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arginine
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We will get Biogenics in ~5 turns. With the HGP, we won't have to worry about drones in size 1 bases. Then, which techs shall we go for?
We can go for Environ. Economics for restriction lifting and tree farms. We can go prog psych, then adaptive econ for the PEG. We can go for the clean reactor. We can also go doc: mob, then doc: flex for ships. I'm sure there's some others I have not brought up as well...
I want to place my vote for ships next, because the sooner we meet the other factions, the sooner we can infiltrate and plan, the sooner we can get trade (or steal) tech, and the sooner we get profitable trade routes. Considering that the unversity is the tech leader, there is definately tech to gain. I can see 2 bases making a cheap, standard ship each by 2140. We can thus forego researching the low level techs (lasers, human psych, and ethic calc, maybe prog psych.) as surely a faction will have them.
I am personally for stealing tech from the uni. or the peace if we are unable to trade for techs the other humans would want or find useless.
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Mead
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quote: Originally posted by arginine
We will get Biogenics in ~5 turns. With the HGP, we won't have to worry about drones in size 1 bases. Then, which techs shall we go for?
We can go for Environ. Economics for restriction lifting and tree farms. We can go prog psych, then adaptive econ for the PEG. We can go for the clean reactor. We can also go doc: mob, then doc: flex for ships. I'm sure there's some others I have not brought up as well...
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I would love to have the restrictions raised and get tree farms, plus PEG is a SP that is just ideal for us, ... but
quote:
I want to place my vote for ships next, because the sooner we meet the other factions, the sooner we can infiltrate and plan, the sooner we can get trade (or steal) tech, and the sooner we get profitable trade routes. Considering that the unversity is the tech leader, there is definately tech to gain. I can see 2 bases making a cheap, standard ship each by 2140. We can thus forego researching the low level techs (lasers, human psych, and ethic calc, maybe prog psych.) as surely a faction will have them.
I am personally for stealing tech from the uni. or the peace if we are unable to trade for techs the other humans would want or find useless. |
I agree that we need to get a lot of probe foils out there to meet, greet (infiltrate), and acquire a lot of tech out there.
Once we get the tech for probe ships (or foils) then we should carry on with the bee lines to restriction lifting and PEG.
Mead
PS
I don't want to be successful in getting the restrictions raised and building the PEG only to lose the game to an opponent because we didn't infiltrate or get good military techs.
Last edited by Mead on 10-08-2004 at 05:49
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-SafaN-
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Probe foils are our next goal, then i would vote for plasma armor. It gives us a better chanche if hive our spartans decides we are an easy target.
Energy restrictions is okay, but i'd like to put the infrastructure first before restrictions: with all those forrest its not that important.
restrictions lifted is not useful without bases
CGO SafaN
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arginine
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Yes, with doct: flex, we can meet the comps, and then get those lesser importance techs from them. And of course to get those trade routes, and can infiltrate sooner. I am thinking of a quick war with the Univeristy, during which we probe and then tech bribe them into peace. Alternatively, we can meet the angels, and pay them to do our dirty work with the university while remaining clean ourselves. Heck, being in a pseudo war with the Angels while the angels have a pseudo war with the University could be good for relations 
Last edited by arginine on 11-08-2004 at 01:36
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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:35
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You guys have a good point about getting Prog Psych, App Phys, etc. from the AI if we get Flex first. There are different ways to approach tech progression... grab whatever techs will be useful, or ignore everything but beeline techs. Trading with the AI can bog you down if you really need something in particular ASAP. OTOH, getting a tech without spending any lab points (via trade) is a great bargain. It hinders the other factions from doing it, too, which I think somebody else mentioned already.
Ok, I'm leaning toward Flex, too. 
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AndiD

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SOO of Morgan Industries, ACDG3
May 2004 time: 06:35
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Mob, Flex is no problem, says the chart.
After that it is Doc:Init, ProgPsych, Applied Physics to choose from. Not too easy to decide IMO:
Doc:Init - nice for a gamble, since we could hope for trading both other techs. However, if we begin researching something and get it via trade, we may switch over so something else without penalty and we don't really need Cruisers now.
ProgPsych - towards the PEG, makes very well sense in that early stage. We would build crawlers->PEG instead of rectanks and build the rectanks afterwards with the cash from the PEG. Also allows Field Modulation (Res3-Armor: strong, but also expensive).
AppPhys - Lasers and towards Non-linear math and HEC, if Yang comes calling.
Apart from that I'd rate the probabilty that Lal and/or Zak will have researched Applied Physics in that early stage higher than ProgPsych so by researching ProgPsych and trading AppPhys we could get both.
My choice therefore would be ProgPsych.
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-SafaN-
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prog psych, for peg and res3 armor! then its time to lift the restrictions, then we will have contact with lal and zak probably too
SafaN
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-SafaN-
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why is res3 not great? its the same as plasma + trance? only you don't need that slot and u can use it for training or clean or so
SafaN
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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:35
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I'm not saying it's bad, just that I don't like delaying more critical things like Env Econ or MMI, just for +25%. It's better to attack worms than defend against them anyway.
It does free up a slot, but since trance is cheaper (and with a bigger bonus), that's only useful in certain situations. You can get Neural Grafting on the way to Bio-Eng and MMI, which gets you an extra free slot. Once you get two other useful abilities (Clean, AAA, Police, ECM, etc.), then it can be worth it. But that's why I say delay Field Modulation until after you get most of those other things. By that time, though, you usually need multiple defenders anyway, so it's almost as easy to have one for each niche-- one Clean Police, one Clean Trance, one Clean ECM, one Clean AAA. IMO, it's not critical to give all those units +25% defending against worms. The extra mins could go toward another clean unit instead.
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arginine
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Well, given that the Spartans have access to the Hive's tech bank, we should consider what we want next.
A few big techs are Adaptive Eco, Planetary Eco, Enviro Eco and Bioengineering.
Adaptive Eco will be ours soon. If we wait, the Spartans will research I.I. (to build cit. def. force). Also, a comp might research neural grafting as well (I don't know about that). The Spartans would probably like us to research Enviro Eco for them. If the comp is not likely to get neural grafting soon, I'd say go Enviro Eco. If it is ready soon, I'd grab neural grafting then plop in clean reactor (hello formers!).
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arginine
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Now we have finished Adapt Eco and got HE lasers from a pod. HE lasers will permit us to build a defense force against the Spartans if need be.
On this current turn we can get a treaty with the PKs for Adapt Eco. & Ind. Eco, or try waiting to get cash for use on the PKs and begin discussions later.
The near future plan is to go for us to go clean and at the same time go for D: AP with the Spartans.
The Federation has proposed us researching I.I. for them in exchange for Social Psych and Doc: Loyalty. Researching it will slow down our tech progress, thus delaying clean.
Becoming governor and getting the global trade pact would researching I.I. immediately a more useful tech for us.
On this current turn we have a few techs to choose from. We could go social psych if we expect partnering with the Spartans, or Doc: Int if we want the MCC. We got a bad choice of techs this time :P
Last edited by arginine on 06-12-2004 at 04:00
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