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Togas
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California
Jun 2002 time: 21:34
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
Put save here
Pre-Turn Actions
Military Orders
(warriors)
Roadkill:
Anthea:
Grog:
Ares:
Con: MP in NA
Diomedes: MP in PH
Jason: MP in poly
Odysseus: MP in Hypnos
Achilles: (Temporarily Comissioned to the MOI for worker defense.) Kill that barb horseman that is on our city site - GK
(hoplite)
Bellerophan:
Theseus: MP in Olympus
Ajax: IF Achillies has his tendon cut against that horseman, and IF it looks reasonable, please use Ajax to kill the barb - GK
(archer)
Phobos II:
Worker Orders
#1 Roads-R-Us – moves towards horses
#2 Fred & Barny - road
#3 Oppressed Laborers – continue mining
#4 Unnamed Workers DEAD – someone moved him outside of warrior protection in an area known to house barbs, and now the nameless one is no more. Dam shame, really, as now there is no chance in hell of making our commitment of having 8 built swordsmen for the war. We will just have to find a way to upgrade more warriors and use more archers. Sorry. - GK
New Settler: move to horses if no barbs are there and cover is available.
City Orders
#1 Apolyton – wf 12, 15, 18 - Hoplite, Hoplite, worker, settler
#2 Hypnos - wf 3, 5, 8, 19 – Archer, horse (scheduled, but will not be available because of how the workers ended up being moved, so switch to archer and if time permits switch back prior to completion), worker, horse, sword, sword
#3 Poseidon's Harbor - wf 1, 20(cow) - archer, worker, archer, currach, hoplite, sword, sword
#4 Naked Aphrodite - wf 2, 19 - Barracks (under way), hoplite, archer, sword
#5 Olympus - wf 2– switch archer to a warrior , worker, temple, granary, settler
#6 horse city when founded – wf 16 (oasis)– barracks, sword
Diplomacy To Be Completed b
Send PAL Math, CoL, Philo, accepted.
Send CDG Philosophy, accepted.
Any Other Things To Be Done
Purchase a barbarian slave worker from PAL as soon as possible. Gold does not need to be exchanged for it to abide by the UN rules. We agreed to send them 1 gold.
Note, we won the race and now have republic. DO NOT change governments at this time.
Next research is Currency. Switch to 10% science and 15 gpt (90% tax). This allows us to upgrade one warrior every 4 turns. Nice.
Last edited by GodKing on 12-08-2004 at 08:02
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BigFree

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Acampo, CA
Oct 1999 time: 21:34
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Results
Preturn: We got Philosophy this turn and elected to set research to Republic, which we got immediatley due to our having researched Philosophy before the other Civ's! Set research to Currency.
1. Achilles kills that Barb Horseman that is on our city site; takes 1 HP damage but no promotion.
2. Roads-R-Us moves 7 towards horses.
3. Fred & Barny set to build road.
4. Grog moves 8
5. Anthea fortifies 2 of Barb camp with 2 Barb Warriors sitting in camp. Anthea is at 2/4 HP.
6. Ajax and Settler moves 8.
7. Bellerophan moves 4, to hills, and spots a Barb camp at 1 of his position. The camp contains only one Barb warrior at this time.
8. Phobos II moves 6 and spots two PAL Warriors standing watch on hills to the East.
9. Changed WF in Apolyton to 12, 15, 18.
10. Hypnos grew this turn and WF was adjusted to 3, 5, 8, 19 by the game; which is what we wanted 
11. Switched 'Archer' build in Olympus to 'Warrior'.
12. Switched slider to 10% Science / 90% Tax.
13. Sent 'Philosophy' as accepted to CDG.
14. Sent 'Philosophy', 'Math' and 'CoL' as accepted to PAL.
15. Turn ended and sent to BAT.

Last edited by BigFree on 12-08-2004 at 10:57
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