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debeest
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I usually name them in alphabetical order, so that when I run through the cities between turns, they come up in age order (the ones founded by me, at least). Usually I give a game a theme (trees, or flowers, or Klingons, or elves, or Castor and Pollux, something like that) and then I compile a set of names or words related to the theme and alphabetize them and use them in order. Sometimes I use names that indicate the location or something distinctive about the city, such as Western Canal.
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rjmatsleepers
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Although I usualy accept the computer names, I have modified the cities in rules.txt for the English (which is the civ I usually play). After a few specially chosen names, I have the computer names in chronological order - Roman, Saxon, medieval, industrial revolution, modern. Where the city is founded for a specific purpose - a canal, or a mountain fortress - I give it a descriptive name of modifier (ie Ipswich Canal or Winchester Fort).
RJM at Sleeper's
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:33
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I follow a mix of the above. In most of my games, I'll use an alphabetical hierarchy, with the first 20 or so cities on the same rock being neamed from the same US state/area (N VA for the start, Fl for the southernmost/ Texas is dry, etc.)
Often I'll continue using the names of the conquered -- more French/Danish/Swedish etc. for Europe; often a geographical feature as well.
Replants sometimes get the original name +2.
Sometimes I just use the defaults for a while, but I really hate to have three Cunaxas in a game.
The islands will usually get island names (Santo/ Domingo to split an isle; Bermuda, etc.)
I recall a game where I went for the ICS (Incredably Compact Spread) and named a lot of the cities, A1, A2, etc. -- but it seemed like the cities had no personality -- & I treated them like so many ant hills. 
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