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Mark_Everson
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Canton, MI
Jan 1970 time: 00:13
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Dominique said:
quote:
I won't comment anything on this thread interesting as it is, but instead will urge you to put up a real information site!
Seriously, it's not readable anymore - lots of threads, references, ideas, and on and on... no one but those who read DAILY can understand what's going on right now.
Please, please, let's get going with that site! And in that process, maybe we should do the same thing as was proposed for Clash characters: Nominate "provincial leaders" who are responsible for certain aspects of the game. You cannot do it all, and it is no use for all meddling in everything, really.
What is needed is a clear concept and a VERY clear overview over what people are involved, how to contact them etc.
Let's call the people with certain areas of responsibility "dukes" for the moment (to stay within the picture) - each duke should care for HIS area (coding, economy system, unit balance, gfx, whatever), which means he constantly updates a defined page in the Clash site in which everyone can see
- what has been decided and is a fix concept now
- what still is to be discussed
This list being chronological and with links to associated aspects of the other duke's terrains 
Why I am SO intent on this is very simple: I feel to set up a good information site on Clash is more or less the proof we can get organized at all. Or, in other words: If we don't even manage to set up a decent, well-structured site, we should forget about the project, anyway.
Last thing: It would be a bit easier to attract competent people IF we had a decent site 
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I agree with your comments on getting the web page going etc. But we Have no Champions (dukes, demi-gods or whatever) for virtually all of the areas. Do you remember I asked you to be one, and what your answer was?... That is true for most of our core memebers so far. Hrafnkell has taken on government and tech as a champion and should have something more formal to present soon... Manu has taken on the culture. That leaves me with the rest, because nobody else wants the jobs. To be fair 'F_Smith is working hard on the interfacing etc., and you are doing artwork on a variety of topics, and JimC has exams, and also explicitly said at the beginning that he would primarily do AI coding. But nonetheless, you see the problem. We need to attract people with a variety of skills, including organizational skills, but we are having trouble because of a lack of people with organizational skills...
Well, can you summarize the graphical design area information? (You see what a mess my summary was) Will you be a "provisional champion" for that area until someone else comes along? I'll see if xiane or Blade Runner (How about it if you're reading?) are interested in taking on something. I have gotten queries from people with organizational skills at an earlier stage of Clash who never followed up... I can try to get them in again. And I can, myself if necessary, get to the kind of syntheses of information you need for a page, but it Will Take Time if its mostly just me. For the moment, why don't you start setting up the new web page so it a) looks better, and b) is ready to have new content poured into it.
-Mark
[This message has been edited by Mark_Everson (edited May 23, 1999).]
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Okay, Mark, you've got me 
I agree to become "GFX duke" if you want me to do that.
But of course, we should define the tasks of the dukes (I really like that phrase, with you being the Emperor ).
I see the following:
- being primary person of contact for the relevant ideas / comments / questions
- compiling all comments on the relevant area and bring it in well-structured form on the web site (I can easily implement some functions so non HTML experts can update the pages).
- organizing who will finally do what.
Although the Clash organization surely shouldn't become as rigid as in a business company, some degree of "office" must be there. No use in all bringing every idea to you, really. You can't cope with it, right?
So the dukes should act as filters and compilers in the end.
Ah, yes, and since I haven't seen any web professional here yet, this leaves doing the site to me, I suppose 
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xiane
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ChCh NZ
May 1999 time: 05:13
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Thanks for the invitation!
I think that about all I do have to offer is organizational skills and (I hope) broad interests and the desire to help make the best reasoned (and still most fun) game possible. That's the caveat, I'm not a programmer, nor particularly adept at web stuff, but tell me what you think I should do and I'll give it a go.
How long would it take to learn Java...
Xiane
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Dominique
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Bonn, Germany
May 1999 time: 05:13
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Fine, fine, fine... 
Now, to really get things going, I'd rather do some web stuff first. What I have in mind is a site that offers
- general information about Clash
- one sub-site for each of the "ducheries" , so you, Mark, will have to define these first.
Mark, if at all possible, could you send me a general structure layout (tree) showing how the site should be organized?
Sure I can't do it all within 15 minutes again - we will want to have a guestbook, a news page etc., and all this takes it's time if it is to look good. But we need to get started. In the end, people will only get to support the project if they have the feeling "wow, there really IS something happening here!".
One mope thing: Yes, I know that I'm a graphics freak and that most of the others (including you) are much more concerned with the game concepts (and rightly so), but you shouldn't forget that most people are VERY visually oriented, so the are much more interested if something is presented bearing a cute face (why, do you think, are we designers so much in demand?). Maybe you aren't very comfortable with the thought, but the truth is that you "get" the people waaay easier with some fancy graphics than with an elaborated economical model - initially, at least.
So if we want to attract people who really could help with the project, we better let the site look great.
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F_Smith
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Austin, Tx 78728
May 1999 time: 05:13
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Hi, Blade:
You're completely right -- we'll be using parsed .txt files for ease of use.
When we have an architecture meeting to firm up all the details and get all the coders on the same page, you should bring all this up. This is exactly the sort of details the meeting will need to sort out. I'm no expert at 'object-oriented' design of graphics, and I'll need guidance as to the "best" way to build certain modules.
Jim will also likely be able to help us with the structure as well. He seems pretty good with object-oriented structure.
We'll likely have a demo ready a short time after that meeting.
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Rebel
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Athens Ohio, USA
May 1999 time: 05:13
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Mark:
Don't know what I can do to help but am willing to try. Am more of a generalist than specialist, but I do make a good gofer,(gofer this, gofer that).
But seriously, I am a lousy programmer, little basic, more of home/hobby lvl.Can occasionally pull scattered elements together.
So put me down where you think you can use me, preferably in mil or interface and let me know.
Rebel
[This message has been edited by Rebel (edited June 04, 1999).]
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