Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > How is AI behavior effected by removing SE preferences/aversions?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:35
  Old Post 16-08-2004 03:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How is AI behavior effected by removing SE preferences/aversions? Avatar Enlargement: We've got the solution

anyone done any tests on this?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:35
  Old Post 17-08-2004 02:49
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: How is AI behavior effected by removing SE preferences/aversions? Support Apolyton buy from Amazon

quote:
Originally posted by Whoha
anyone done any tests on this?


Hi Whoha,

t-ras has set up several games with all the Factions SE settings set to zero. They were the "Race to Transcendence" series. I played Gaians in one of the games. Essentially the Gaians still got +2 nuts out of fungus, and still had their initial mindworm capture, but otherwise they were a tough Faction to play. The Believers were very powerful, IMO, as they still had their +25% attack bonus, but didn't have their -20% research penalty. The Believers, under Brother Flubber, ended up winning the version I played in. FYI.
All in all I wouldn't recommend it for a PBEM format again. FYI.

D

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:35
  Old Post 17-08-2004 03:06
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Enter the AD-FREE zone

Erm I mean that the gaians don't have the restriction on fm, and don't have a preference for green. or have the aliens not prefer planned. How does the ai react and pick se choices, or is that a choice they make depending on the situation, I tend to not give in to ai demands so they go to war and stagnate in fundy/planned.

Natalinasmpf is offline Natalinasmpf
Warlord

Sep 2003
time: 13:35
  Old Post 17-08-2004 03:17
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Put an end to popups!

quote:
I tend to not give in to ai demands so they go to war and stagnate in fundy/planned.


You can stagnate with planned? You usually boom with it.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:35
  Old Post 17-08-2004 03:49
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Whoha
Erm I mean that the gaians don't have the restriction on fm, and don't have a preference for green. or have the aliens not prefer planned. How does the ai react and pick se choices, or is that a choice they make depending on the situation, I tend to not give in to ai demands so they go to war and stagnate in fundy/planned.


Can't really tell you anything about this. Ask t-ras, as he probably playtested the scenarios before submitting them for PBEM play.


D

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:35
  Old Post 17-08-2004 04:55
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

I haven't removed SE Prefs/Adversions, but I did make a complete set of "peaceful" versions of the 14 standard factions. They would still go to war at the drop of a hat, they difference was that they were more likely seek peace after only minor losses.

Whoha is offline Whoha
King
The TOC is supposed to be classified guys...
Dec 2001
time: 23:35
  Old Post 17-08-2004 06:39
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Natalinasmpf
quote:
I tend to not give in to ai demands so they go to war and stagnate in fundy/planned.


You can stagnate with planned? You usually boom with it.


63 years to a tech and all cities expending all of their minerals on support = stagnating ai

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:35
  Old Post 17-08-2004 07:53 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Natalinasmpf
quote:
I tend to not give in to ai demands so they go to war and stagnate in fundy/planned.


You can stagnate with planned? You usually boom with it.


The AI can do anything. Well, anything wrong.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:35
  Old Post 19-08-2004 20:39
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Re: How is AI behavior effected by removing SE preferences/aversions? Browse Apolyton AD-FREE

quote:
Originally posted by Whoha
anyone done any tests on this?


Apparently not.

I've done this with modded AI factions, but never with the original factions. Here's what I found for myself:

At first I thought that the AI wouldn't choose SE choices that didn't fit with their preferred SE ability. For instance, Miriam likes Probes. Will she run other SE's that have nothing to do with Probes? The answer is yes. In fact, I didn't see any connection between a faction's SE choices and their preferred SE ability.

Secondly, AI without preferences seemed easier to bargain with, even compared to AI with compatible SE situations to my own. This could use more testing for sure. I would suspect that having 6 AI factions with no SE preferences or aversions would be a bit more challenging for the player b/c the AI will find it easier to make peace and pacts among themselves, more quickly forming a united front against a dominating player. On the other hand, a diplomatic player should find it easier to keep the peace and trade tech. By keeping the player's SE aversions/preferences and discarding the AI's, at least there will be some grumbling by the AI.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:35
  Old Post 19-08-2004 20:58
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Re: Re: How is AI behavior effected by removing SE preferences/aversions? Increase Your PM Length

quote:
Originally posted by Darsnan


Hi Whoha,

t-ras has set up several games with all the Factions SE settings set to zero. They were the "Race to Transcendence" series. I played Gaians in one of the games. Essentially the Gaians still got +2 nuts out of fungus, and still had their initial mindworm capture, but otherwise they were a tough Faction to play. The Believers were very powerful, IMO, as they still had their +25% attack bonus, but didn't have their -20% research penalty. The Believers, under Brother Flubber, ended up winning the version I played in. FYI.
All in all I wouldn't recommend it for a PBEM format again. FYI.

D


Iwon that game but it had nothing to do with my skills ( I replaced someone that left the faction in GREAT shape) and it seemed to have little to do with the Believers attributes, other than the fact that research was at 0. It was a weird game and not recommended.



AS for the initial question, I have not worked on this and don't know if anyone else has either. I would agree that it should make diplomacy easier but overall , I find most AI behavior so unremittingly idiotic that I don't spend much time trying to figure them out

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:35.
Apolyton Time is 00:35.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0368 seconds (86.64% PHP - 13.36% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net