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SKILORD
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Live free or Die
Mar 2002 time: 05:34
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Here's a preview of the GSA, tell me what you think turtle and anyone else who's left.
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Group Story Activity I: For Love of the Queen
In 1785 the Final American Colonial Constitution was chartered, it would become the basis for British-Colonial relations for years to come. There was no American revolution and this would always bother fire-eaters in New England, like Samuel Adams and his Sons of Liberty. India was the next nation to enter into a Constitutional Agreement with Britain, the Ottomans and China applied for protectorates, receiving them and Britain came ever closer to world domination.
Europe still posed problems for her, of course, but there was little to be done about that and she could easily ignore them anyways. Then Germany unified under Prussia and The Three Emperor’s alliance began to try to dictate terms to France, East Europe became suddenly, far more powerful than ever before. Russia, Austria and Germany seemed capable of dictating terms to France, the newly united Italy and Spain.
The Year is 1914, the situation stinks of providence, Prime Minister Theodore Roosevelt of Northern America is beginning to pull his nation to even more autonomy and the Irish are screaming for home rule. Europe seems at the brink of something beyond anyone’s imagination, a war that will slaughter millions. Empires are won and lost in years like this, and the Germans know that as well as the British do.
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The nations are unimportant in this game because you do not play as a nation as you would in a Neverending Story. This is not a Neverending Story; this is a Group Story Activity. The previously described AH is where our story begins. And it is up to you to pick a character to direct in that world. There is absolutely no means of winning; this is not a game, work on having a cohesive plot and on actually writing. There are no Limitations on you, there are no post requirements, if you feel like writing one short bit set in this world, and never coming back, go ahead.
Characters are our top priority, and anyone involved in the story can make his own, or as many of his own as he chooses. They will be labeled as your own and you alone will be able to write about them, unless permission is given to another author. There are also three Open Characters about whom anyone can write without any permission.
Vladmir Lenin: A Russian exile in Zurich.
Minister Theodore Roosevelt The Minister of America, essentially the President, but accountable to Britain.
Richard Blair Father to George Orwell, lives in Bengal, India.
Author - Character(s)
SKILORD Yadayada
Last edited by SKILORD on 10-08-2004 at 08:09
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Sovereign
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Hmm.... Alternative History is one of my favorite subjects / topics. I'm willing to give this a try.
I want to make sure I understand....
If I choose to play as the Russians, then I write / act them out "exclusively"? Or if I choose America, then write / act them out, will I be the only one to do so?
Just wondering because I'd like to take Russia, America, Japan, China, etc. (Whichever nation I am able to choose) in a new direction, completely different from our real life history.
Would that be okay?
If so, I'd like to assume control of either Russia or China. I want to see what direction I can take either nation, see what I can do with them not being communist or something?
I'm a little tired of the Americans or American-analogs dominating. Time for a new superpower. 
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SKILORD
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Live free or Die
Mar 2002 time: 05:34
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Well, actually, though that setting might be good for a treaditional NES that's going to be something completely different from an NES becuase instead of controlling a nation you will basically write on one (or several if you choose) characters in that world, in any nation (or nations) you choose. You could play as the Tsar of Russia and you could, I suppose, write about your preparations to ascend Russia to premier status in the world, however any other author, even a quick temporary one or one with another character, could write about being a rebel leader in Russia and you would have to deal with that.
What the idea of the GSA is is to be more story driven than NESes ever were, and to hopefully be an effective gimmick to get talented people here, and maybe it would end up being a goood story.
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tossi
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Hello I am tossi from CFC. This is my first post at Apolyton. I registered to give this "GSA" a try. I´m not an excellent story writer, neither do I realy have much time, but I still want to try to post one or two stories and watch how this whole thing works.
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