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Pizza
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Stratford, Ontario, Canada
Jan 2001 time: 05:34
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I just love the volcanos on CIVIII!!!
How about adding hurricanes ? Earthquakes ?
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gunkulator
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More disasters to add:
Killer bees
Red tide
Oil spills
Locusts
Forest fires
Tsunami
Giant tse-tse flies
Godzilla
I can just see the pop-up "Giant tse-tse flies have carried off some of your workers!"
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Lord_Davinator
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Kathmandu
Nov 2000 time: 11:04
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whats a tse tse fly?
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Eli
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Israel
Jul 2000 time: 07:34
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What, no mindworms?
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Scriblerus
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army debilitated by general suffering attack of piles making it impossible for him to command from the saddle.......cow resource stampedes to adjacent (possibly AI owned square).......'bermuda triangle' effect removes ships and planes from the map on a random basis.....
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barbeerhj
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Volcanoes can spoil your game..
I once had placed my capitol right by a volcanoe without noticing...and sure enough, it went off before I got a settler out. I was so mad I turned off the computer and cooled myself with some Mozart.
-Ron
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Pizza
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Stratford, Ontario, Canada
Jan 2001 time: 05:34
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I think the game needs some more disasters because disasters are a real part of planning strategy. You never know when that hurriancane is going to delay your naval offensive.
How about rogue waves ? - Acts like a random bombard on ships.
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barbeerhj
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Kuciwalker
A little time off?
When a volcanoe erupts near a city or unit, the object is instantly destroyed if the pollution ends up on that tile.
Unfortunately for me, it demolished my capitol, thus I lost a game as 3500 B.C.
In regard to Hurricanes
Losing a Galley at sea is because of the ship itself, not because of the actuall tile. You see, galleys are very thin and unstable, thus they can traverse the rougher oceans and seas. Where as coastal tiles are considered milder and calmer, thus they can traverse them with relative ease.
I don't think Hurricanes could be something one could add in, because they would need to move from one part of the world to another, and that would need to be seen. So, any human player would instanly know not to move on the tile that is currently occupied by the hurricane.
-Ron
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barbeerhj
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Spy14
You dislike disasters in a game?
I am sure the Mongols didn't like the "Divin Wind" spoiling their invasion of Japan. Nor did the citizens of Pompeii enjoy that volcanic eruption. But did Europeans of the middle ages care for that nasty outbreak of bubonic plegue?
The point is that disasters happen, and one should deal with it. Adding disasters that really affect the world and history could make for some interesting results.
Perhaps, an outbreak of plegue in a massive invasion force could really shake the ballance.
Or maybe an earthquake that rocked a key city?
All in all, disasters have shaped us and our civilizations. I can not imagine our world being as it is if those monumental disasters had not happened and cripled the actions that civilizations were going to take.
-Ron
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barbeerhj
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Dissident
Hurricanes have been know to ravage India and South East asia. Not with their winds, but with the massive flood waters that ravage the citizens and land. Perhaps, there should be a zone of affect created by the Hurricane lasting that turn. Say, a certain area's food and shield production is reduced to 1 because of the monumental flood that just hit them.
With earthquakes, you need to get creative. Small towns arn't really at risk for massive damage from an Earthquake, it is the metropolises that are spread out and wide.
I'm thinking there could be three classes of earthquakes: small, medium, and large. And, the smaller the settlement, the less damage that occures from either of these. Say level 3 town will only lose a few shields from that turn because of it, and a level 31 metro would lose a ton of shields and some fragile improvements, like factories or powerplants.
Also, I think that for these events, there should be an extremely low chance of occurance, as not to be bombarded by major earthquakes every few years.
-Ron
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barbeerhj
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Kuciwalker
Indeed, you are right. That is why implementing disasters would be very hard to do until you reach the 1800's.
-Ron
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:34
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quote: Originally posted by barbeerhj
Dissident
Hurricanes have been know to ravage India and South East asia. Not with their winds, but with the massive flood waters that ravage the citizens and land. Perhaps, there should be a zone of affect created by the Hurricane lasting that turn. Say, a certain area's food and shield production is reduced to 1 because of the monumental flood that just hit them.
With earthquakes, you need to get creative. Small towns arn't really at risk for massive damage from an Earthquake, it is the metropolises that are spread out and wide.
I'm thinking there could be three classes of earthquakes: small, medium, and large. And, the smaller the settlement, the less damage that occures from either of these. Say level 3 town will only lose a few shields from that turn because of it, and a level 31 metro would lose a ton of shields and some fragile improvements, like factories or powerplants.
Also, I think that for these events, there should be an extremely low chance of occurance, as not to be bombarded by major earthquakes every few years.
-Ron |
for really complex game of civ4 it would be interesting to have elevations. Though I would hope they still keep mountains. Very annoying SMAC had no mountains. Low eveleation cities would be more susceptible to flooding. And units on marshy land could possible lose HP if they are in the path.
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