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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Why can't I build knights anymore ?
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Pizza is offline Pizza
Chieftain
Stratford, Ontario, Canada
Jan 2001
time: 05:34
  Old Post 11-08-2004 08:51 Visit Pizza's homepage!
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#1 Report this post to a moderator
Why can't I build knights anymore ? Support Apolyton, buy Alpha Centauri

How come I can't build knights anymore ? I was building knights, I have iron and horses, then the English declared war on me and suddenly I can't build knights anymore.

Attachment: theodora of the byzantines, 1480 ad.sav
This has been downloaded 2 time(s).

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:34
  Old Post 11-08-2004 09:21
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Support Apolyton buy from Amazon

You don't have iron.

Actually, you do and you don't. You either previously had a second source of iron which recently depleted and disappeared from your territory, or you were importing iron from another civ and the deal lapsed. You have one local source of iron located in the mountain NE of Smyrna but you are exporting it to the Aztecs in exchange for dyes. That Aztec dyes-for-iron dyes deal has run its course, and if you open diplomacy with the Aztecs and terminate the deal, you'll immediately be able to build knights in your cities. Until you do so, you're exporting your sole source of iron to the Aztecs (you can get the Aztec dyes for your Economics tech - Adam Smith's is already built so no reason to deny the tech to the Aztecs - you can pay 18 gpt to the Aztecs for their dyes - or you can use your luxury slider on F1 by bumping it up to 10% and costing you 26 gpt to get more happiness than a dye offers).

In any event, the reason you can't build knights is that you have no local source of iron but will have one if you end the deal with the Aztecs.

Catt

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:34
  Old Post 11-08-2004 17:44
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#3 Report this post to a moderator
Put an end to popups!

This brings up an interesting question: If I have 2 sources of iron, trade 1 away and then the other is depleted, which do I lose? the trade deal or my local iron. It sounds like you lose your source first before the trade deal.

Tall Stranger is offline Tall Stranger
Warlord
Northern Virginia
Nov 2002
time: 00:34
  Old Post 11-08-2004 18:39
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Remove this text

I'm fairly certain that you lose your local one first. The game tries to prevent you from breaking a deal unnecessarily.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 11-08-2004 19:23
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#5 Report this post to a moderator
Help yourself to an AD-FREE life

Yup, the deal will be keep, which is what Catt said.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:34
  Old Post 11-08-2004 22:10
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Lose 30 kilos (of popups)

Which is why I'm reluctant to trade any strategic resource when I have only one extra. Not that I WON'T do it, but it has to be a darn good deal.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:34
  Old Post 12-08-2004 01:13
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Support Apolyton buy from Amazon

I'd go ahead and trade anyway. At worst, you'll get your resource back in 20 turns. Any city currently building Knights, Med Inf, Factories or anything else needing iron will still be allowed to finish. You just can't start any new builds

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:34
  Old Post 12-08-2004 01:25
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Tired of ads?

Not an ideal solution when you're in a hot and heavy war.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:34
  Old Post 12-08-2004 01:32
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Support Apolyton or Terrorists Win

i know if the AI has two sources and they trade one, if you destroy one source, they still trade the other one away. a human could always cancel that agreement if the scenario happened to him/her however.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 12-08-2004 01:33
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Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by gunkulator
I'd go ahead and trade anyway. At worst, you'll get your resource back in 20 turns. Any city currently building Knights, Med Inf, Factories or anything else needing iron will still be allowed to finish. You just can't start any new builds



Yes it can still make sense, in the proper situation. The thing is you need to have a through understanding of the game to KNOW when it is ok.

I submit that if you did not already understand the mechanics of the lost iron, you MAY not be there just yet.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:34
  Old Post 12-08-2004 09:04
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#11 Report this post to a moderator
Browse Apolyton AD-FREE

I simply removed resource depletion. It's just annoying.

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:34
  Old Post 13-08-2004 22:49
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#12 Report this post to a moderator
Inflate your Upload Space

It's a good idea but seems to happen way to regularly - in the real world we're often told some resource field or other is about to be depleted, only to find that new and more efficent extraction methods save it.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:34
  Old Post 13-08-2004 22:57
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#13 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Kuciwalker
I simply removed resource depletion. It's just annoying.


Awww c'mon. You need ANOTHER advantage against the AI?

Apocalypse is offline Apocalypse
King
Lexington, VA: College - Houston, TX: Home
Aug 2005
time: 00:34
  Old Post 13-08-2004 23:55
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#14 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

He likes to make things easy for himself.

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