Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > AI Tech Trade - No Middle Ground(?)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:34
  Old Post 08-08-2004 07:32
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
AI Tech Trade - No Middle Ground(?) Support Apolyton, pre-order Civilization IV

Can one win a scientific victory with an AI tech trade rate of greater than 100? Sure, I can see beating the cr@p out of the other AI's and forcing them to "tech you up", but is it possible without being a total warmonger? I set the AI to AI tech trade rate at any thing over 100 (even 105) and in next to no time I'm way the heck behind. Set it at 100 and soon no one is even near me. Anyone else getting this? I mean, what is the point in having anything other than butt kicking victory conditions at high levels. Am I just being impatient? Does it even out after you construct a few libraries?

Antrine is offline Antrine
Prince

May 2003
time: 05:34
  Old Post 09-08-2004 06:37
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

Well, my understanding is easy (these are the default settings) is 110 and hard for the human is 200 (Sid Level). So playing under 110 should be a 'sleep walk' victory for the human. Where as 200 should slay you before Middle Ages are reached. Is this your understanding?

That said, there is another factor, IF you have been modding along these lines and that is whether a tech is even tradable. You can set the AI to AI trade at say 150 (difficult) yet pull off over half the techs from being tradable and that will keep things more even and constant. So my experience shows thus far.

bigvic is offline bigvic
Prince
Columbia, S.C.
Nov 2001
time: 00:34
  Old Post 09-08-2004 06:53
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Hmmm.... OK, I have it modded to allow all 31 civs. That could have something to do with it. But then by about 100 BC - 100 AD, even trading with AI's, I am 4 - 5 techs behind on anything more than 100 rate tech trade. It does not seem to make any difference whether tech trade rate is 101 or 200. Untradeable techs? huh?

Antrine is offline Antrine
Prince

May 2003
time: 05:34
  Old Post 09-08-2004 08:56
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

Untradeable techs will bring the AI's to a halt if you want! I've done it, over done that is and then backed off to 30% of techs as tradable, emphasis on techs that are important so as not to hobble the AI's but leave going through the tech tree at a more predicable pace (that is slower). These ideas basically reflect my game play feelings as it were.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0254 seconds (84.63% PHP - 15.37% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net