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Ravenloff
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I was in a recent struggle across a channel with the Germans. I had a slight tech lead, but when the proverbial poop hit the proverbial fan, the Hun sent bomber after bomber at me. Luckily, I had already built a number of fighters (around seven or so) as well as a couple of flak units.
After his first bombing run, I rebased the fighters to the city under attack and put them on Air Superiority the next turn. I also moved all of my flak units to that city and fortified them.
In four or five turns of heavy bombing, I maybe shot down two of his bombers. And this was accompanied with an animation depicting a missile coming up from the city, so I assumed it was the flak knocking them down.
Thinking maybe Air Superiority didn't work if the fighters were actually based in the tile under attack (a reasonable assuption if you stop and think about it), I created an airbase and rebased them there, setting Air Sup the next turn...still...no bombers falling to fights.
The Civilopedia states that fighters on Air Sup will attack any aircraft attacking anything within the Air Sup unit's range...I'm assuming this means they protect not only friendly units but also tile improvements, etc.
Am I missing something?
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trev
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Adelaide, Australia
Feb 2003 time: 15:03
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The fighters will sometimes be damaged by a early raid by the bombers and abandon their air superiority mission I think, so a move to an external airbase may be a good idea to minimise that problem
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gunkulator
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quote: Originally posted by Mad Bomber
I give all of my aircraft 2 MP, it helps when you need a fighter or a bomber in a hurry and makes the air war more strategic in nature. |
How does that work? Can they move on land and sea?
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gunkulator
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Ah, so you can rebase and do air superiority all in one turn.
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