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grobnok
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I'm tired of having loads of obsolete troops fighting the enemy. It takes decades to upgrade my army and by that time technology have advanced again. I'm assinging techs for every faction and no tech advances.
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grobnok
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Can some one help me decide what each faction should get?
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Natalinasmpf
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Why don't you try tech stag?
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grobnok
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did that. Still, I have to build the new units, retire old ones and build transports to send them accross the map to fight mariam. since she is defending, the units fighting are at the same tech level.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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why does upgrading take you "decades"-- save some cash and upgrade the old units to the newest tech.
Your 4-1-2 rover can become a 12-1-2- in one turn so what's the issue
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grobnok
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quote: Originally posted by Flubber
why does upgrading take you "decades"-- save some cash and upgrade the old units to the newest tech.
Your 4-1-2 rover can become a 12-1-2- in one turn so what's the issue |
Look, they are in allied bases. They first need to be transported to my bsese across the map to upgrade. Upgrading costs money too. I can't afford to do that because new tech comes up too quickly. 10 years after I got organic superlubercant I discovered advanced space flight. The units fighting the believers are still chaos and fusion.
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TimeTraveler
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You could modify the factions so that the University and Cyborgs get -4 research, the Believers and Free Drones get -6 research, and the other factions get -5 research. Then cut the research effects of Social Engineering choices in half. That ought to make research take twice as long as otherwise.
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Quezacotl06
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Give Deidre Centauri Empathy (so she can mindworm better)
Give Morgan Planetary Networks for probes
Give Miriam...Secrets of the Human brain (scouts that are now immune to probes)
Hive gets Industrial Base (making them even harded to conquer)
Santiage should have Mobility for rovers
Zak should get applied physics because he's a genius. As for Lal...I'm not sure. Maybe just Ethical Calculus so he could do a rapid expansion strategy and have tons of bases making stuff.
I'm not sure thats an interesting question.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by grobnok
Look, they are in allied bases. They first need to be transported to my bsese across the map to upgrade. Upgrading costs money too. I can't afford to do that because new tech comes up too quickly. 10 years after I got organic superlubercant I discovered advanced space flight. The units fighting the believers are still chaos and fusion. |
Wrong
See responses by chaos and whoha.
Its simple--design your new unit and then
1. click on a unit and upgrade it individually-- this uses a units turn OR
2. go back into the design workshop and find your obsolete unit type and click upgrade-- this does the whole group and does not use up a turn--this can be expensive
In either case you get the list of "better" units you can create. Note that you need to prototype the improved units. Upgrading to a unit you have not built is theoretucally possible but the upgrade costs are just insane
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shawnmmcc
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Remember one thing when upgrading - you need to upgrade both attack and defense to the at least the same level. If you have a 2-2-2 laser rover, you cannot upgrade it to a 4-1-2 impact rover, you MUST create a 4-2-2 unit. This can be a pain if you have made maximum value units using Materials pods, some of them can be quite expensive to upgrade. I'll often just skip upgrading those units, you usually only have a few.
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Natalinasmpf
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No money to upgrade?
If you're researching tech that fast, then why don't you divert LABS to ECON where its needed?
quote: Look, they are in allied bases. They first need to be transported to my bsese across the map to upgrade |
They don't. Click on them. Upgrade. Voila. Just don't move them, or you'll have to skip their entire turn.
quote: Upgrading to a unit you have not built is theoretucally possible but the upgrade costs are just insane |
I had to do that ASAP with Silksteel once, when Santiago was rover rushing me like heck with her Missile Rovers. Being Morgan, well, I had 7000 credits, what can I say.
quote:
Remember one thing when upgrading - you need to upgrade both attack and defense to the at least the same level. |
Not necessarily....my armored infantry was upgraded to non-armoured infantry, but with superior weaponry.
And the whole fun is managing your long supply line. Theoretically, if you were playing a human player, he or she is supposed to take advantage of the far distance. That is tactics. Then he or she can ambush your upgraded troops on the way, or...
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Nabvrimn
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quote: Originally posted by Natalinasmpf
No money to upgrade?
If you're researching tech that fast, then why don't you divert LABS to ECON where its needed?
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It's possible to find yourself in this situation in spite of having over 17000 creds saved up. All it takes is a poorly timed energy market crash.
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grobnok
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These are the reserved techs for the factions.
Gaians: centauri empathy
Ceo morgan: Applied gravionics
Industrial nanorobotics
Planetary economics
University: Frictionless surfaces
Digital sentience
Self aware machines
Hive: Will to power
Spartans:Advanced military alogrithms
Peacekeepers: Eudaimonia
Believers:Nothing.
What do you people think?
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grobnok
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No, these are just the unique techs for factions to make them special. It's not all they have. Everyone gets centauri ecology and other necessary techs. These are just the special techs like the unique units in civilization 3.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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When does a faction get these special techs? If it were immediate, the Believers can say bye bye---- I'm just imagining how powerful the PKs will be with their eudomania SE choice LOL
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grobnok
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quote: Originally posted by Flubber
When does a faction get these special techs? If it were immediate, the Believers can say bye bye---- I'm just imagining how powerful the PKs will be with their eudomania SE choice LOL |
Actually, the believers just eliminated the hives and are pressuring the gaians. I had to place a death sphere and a interceptor both armed with string distruptors to help he hold back mariam's forces. so the believers aren't as weak as you think.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by grobnok
Actually, the believers just eliminated the hives and are pressuring the gaians. I had to place a death sphere and a interceptor both armed with string distruptors to help he hold back mariam's forces. so the believers aren't as weak as you think. |
Well I have no idea who is playing which faction ( AI or human) but if you give the PKs eudomania on the first turn of the game and give the believers nothing, its bye bye believers IMHO.
But you are talking that you are in the era of deathspheres anyway so its not a game in my experience ( and yes I have played the game to the end many times) . Its just if we are talking string disruptors, transcending is only a turn or two away
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grobnok
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The believers only got chaos guns and silk steel armour. So they built tons of chaos silksteel troops. And it was very strong so I had to aid the gaians from being conquered. This shows that the game is unbalanced and the aggressive factions are too strong.
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grobnok
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quote: Originally posted by Chaos Theory
1) You screwed with the game's settings. Your experience proves nothing about the original game
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The game is not divine that you can't change. when I gave the believers low techs they should lose but instead they got really strong. Saying just because you modifyed the game so it dosen't work dosen't make sense.
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