkish and Lancaster Kings alternate in making policy", you will thereafter get the Bosworth field giving you a few VERY useful changes in DP sliders, for example "-5 aristocracy", also a change for serfdom, innovativeness, centralisation (IIRC).. |
I don't mean do nothing, rather I will concentrate on internal changes, including events, during the 1400's in order to be ready to start exploration and colonisation when the first Cabot appears.
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CerberusIV
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As with my try as Russia, I felt I had got all I was going to out of playing Nippon. Both have been useful for my current try as England.
I dropped out of France quite quickly and let all the provinces apart from Calais go as vassals. I am waiting for someone to have the balls to take Calais but no-one is up for it yet despite Orleans and France having CB's on me. I used the troops (and the leaders - I had 7 split amongst only 4 armies at one point) to take Eire and Scotland (take it all and grab all but the capital, wait 5 years then force annex). It is now 1465 and the nationalist revolt risk has disappeared in Scotland and Eire. I just completed my 3rd FAA (in anticipation of expanding my territory and increased stab costs later). All the english provinces, Wales and Meath have bailiffs. I am close to completing level 3 research in trade and in infra (I should have the cash for a couple of refineries and will be able to get monopolies by the time the Anglia CoT opens).
My BB points are steadily declining and are down to 13.7 (were over 20 after the 2 FA's). I went with the Yorkist option for the Wars of the Roses. 19,000 troops desert and RR 6 but it moves the sliders more in the way I want to go. A couple of early revolts but with +3 stab and nationalism expired the only province with any revolt risk at all is Wales and it's only 1% there.
Trade is going well. I currently get 4 merchants a year and check twice a year (early May, early November) for vacancies in the cheaper CoT's and place one merchant in each of 2 CoT's each time. So far I am getting more merchants out than I am losing (my trade efficiency is just a bit higher than most european countries because I locked land, naval and stability sliders to minimum to concentrate of trade and infra for now).
I feel this is going quite nicely to take advantage of the events at the end of the War of the Roses and start a colonial expansion once I have an explorer. I am inclined to go Protestant as soon as I can and before converting TP's to colonies so that when I do colonise they will be the right religion.
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pg
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actually the biggest trick to making loads of money with merchants is to play eu2 for a few hours at a time(longer the better). when you play that long(or longer) the ai falls asleep and seems to not send many merchants at all. of course when you load your game again the ai wakes back up and you'll end up losing a lot of merchants. the ai may have fallen asleep in your game if denmark didn't colonize eiriksfjord.
i almost never go for monopolies in contested cots as they don't seem to be worth the effort of all the clicking even if you might make a bit more money(which i'm not sure of).
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CerberusIV
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Yes, I'm not entirely convinced by monopolies in european CoT's. I have monopoly positions in eight but only three are benefiting from empty slots to get the extra free trade. One of those is Andalusia which has only just opened and has one Spanish merchant and six of mine. I may try and compete others out of Flanders as that is cheap to place but for the rest it is really only equivalent to having six merchants rather than five.
The AI certainly does seem to go quiet on placing merchants after half an hour or so of play.
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