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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > How can I make the random map generator less retarded?
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Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 10-08-2004 05:01
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#1 Report this post to a moderator
How can I make the random map generator less retarded? Increase the size of your Attachments

I select 128x128 as size, and start within a screens distance of 3 other factions. all of whom started on crappily formed islands so they only have a few cities.

Thats the other thing, how can I make the map generator make fewer larger more rounded islands that actually give the factions some room to be something other then a minor annoyance?

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:34
  Old Post 10-08-2004 05:39
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See Smacksim's thread in the creation forum for making the worldbuilder section of alpha.txt work better. I also posted a thread in there that has a heavily modified version of alpha.txt, which also incorporates Smacksim's worldbuilder section. Try it out! I've gotten 2 of my most challenging games in years out of that alpha.txt version. But of course, remember to always keep a copy of the original alpha.txt.

Smacksim's tutorial of making a better worldbuilder:

http://apolyton.net/forums/showthre...threadid=118426

My modified alpha.txt that incorporates these worldbuilder modifications (among other things ):

http://apolyton.net/forums/showthre...threadid=120291

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 10-08-2004 05:44
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Get a bigger avatar today!

Neat, thanks.

Natalinasmpf is offline Natalinasmpf
Warlord

Sep 2003
time: 13:34
  Old Post 10-08-2004 07:44
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Help yourself to an AD-FREE life

How would this affect random map generation on multiplayer games?

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:34
  Old Post 10-08-2004 08:06
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Same way that it would affect SP games, I assume. If you mean, how would multiplayer games be better using Smacksim's worldbuilder, there are several benefits:

1. AI factions will have better continents, and thus will be a little tougher
2. Sizable oceans in between the continents would make air attacks more difficult
3. Overall amount of rainfall and rivers is likely to be more, so the game would progress more quickly.

And there are probably other things that would be better too.

Natalinasmpf is offline Natalinasmpf
Warlord

Sep 2003
time: 13:34
  Old Post 10-08-2004 09:15
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Hmm, a bit unrelated, but I thought I'd ask here, if I change the factions around and I host the game, the other players in the MP game would follow my settings, right?

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 10-08-2004 09:57
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Help yourself to an AD-FREE life

they'd need the same files as you I think.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 10-08-2004 21:49
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Full PM-box? Change here!

Alright it worked, normal sized continents.

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:34
  Old Post 10-08-2004 23:45
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Yep, and I think the maps with Smacksim's worldbuilder generally look more appealing too, with more steep valleys, tall peaks, and rivers and such. And the AI plays better on them, it seems.

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