Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Best way to ensure army appearence?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ravenloff is offline Ravenloff
Settler

Nov 2001
time: 05:33
  Old Post 07-08-2004 18:56
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Best way to ensure army appearence? Support Apolyton buy from Amazon

Long-time Civ player, but only recently started playing C3C seriously enough to get into the mechanics. I usually play Regent on 80% archi, wet, temp, stationary hordes, Persian.

As far as I can tell, it takes an elite unit winning a combat to produce a leader and thus an Army. Is there any rhyme to this reason? Is there any way to increase your chances for gaining leaders and thus armies?

I was playing last night and had to clean the smelly Mayans off my continent. I usually count on having at least one iron as a resource which makes the Persian Immortal rush basically unstoppable in the Ancient game. Hoplites stop them cold sometimes, but I'm rarely next to the Greeks.

Anyhoo...about 10 to 20 turns into this Immortal sweep I had at LEAST five elite Immortals. I kept trying to get them to turn into leaders, but to no avail. Here's a couple things I've noticed about rank increases with combat units, though (like going from regular to veteran, for instance)

1) Surviving consecutive attacks in the same turn.

2) Killing enemy units in consecutive turns.

3) Killing the last unit in a city.

This last one seems to be the one that gives me leaders most of the time. I cannot recall getting a leader out in the open, although it could just be the crackpipe talkin'.

Anyone have any ideas? I'm beginning to shift from a primarily "leave me alone so I can build up and research until I dominate you through tech...the better to wipe you out" player and more into an aggressive early expansionist. Gotta love those Persian Immortals. The creation of armies would definitely aid toward my new-found maniacal dictator persona.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:33
  Old Post 07-08-2004 19:08
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

It's all just chance.

I'm sure someone will come here with the exact % in a minute. I want to say 1/16 but can't for sure.

The only thing that will boost that is after your first army wins a victory, you can build the heroic epic which increases chances of leaders. (I believe it increases to 1/12)

I've come to where I get more leaders in the open than in cities, but that's more likely because I take special care of the Elite units, don't want to risk them dying because I want the leaders.

Typically, find a unit in the open. Preferrably bombard it to where it's got 1-2 hp left, then hit it with an elite. Just protect your elites, and keep smacking units.

Militaristic can help in that it'll get you more elites quicker.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 08-08-2004 09:45
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

UnO is right. No trickie factors... on offense, elites have a 1/16 chance of generating an MGL, increased to 1/12 with the Heroic Epic. Ya just gotta keep banging away!!

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:33
  Old Post 09-08-2004 17:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

Play larger worlds. Bigger worlds = more units = more battles = more elites = more armies.

You're lucky to get more than just a few armies through combat in small or medium worlds.

lmtoops is offline lmtoops
King
Dallas, Texas
Mar 2002
time: 23:33
  Old Post 09-08-2004 18:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

On defense the odds are a bit lower, but I'm not sure of th exact odds.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:33
  Old Post 09-08-2004 19:06 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Yep thats your chances so if you want to increase the chances of getting a great leader then pray to the RNG gods

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 10-08-2004 00:35
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

Well, the best way is to reload but I don't think that's what you meant

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:33
  Old Post 10-08-2004 01:47 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

Creating and Using Leaders, by SirPleb.

Written for PTW, but the leader generation mechanics are the same for C3C.

bob rulz is offline bob rulz
Chieftain
Utah
Jun 2004
time: 22:33
  Old Post 10-08-2004 05:45
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Lose 30 kilos (of popups)

Well, MGL's can't rush improvements or wonders in C3C. Otherwise, yeah, it's the same.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 10-08-2004 06:18
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Enter the AD-FREE zone

Yes, but they're generated the same, so the strategies to get them are the same.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 11-08-2004 23:19
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Help yourself to an AD-FREE life

MGLs can rush improvements and small wonders in Conquests, just not Great Wonders.

The best way, I find, is to learn to baby your elite units. Use the elites as "finishers" to kill off the last, beat up units in your path. Use bombard units to soften units for your elites to kill. If you do not *need* to prosecute a war quickly, don't! Use "lazy war" (Catt's term, IIRC). Fight slower, giving the AI more opportunity to produce units for you to kill (this typically applies AFTER you've cut them off from any particularly useful strategic resources - basically, drag the war out once you've clearly won). Wait for your elites to heal before marching on the next city. Stuff like that.

-Arrian

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:33
  Old Post 12-08-2004 00:20 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Get a bigger avatar today!

Well praying to the RNG goods helps as well.

Great post Arrian. Ive done that before, but I dont think I could have articulated it as well as you could have.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0352 seconds (87.91% PHP - 12.09% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net