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Zeiter
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I was playing as Morgan with a modified Alpha.txt where demo gave +1 ECON, and I noticed something strange. When I hit +5 ECON, the amount of energy or labs didn't change from +4 ECON. I furthermore noticed that my amount of energy I was getting in each base when I had +4 ECON was more indicative of +5 ECON. And then I tried +3 ECON, and saw that the +4 ECON settings were being applied. Here's what I mean:
With +3 ECON, I should be getting +1 energy to each square (in addition to the +1 commerce). However, my bases were all getting +2 energy to the base square, which is what should happen with +4 ECON. Then, under +4 ECON, my bases were getting +4 energy to the base square, which is what should happen with +5 ECON. Then, with +5 ECON, there was no change. So this is what I think happened:
Firaxis hardcoded the ECON settings incorrectly, so that +3 ECON gets you what +4 ECON should get you, +4 ECON gets you what +5 ECON should get you, and thus, +4 ECON is the highest you can get. Haven't you ever wondered how you could have 7 energy in the base square under +4 ECON? It's because the +5 ECON settings are actually being applied.
This is why an FM/wealth Morgan is so strong - he's really getting +5 ECON.
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Natalinasmpf
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But Loki seems to have fixed it....in the Linux port of SMAX/SMAC...
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Zeiter
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No, commerce didn't improve either. Haven't tried +6 ECON, although when, in reality, would that ever come up? Morgan running FM/wealth/eudaimonic?
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Rubin
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Datalinks
Mar 2003 time: 06:33
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Zeiter, I did some extensive testing some time ago on the impacts of Economy rating (though, I cannot locate the thread anymore).
I just did a second test and here are my findings:
-2, -1, 0, +1 and +2 Economy correspond to the bonus/penalty information in the game (I did not test -3 Economy). Note that a +2 Economy rating gives +1 energy at EACH square, this includes the base square.
+3 Economy gives +1 energy at each square, +2 energy at the base square and +1 commerce rating. Note that the base square gets a total of +3 energy.
+4 Economy gives +1 energy at each square, +4 energy at the base square and +2 commerce rating. Note that the base square gets a total of +5 energy.
+5 Economy gives +1 energy at each square, +4 energy at the base square and +3 commerce rating. Note that the base square gets a total of +5 energy.
Any value above +5 Economy equals +5 Economy. Hence, no additional bonus is received by having a +6 (or higher) Economy rating.
It is also worth noticing that the Planetary Governor receives an additional +1 energy at each base square and +1 commerce rating.
I'd be interested if anyone can verify these findings.
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