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Antrine
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Well, my understanding is easy (these are the default settings) is 110 and hard for the human is 200 (Sid Level). So playing under 110 should be a 'sleep walk' victory for the human. Where as 200 should slay you before Middle Ages are reached. Is this your understanding?
That said, there is another factor, IF you have been modding along these lines and that is whether a tech is even tradable. You can set the AI to AI trade at say 150 (difficult) yet pull off over half the techs from being tradable and that will keep things more even and constant. So my experience shows thus far.
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Antrine
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Untradeable techs will bring the AI's to a halt if you want! I've done it, over done that is and then backed off to 30% of techs as tradable, emphasis on techs that are important so as not to hobble the AI's but leave going through the tech tree at a more predicable pace (that is slower). These ideas basically reflect my game play feelings as it were.
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