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Ravenloff
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Better yet, how the hell does it work?
I was in a situation a couple nights ago in which I had won a series of short wars, supplying me with a couple of early armies. For this, I was able to build Heroic Epic and the Military Academy.
Now, the Civilopedia says that the Military Academy can be used to create armies without the use of a leader. How is this done? Try as I might, I could not find a way, either through the right-click menu or advanced unit buttons to start an army with units inside the city where the Military Academy was built.
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gunkulator
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I would add: You don't have to populate your armies right away unless you have a pressing need. Armies can just sit around empty if you're at peace. This is especially handy if you are on the verge of discovering something like iron working, feudalism, chivalry, military tradition, replaceable parts, motorized transport or the like.
The one big exception is your first leader/army. You want to get your first army victory soon to open the door to Heroic Epic and Military Academy. I've played small worlds where, as luck would have it, I finally got my first leader from a civ's last city. I wasn't ready to take on anyone else so I had this empty army just hanging around for several centuries. Most annoyingly. I couldn't build HE or MA during the long peace.
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eris
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To discuss the thread heading rather than the thread content...
A University can viewed as a place for a football team. (This is US football, just to honor the fact that everyone else actually uses their feet when playing football.) It might be argued that the educational aspect is part of the culture, but really, who has seen university towns go wild with team colors and big team support signs and all that? Have you ever seen the same thing for a math competition or a philosphy debate? Point made. It might be argued that other teams contribute to the culture value, but living with a rabid football fan has conditioned me to think differently. (I try to avoid watching but have done so often, even being dragged to games by season ticket holders. If I do watch, I root for overtime and a tie game. It increases suspense and entertainment value as well as annoying fans for both teams. It's a better way to not pick a team than the conventional and boring "I don't care." Also, it is fun to watch the sports announcers trying to track and explain how this affects the teams' win/loss stats. Anyway....)
The Military Academy can be viewed as yet another University with a differently focused curriculum and a tighter dress code. But when it comes to football, they are as serious as any other educational institution that should be paying attention to education instead.
Given all this, and given that the Military Academy has only one culture point per turn while a University has 4 culture points per turn, I'd have to guess that the Military Academy's football team stinks. Big time.
I would never encourage people to put way more interpretation into the game mechanics than the developers intended. Just because I do it is no excuse for you to be that silly. But some of us here don't seem to need an excuse, do we?
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gunkulator
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Actually, if I played builder, I'd definitely use that first leader for army. Who knows when you'll see the next one?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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Playing on the settings that I do (monarch, standard, typically using commercial civs and doing a republic beeline w/CoL before philo and taking republic as the free tech), it's often quite a while before I get around to iron working. I'll trade for it once it's gone around, typically using writing, or at worst philo to get it.
Having said that, it's pretty rare to get a MGL super early for me, since all I do early on is some light harrassment (if anything) of the AI. I was just saying that if I *did* get an early MGL, it would almost always be used on the FP, because it's really best to build the FP as early as you can in Conquests due to the fact that the biggest bonus from it is in the form of the OCN boost. I try to place my FP reasonably well, of course, but at the end of the day, getting one up and running fast is most likely better than waiting for "perfect" positioning (this was largely true in PTW too, it's just that in PTW I'd then use a MGL to move my palace far far away later on, which I won't do now).
The other reason a super early MGL would be best suited for the FP, IMO, is that if I used it to build an army, what would I put in that army? I'd have to hold it empty until I mustered 3 swordsmen, or better yet 3 med inf. I love med inf armies.
-Arrian
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:33
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quote: Originally posted by eris
To discuss the thread heading rather than the thread content...
......
The Military Academy can be viewed as yet another University with a differently focused curriculum and a tighter dress code. But when it comes to football, they are as serious as any other educational institution that should be paying attention to education instead.
Given all this, and given that the Military Academy has only one culture point per turn while a University has 4 culture points per turn, I'd have to guess that the Military Academy's football team stinks. Big time.
I would never encourage people to put way more interpretation into the game mechanics than the developers intended. Just because I do it is no excuse for you to be that silly. But some of us here don't seem to need an excuse, do we? |
Just so you know, the military academies started the football tradition in American Universities as a way of training its students in areas that the military institutions consider vital for military success. Areas such as pysical fitness, teamwork, comadrie, and esprit de corps were (and are) considered essential in the training of a future leader of soldiers or sailors. In fact, the tradition of comparing Football with actual warfare started with the Army teams of the early 1900's.
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