 |
|
arginine
|
|
Nice turn
Last edited by arginine on 08-08-2004 at 06:58
|
|
|  |
 |
|
jtsisyoda
|
 |
COO, Morgan Industries, ACDG3
Jul 2003 time: 00:33
|
|
Section deleted.
Parallel turns are allowed only for diplomacy or if you're not going to do any movements and just want to see what's up.
Last edited by jtsisyoda on 08-08-2004 at 09:28
|
|
|  |
 |
|
arginine
|
|
If we had a crawler or former working the square with the synth def team, and the scout in the SW will exert zones of control to keep the garrison out. I think we should plant forest at the space with the synth defense team and then crawl it. The forest will hopefully get some of the fungus too. Probes can ignore zones of control, so if we want to break out and see the world, the probe's probably the best bet. I wonder how much that garrison costs.
How do you know that Yang has the Spartan commlink?
Yang pop 21, a few turns ago it was 17. He's going to be a big problem one of these days.
I think "Morgan Ski Resort" is a better fit.
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|