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SnowFire
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New York City, NY
Jan 1970 time: 00:13
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I apologize for MY delay on posting back. The problem is, well... my vision of how a computer decides what to do is it takes stock of a situation and "ranks" it. If a peasant uprising is sufficiently urgent and their demands too ridiculous, there's an excellent probability it will get crushed through the military. If those values were reduced a little, then appeasing them or granting them privileges might appear a better option to the AI, and if it's a pacifist AI, there's a fairly good chance it will appease them with the more watered-down version of the uprising. The problem comes in on the inter-connectedness scale- there are many more variables that should be affecting the choice here. For instance, the military class might be getting inordinately strong, and pretty soon the government will be beholden to them. And even worse for this calculation is that some items receiving varying amounts of weight depending on the situation. The proximity of a revolting area is vitally important when communications are bad, almost irrelevant in the great age of exploration and early imperialism (save one group of colonies on the Atlantic seaboard), and relevant again in the age of nationalism. Plus, the randomness is an issue again- ridid, inflexible AI peronalties can be far too predictable and thus easy for a human to fool and beat, but ones that guess and use percentage points more to select what to do (this situation favors appeasment, so I'll do an 80/20 coin toss- oh! It came up 18, I guess the military wins anyway to make this more random) can sometimes do the wrong thing in a vitally important situation when the correct reaction is necessary.
Maybe I have a totally flawed interpretation, but that's what I think of when I think of AI-decision making. And that inter-connectivity can be the AI's downfall.
Memo to self: Check spelling BEFORE posting. (edited in)
[This message has been edited by SnowFire (edited July 08, 1999).]
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