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Doc Tsiolkovski
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Err...no. That's a bit odd, but the AI can attack you without war, and the human can not. Some say it's a bug, some say it's intended.
Just another reason why Sengoku is the only 'broken' conquest (with the Yamabushi the most important one). Lots of potential, but needs editing.
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Doc Tsiolkovski
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Sengoku is unbalanced, regardless of the level you play.
The AI Civs pillage each others into the stoneage once they have Yamabushis (the AI cannot react to a unit with effectively 6 movement). This is not a problem with the Conquistadors btw, since the AI only uses units with the defence flag for mass pillaging.
The Ninja is overpowered: Either the human has the tech lead and will simply kill the weak AI Daymos, or the AI has the tech lead and the human can not really defend, because the AI doesn't need to declare war.
As a result, this is the only conquest skipped for the 'Realms Byond' SG series at CFC.
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Cuivienen
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quote: Originally posted by joncnunn
I have some different questions about this conquest. (Bought a new machine this weekend so I can now play larger maps with lots of civs.) I'm playing the Dark Green civ that starts in the northern third in the west. I started this under 1.00 before upgrading to 1.22 the turn I switched to the Fedualism govt.
1. For some reason my capital grew past size 12 to size 13 and is still growing! It's located on a natural river with lots of food bonsus tiles. The only structures present are the equivlents of Temple, Libary, Marketplace, Baracks.
2. I built the Oracle last turn (Religous only) and am now in a Golden Age! I haven't finished the turn yet, I finished researching a tech the same turn and so it's time for another round of map trading & maybe contact selling.
3. Isn't 200 shields kind of cheap for the Great Wall? (I can currently produce it in 8 turns, and only could produce 4 Horsemen in the same peroid in the same peroid [lots of shields would be wasted producing Horses.])
4. Fedualism appears to be overbalanced in this conquest. Increased support + Trade Bonsus + workers are working 100% faster. (Later could be the tech itself.)
5. The starting locations look highly unbalanced. They've combined the best possible starting city (middle of longest river) with the furthest distance from closet oppoents for expansion and yet at the same time easy to get a lot of contacts by land expansion. (I scouted to get 8, and an additional 2 AIs scouted into me all before trading of communcation was allowed.) I discovered quite a few civs with only 3 contacts.
6. There seems to be a major display problem with the third era tech page with the patch. (Missing Techs and/or extra arrows) It looked fine under 1.00. |
1. Did you build the Kabuki Theatre? That acts as Shakespeare's Theatre, allowing the city to grow past size 12.
2. The tribes in Sengoku have no traits, so building any Wonder triggers a GA.
3. I think the idea is to make it easier for more civs to get a GA. This way, at least some Wonders fall to cascades. Besides, the Great Wall isn't that good...
4. Considering everyone switches to Feudalism ASAP (AI included), I wouldn't call it overpowered.
5. Indeed, the Takeda do have the best start location. However, the starts are meant to be historical, not balanced, so it's okay. You can dominate with any of the human-player starts.
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