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grobnok
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This is my new rule. Except for these reserved techs every faction get every tech avaliable. I need to add more reserved techs for factions to make more difference between the factions.
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grobnok
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Ok, I have figuered out the perfect situation. These are the unique techs:
Gaians: centauri psi, centauri meditation, centauri empathy.
Morgan: Applied gravionics, industrial nanorobotics, planetary ecnonmics.
University:self aware machines, nanominaturization, digital sentience, presentient alogrithms, frictionless surfaces
Hive:will to power
Spartans: Advanced military alogrithms, string resonance
Peacekeepers:Eudaimonia
Believers:2 extra support in society strengths.
The university is now immune to probe teams plus gravtanks. Gaians got the edge in native units. Morgans got manufacturing advantages. Hives got thought control plus one secreat project. Spartans got advanced weapons. Peacekeepers got eudaimonic social structure. Believers can build lots of units. Every one have the technologies not reserved for a specific faction. This should be balanced. I'm playing on a 50-70 percent ocean normal sized map.
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grobnok
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I gave each faction a secret project to begin with.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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Which ones
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grobnok
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Believers: planetary transit system
University:Human genome project
Hive:Virtual world
Spartans:Command nuxeus
Gaians:Weather paradigm
Morgan:Merchant exchange
Peacekeepers:Planetary datalinks
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