Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > My Detailed Analysis of the SMAC Factions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Hydro is offline Hydro
King
Winfield, IL, USA
Jun 1999
time: 05:36
  Old Post 14-08-2004 18:31
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton buy from Amazon

These analyses do leave out one factor that, in my view, is critical to economic strength, economic flexibility, and military strength: exploration of Chiron, and popping pods. In this, the Gaians can overcome almost all of their initial disadvantages by:

• Worm capture (military strength with free, self repairing units – a huge benefit in the early game when the Gaians are vulnerable)
• Killing worms (getting lots of ECs, and making up for not being in FM from a cash point of view)
• No penalties for popping pods and getting lots of worms (either new Gaian worms, or cash, since worms don’t attack allied/friendly worms)
• Many more artifacts (since you’re popping and surviving more pods, and may get more AAs than other insular factions), which can fix a tech deficit when nodes are built in the mid and late early game; this can also goose your chances of getting critical SPs (like stealing VW from Zak – hehe)
• Free range hunting on land and sea while other factions (except possibly Morganites in Dem/Green/Wealth) are hobbled by FM restrictions, and have more limited ability to explore (sea foil probes, probe teams wandering around land – all are poor at popping pods, and likely to die fast if they do)

Does this make the Gaians uber-powerful? No, not even close. But, if executed properly and aggressively it can give the Gaians a boost in the early game when they are the weakest, and can be a continuing strength throughout the game. Their only remaining limitation is energy for research, but this can be fixed to a limited degree by cranking your SE energy allocation to 80 percent or so (high efficiency helps here) and riding on your banked planet pearls to offset an energy deficit. This does not quite make up for not being in the glorious +2 eco of the free marketers or Morgan, but it does come close.

My conclusion is that ranking factions is more an artifact of how an individual player sees them as being played. In the end their advantages can be used to good effect by a creative player, so a ranking of any faction may not be all that useful.

Quezacotl06 is offline Quezacotl06
Warlord

Feb 2004
time: 05:36
  Old Post 16-08-2004 02:53
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Lose 30 kilos (of popups)

Well, as I said, Gaians are a niche faction; they excel in mindworms and expansive colonizing. Just like Morganites excell in energy and probes. But I have some complaints.

Mindworms are good units, but only on offense. Even hypnotic trance only evens out the defense, morale and other bonuses do the rest.
Creds from Mindworms is only a marginal solution because 1. anyone can get them (gaians are better at psi combat, but they get none if it's captured) 2. Creds go strait into ECON, no PSYCH or LAB benefits from that extra income.

As for exploring and finding things like Artifacts, it can be more easily argued that Spartans are better at that, because they get rovers from the start, and have higher morale to survive Mindworms on the attack AND defense than the Gaians. And your last point banks on the assumption that the other AIs or players are retarded.

I'm not rating the factions on how I think they should be played. I'm ranking them on concrete logic on how their advantages and disadvantages affect the use of all possible strategies.

I'm not taking any ratings (like EStrength vs OFlexibility) and saying which is better; its up to the player's taste and style of playing that determines which ranks are more important to them and their strategy. If you love FMarket, EStrength and EFlexibility may be more important, for example.

Nabvrimn is offline Nabvrimn
Chieftain

Mar 2004
time: 05:36
  Old Post 17-08-2004 02:57
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Increase the size of your Attachments

On low fungus maps Sparta may explore more effectively, but on higher fungus maps the ability to captre mindworms creates a cascade effect. You start out with a scout patrol and pretty soon you have a scout patrol and a mindworm, and then two mindworms, and then three mindworms. Mindworms move three spaces per turn through fungus, but rovers move only one space per turn through fungus. Without mindworm cascades you can get free explorers only through unity rovers and dimensional rifts from pod popping. Anyone can do cascading explorers, but only Diedre and Fungboy can do it before ceentauri empathy.

Natalinasmpf is offline Natalinasmpf
Warlord

Sep 2003
time: 13:36
  Old Post 17-08-2004 03:29
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Mindworms are good units, but only on offense.


Not necessarily. They kill with neural amp. And they always defend with an "armor" value of 2 vs an enemy 3. This is a good thing, where in the future, common ratios are 1:2, and thats only if your armor is the latest.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:36
  Old Post 17-08-2004 07:52
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by binTravkin


It's like when probes start singing/talking rap?


Put your hands together for your favorite MC!

You know who I'm talkin' about, Spymaster Z!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:36
  Old Post 17-08-2004 14:58
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Inflate your Upload Space

quote:
Put your hands together for your favorite MC!

You know who I'm talkin' about, Spymaster Z!




Just remembered that rapping should be abundant amongst the best probers - The Data Angels!
They are The Stylish after all..

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0415 seconds (88.57% PHP - 11.43% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net