Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Pop based factions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:34
  Old Post 10-08-2004 21:24
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Pop based factions Support Apolyton, buy Alpha Centauri

I had been wanting a faction whose strength was population and had gone through a few variations. The wild card in a pop faction, is the pop-booming. Pop booming too early allows a faction to run away with the game.

I think the whole population based faction is attractive because it is one angle that hasn't really been done in the game. I have three pop based factions that have been swimming in my head for a while now. Chew on these and give me your opinions. Everything about these are prototype, including the names (which aren't all that good), I have not yet even plugged these into a faction editor, so it is likely there are mistakes.

Aquafarmers
Builder equivelent of Pirates that is pop boomable. Aquafarmers are a collective of farmers which took to the sea to avoid the constant raids by waring factions.

+1 Police: {Crave stabiblity over freedoms}
FREE UNIT: Sea Terraformer
Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
Sea colony pod & sea former prototypes FREE: {Advanced oceanic technology}
Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
Free Tech: Doctrine: Flexibility
Free Tech: Centuari Ecology
No Priorities or Adversions


Planet Cancer
A paranoid splinter group which believes that Planet wants to kill off the invader humans, and the best way to insure human surival is to quickly spread to every corner of Planet much like a virus.

+2 Efficency {Narrowly specific societial goal}
+4 Fungus Food Production {Blind willingness to eat fungus in order to spread}
-3 Planet {Planet senses the Cancer's intent and actively seeks to eliminate them}
-2 Support {Most support goes into building colony pods}
-1 Economy {Hastily developed infrastructure}
Free Tech: Social Psych
May not use Green {Growth resricted}
May not use Cybernetic {Again, slowed reproduction}
Interested in Pop growth
Use Force: Sometimes



edit: Upon further review I realised the Planet Cancer is just a weakened version of the Gaians. I will try to come up with a "grows out" style pop faction and repost it here.



Metropolotians
The ultimate in OCC style SMACing. A loose confederation of megacity-states that build up, rather than out.

-4 Efficiency {Redundacy between each city-state}
May excede hab complex by 10 {Mega-Highrise structures}
+1 Economy {Concentrated markets}
+1 Research {Upper class education system)
-1 Industry {Little room for industry}
Free Tech: Biogenetics
Interested in Pop growth
No Priorities or Adversions
Use Force: No

Last edited by livid imp on 25-09-2004 at 01:59

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:34
  Old Post 10-08-2004 21:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

I dont think you can harvest from fungus if you have a negative planet rating.

was that done on purpose?

Natalinasmpf is offline Natalinasmpf
Warlord

Sep 2003
time: 13:34
  Old Post 10-08-2004 21:52
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

You should give the planet cancer thing a psi bonus of perhaps 50% however, since they would be skilled at eliminating native life. Overall effect would be about 20% combat bonus in fighting. And try actually giving some of the factions a growth bonus?

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:34
  Old Post 10-08-2004 22:29
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

Aquafarmers faction sounds cool. Kind of a Svensgaard on steroids. You might wanna throw at least one negative in there, but otherwise sounds good.

I believe that the Planet Cancer faction would only get 1 nutrient from fungus because of the -3 planet, so it's kind of counterproductive. Maybe if it was just -2 planet, it would work better. Then, they'd get 3 nuts from the fungus, but would still have some trouble fighting worms. And then change that +2 efficiency to +2 growth, and I think they'd be great.

Metropolitans sounds really cool.

Have you looked at my "Familial Tribes" faction? It's a real growth monster, even from the very start of the game it has +4 growth, but it has plenty of penalties to balance it out. They are also flexible - build or conquer strategies work equally well. And the huge specialist bases that you could have by mid-late game after nutrient satellites!!! This faction would be weak with the AI, but very strong with a human player, I would think.

The Familial Hordes

+2 Growth - Society puts heavy emphasis on family life and encourages large families
-2 Research - Society tends to stick with old family traditions and customs, and is reluctant to adopt new technology
-1 Support - Faction dislikes diverting local community resources to support units in the field
-1 Econ - Most business transactions are at a small scale, local level, and families prefer to do business with people they know instead of huge megacorporations
-2 Probe - Society is very welcoming and open

Agenda: Planned - Citizenry likes to make sure that their communities and families will receive the resources they need.
Aversion: Green - Citizenry dislikes any regulations that restrict the gathering of resources for their families and communities.

Faction gets a free children's cheche in every base. - Emphasis on family care and development.
Faction can exceed hab limits by 10. - People are used to cramped living quarters.
Faction starts with social psych

Last edited by Zeiter on 10-08-2004 at 22:51

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:34
  Old Post 10-08-2004 22:47
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Whoha
I dont think you can harvest from fungus if you have a negative planet rating.

was that done on purpose?


Yes, the theory is (and god knows I really don't know for sure) that the +4 fungus and the -3 planet will equate to a +1 fungus production. I admit I have no idea if this will work out or not. I meant to test it last night but I have a very busy family life at home.

The idea was to allow easy spreading while still leaving the mindworms as a major challenge. That is also the reason I didn't add a Psi bonus Natalinasmpf.

And no, Growth bonuses are very easy to be imbalancing, I left them out very intentionally.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:34
  Old Post 11-08-2004 00:06
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Zeiter
Aquafarmers faction sounds cool. Kind of a Svensgaard on steroids. You might wanna throw at least one negative in there, but otherwise sounds good.


Actually it is the Pirates without their military bonuses and the SE differences. Keep in mind once aquafarmers hit the land all they get is a +1 police, so not too terribly strong.

quote:
Originally posted by Zeiter
I believe that the Planet Cancer faction would only get 1 nutrient from fungus because of the -3 planet, so it's kind of counterproductive. Maybe if it was just -2 planet, it would work better. Then, they'd get 3 nuts from the fungus, but would still have some trouble fighting worms. And then change that +2 efficiency to +2 growth, and I think they'd be great.


As I posted earlier, the 1 nut from fungus was what I was going for, not 4. The 4 was to negate the -3 planet. Not very elegant, but it gets the job done. +2 Growth? No way. Once they got Demo/Planned they would be unstoppable. Constant pop boom with 2 nuts in every patch of fungus, scarey. This faction was designed to growth out, not up.


quote:
Metropolitans sounds really cool.

Yea, they are my favorite of the lot too.

quote:
Originally posted by Zeiter
Have you looked at my "Familial Tribes" faction?

Yes I saw it when you posted it earlier. At first I thought it is a good design, but I am now thinking it might be a little too strong even with all the penalties. Being able to pop-boom that fast (I believe) would more than make up for the penalties. Really the only way we'll know for sure is by play-testing.

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:34
  Old Post 19-08-2004 12:22
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

A cool thing I think that could balence pop factions would be +2 Growth and -2 Planet and -1 Efficiency. They both are major penalties that realy harm the factions ability to deal with late-game problems. So they get the large bases, but they also get more problems.

But a Pop Faction SHOULD be like the believers or spartans, in that it's realy an early game thing for them, y'know? Since they get the perks of huge pop very early, they should get the consequinces of having a large population much harder.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0383 seconds (87.92% PHP - 12.08% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net