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Pizza is offline Pizza
Chieftain
Stratford, Ontario, Canada
Jan 2001
time: 05:34
  Old Post 06-08-2004 00:22 Visit Pizza's homepage!
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Natural Disasters Got spare money?

I just love the volcanos on CIVIII!!!

How about adding hurricanes ? Earthquakes ?

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:34
  Old Post 06-08-2004 00:33
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Alien invasions!

After the radio has been invented, or at that time, since there is no more radio. They heard us...

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:34
  Old Post 06-08-2004 01:19
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More disasters to add:

Killer bees
Red tide
Oil spills
Locusts
Forest fires
Tsunami
Giant tse-tse flies
Godzilla

I can just see the pop-up "Giant tse-tse flies have carried off some of your workers!"

Lord_Davinator is offline Lord_Davinator
Warlord
Kathmandu
Nov 2000
time: 11:04
  Old Post 11-08-2004 21:37 Visit Lord_Davinator's homepage!
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whats a tse tse fly?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 11-08-2004 22:52
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It spreads sleeping sickness. It has killed millions in Africa over time.

No events or disasters please or at least they must be optional. I do not care for things that are serendipitously inserted.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 12-08-2004 00:29 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Probably best to discuss for CIV 4

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:34
  Old Post 12-08-2004 14:24
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What, no mindworms?

Scriblerus is offline Scriblerus
Settler

Sep 2003
time: 05:34
  Old Post 12-08-2004 15:27
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army debilitated by general suffering attack of piles making it impossible for him to command from the saddle.......cow resource stampedes to adjacent (possibly AI owned square).......'bermuda triangle' effect removes ships and planes from the map on a random basis.....

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 12-08-2004 19:14 Visit Dis's homepage!
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volcanos only seem to go off when I have a unit next to them.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:34
  Old Post 12-08-2004 20:16
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The volcano thing is quite enough for me, I don't want anymore disasters or if they do add them I want the ability to turn them off.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 13-08-2004 03:49
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Volcanoes can spoil your game..

I once had placed my capitol right by a volcanoe without noticing...and sure enough, it went off before I got a settler out. I was so mad I turned off the computer and cooled myself with some Mozart.

-Ron

Pizza is offline Pizza
Chieftain
Stratford, Ontario, Canada
Jan 2001
time: 05:34
  Old Post 13-08-2004 06:45 Visit Pizza's homepage!
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I think the game needs some more disasters because disasters are a real part of planning strategy. You never know when that hurriancane is going to delay your naval offensive.

How about rogue waves ? - Acts like a random bombard on ships.

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:34
  Old Post 13-08-2004 08:51
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quote:
Originally posted by Scriblerus
army debilitated by general suffering attack of piles making it impossible for him to command from the saddle.......cow resource stampedes

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 13-08-2004 20:49
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quote:
Originally posted by Pizza
I just love the volcanos on CIVIII!!!

How about adding hurricanes ? Earthquakes ?


hurricanes - losing a galley at sea

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 13-08-2004 20:49
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quote:
Originally posted by barbeerhj
Volcanoes can spoil your game..

I once had placed my capitol right by a volcanoe without noticing...and sure enough, it went off before I got a settler out. I was so mad I turned off the computer and cooled myself with some Mozart.

-Ron


lol at least little time lost

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 13-08-2004 22:01
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Kuciwalker

A little time off?

When a volcanoe erupts near a city or unit, the object is instantly destroyed if the pollution ends up on that tile.

Unfortunately for me, it demolished my capitol, thus I lost a game as 3500 B.C.


In regard to Hurricanes

Losing a Galley at sea is because of the ship itself, not because of the actuall tile. You see, galleys are very thin and unstable, thus they can traverse the rougher oceans and seas. Where as coastal tiles are considered milder and calmer, thus they can traverse them with relative ease.

I don't think Hurricanes could be something one could add in, because they would need to move from one part of the world to another, and that would need to be seen. So, any human player would instanly know not to move on the tile that is currently occupied by the hurricane.

-Ron

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 13-08-2004 22:36 Visit Dis's homepage!
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Lose 30 kilos (of popups)

I never build a city next to a volcano. never, never, never. and never.

if it's smoking, I never move a unit next to one- it's guranteed to go off. This game is just designed to screw the human player

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:34
  Old Post 13-08-2004 22:44
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quote:
Originally posted by barbeerhj

I don't think Hurricanes could be something one could add in, because they would need to move from one part of the world to another, and that would need to be seen. So, any human player would instanly know not to move on the tile that is currently occupied by the hurricane.

-Ron


Hurricanes could still make their way onto your coastal tiles though and damage cities. I dont like having disasters in the game as it can detract from gameplay, it should be left as an option.

New disaster: A plague of spearmen that decimates your tank units

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 13-08-2004 23:25
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Spy14

You dislike disasters in a game?

I am sure the Mongols didn't like the "Divin Wind" spoiling their invasion of Japan. Nor did the citizens of Pompeii enjoy that volcanic eruption. But did Europeans of the middle ages care for that nasty outbreak of bubonic plegue?

The point is that disasters happen, and one should deal with it. Adding disasters that really affect the world and history could make for some interesting results.

Perhaps, an outbreak of plegue in a massive invasion force could really shake the ballance.

Or maybe an earthquake that rocked a key city?

