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Exile
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of the Benighted Realms
Sep 2000 time: 23:17
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Thanks, Gareth. Yeah, I got the latest 'final' unit gif, lol. Did you get my latest email about the one change I wanted?
On the files you've got, one of the acceptable 48x48's is on the icons file. Got it from Sengoku by DV. Try it yourself. Whenever the AI goes to diplo communication, the message comes up in a completely unexpected color, a deep blue, which totally obscures the message.
Yet this other 48x48, the one I got from the ECW scen didn't change 1 pixel when the AI talked.
The 48x48 that I WANT to use is on the file you've got, but I've removed it because of the problem and put it a typical grey one, borrowed from Cross n Crescent (which also doesn't change when the AI messages!)
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:17
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That 32x32-pixel background icon uses the standard Civ2 palette (192 available colours) in the normal game window. In the diplomacy screen the graphics are taken from the mk.dll file. These use completely different palettes, some with as few as 32 colours. I suspect that one of these other palettes is being loaded and a different colour with the same index value is being applied to your new fancy background. If you stick with the grey colours (indices 0-31), you'll be safe (those colours are shared). Deviate and you may have problems.
Last edited by Catfish on 17-08-2004 at 11:23
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:17
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Edit: Don't worry, I answered my own question. I checked and confirmed that that's the palette used by the dialogue box in the diplomacy screen.
Last edited by Catfish on 18-08-2004 at 09:27
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