All in all, disasters have shaped us and our civilizations. I can not imagine our world being as it is if those monumental disasters had not happened and cripled the actions that civilizations were going to take.

-Ron

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:34
  Old Post 14-08-2004 00:01
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quote:
Originally posted by barbeerhj
Spy14

You dislike disasters in a game?

I am sure the Mongols didn't like the "Divin Wind" spoiling their invasion of Japan. Nor did the citizens of Pompeii enjoy that volcanic eruption. But did Europeans of the middle ages care for that nasty outbreak of bubonic plegue?


No, probably not, but, so what? Civ isn't real life. It's a strategy game. Unpredictable events are not strategic. You may as well be rolling dice.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:34
  Old Post 14-08-2004 01:06
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I have to agree with spy14.....

I play to have fun and when a disaster occurs that wipes out your hard work it takes away from the fun factor of the game. I don't mind raging hordes of barbarians or strong ai neighbors harrassing me, but disasters is too much to deal with.

I know a lot of hard core gamers out there would love to have disasters added in the game to spice things up. Hey that's great man...but for me it's going to add severe stress to my life. I play civ to have fun not get stressed out. I'll go to work if I want to get stressed.

Bottom line.....to each his own however, FIRAXIS you better allow the option to turn off disasters in civ4 or I'm not buying......

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 14-08-2004 01:14 Visit Dis's homepage!
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I support them. But of course have an option to turn them off (as in SMAC).

But not too many. I felt SMAC had too many events in the game (though some were good). Even in some civ3 scenarios, I feel the plague comes too often (though in real life during those time- it was prevailant).

Hurricanes: I really don't think they are all that bad. What effect would this have in civ3? Hurricanes only kill a few people in the U.S. (more in third world countries though). It shouldn't even decrease the population one point. At worst maybe cost 1 point of commerce.

Earthquakes are similiar. Not that many people in the U.S. die from them (although many do in the third world). But it does cost money to fix up. These cost more to fix up. So maybe half the city's commerce for major quakes, but most quakes aren't major. So really these shouldn't happen often.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 01:54
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Dissident

Hurricanes have been know to ravage India and South East asia. Not with their winds, but with the massive flood waters that ravage the citizens and land. Perhaps, there should be a zone of affect created by the Hurricane lasting that turn. Say, a certain area's food and shield production is reduced to 1 because of the monumental flood that just hit them.

With earthquakes, you need to get creative. Small towns arn't really at risk for massive damage from an Earthquake, it is the metropolises that are spread out and wide.

I'm thinking there could be three classes of earthquakes: small, medium, and large. And, the smaller the settlement, the less damage that occures from either of these. Say level 3 town will only lose a few shields from that turn because of it, and a level 31 metro would lose a ton of shields and some fragile improvements, like factories or powerplants.

Also, I think that for these events, there should be an extremely low chance of occurance, as not to be bombarded by major earthquakes every few years.

-Ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 05:41
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quote:
Originally posted by barbeerhj
Kuciwalker

A little time off?

When a volcanoe erupts near a city or unit, the object is instantly destroyed if the pollution ends up on that tile.

Unfortunately for me, it demolished my capitol, thus I lost a game as 3500 B.C.


That was my point. You didn't lose much time. Worse had it happened and completed ****ed up your game by killing several wonders at, say, 300 AD.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 05:42
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Earthquakes really don't have much of an effect at the size and timescales civ looks at.

barbeerhj is offline barbeerhj
Warlord

Jul 2004
time: 05:34
  Old Post 14-08-2004 05:50
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Kuciwalker

Indeed, you are right. That is why implementing disasters would be very hard to do until you reach the 1800's.

-Ron

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 05:54
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Even after.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 14-08-2004 06:59 Visit Dis's homepage!
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quote:
Originally posted by barbeerhj
Dissident

Hurricanes have been know to ravage India and South East asia. Not with their winds, but with the massive flood waters that ravage the citizens and land. Perhaps, there should be a zone of affect created by the Hurricane lasting that turn. Say, a certain area's food and shield production is reduced to 1 because of the monumental flood that just hit them.

With earthquakes, you need to get creative. Small towns arn't really at risk for massive damage from an Earthquake, it is the metropolises that are spread out and wide.

I'm thinking there could be three classes of earthquakes: small, medium, and large. And, the smaller the settlement, the less damage that occures from either of these. Say level 3 town will only lose a few shields from that turn because of it, and a level 31 metro would lose a ton of shields and some fragile improvements, like factories or powerplants.

Also, I think that for these events, there should be an extremely low chance of occurance, as not to be bombarded by major earthquakes every few years.

-Ron


for really complex game of civ4 it would be interesting to have elevations. Though I would hope they still keep mountains. Very annoying SMAC had no mountains. Low eveleation cities would be more susceptible to flooding. And units on marshy land could possible lose HP if they are in the path.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:34
  Old Post 14-08-2004 07:00 Visit Dis's homepage!
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quote:
Originally posted by Kuciwalker
Earthquakes really don't have much of an effect at the size and timescales civ looks at.


I agree. Even this recent earthquake in Iran. What did it do? It wiped an entire town off the map if I recall. yet the country continues on. With foriegn aid and all that, I doubt they took too much of an economic hit.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 14-08-2004 07:03
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quote:
Originally posted by Dissident
for really complex game of civ4 it would be interesting to have elevations.


Elevations beyond a simply "mountain" tile is really meaningless on the scale of civ maps.

 
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