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Zero
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Bouncing back and forth
Sep 2002 time: 00:34
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well it looks like this. Its a text site
quote:
10. Asymmetrical Abilities
DESCRIPTION
Not all players, or characters, in the game have the same set of possible actions, abilities, or information. This means that people had to develop different play styles if competing or take certain roles if cooperating.
Examples
A typical party in a fantasy RPG is a perfect example: a Magician that is good at spell-casting, a Warrior that is good at fighting, a Thief that is good at stealing, spying and bribing, etc. All these characters have to cooperate to solve a quest and usually have opportunity to show their individual skills in different situations. Another example is the board game Ursuppe where each player controls a species of amoeba and evolves it by buying different sets of genes to it. Typical for RPG:s like Final Fantasy or MMORPG:s like EverQuest. Can also be found within Sport games as Icehockey for NES.
CONSEQUENCES
Making use of this pattern allows for a more varied game play (3) (thus promoting replayability (1) since the game can be played in different ways with different abilities), is a means to create more complex problems or games, and can promote cooperation.
By having different abilities in games with Avatars (6), the characters are easier to perceive as being different individuals which may help in creating a sense of community or strengthen the believability of the social structure in the game world. Further, it can let players feel a greater sense of purpose as characters can have different responsibilities and areas of expertise.
USING THE PATTERN
The difference in possible actions or abilities may develop during the game.
RELATIONS
Superior patterns
2109 Paper Rock Scissors
14 Asymmetrical Goals
2025 Team Play
3 Varied Game Play
Subpatterns
23 Privileged Action
1006 Red Queen Dilemma
2030 Research
2031 Character Development
Potentially conflicting patterns
2009 Symmetrical Goals
2010 Symmetry
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all those numbers are links to other definitions so i cant copy and paste all those vocabularies.... 
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pg
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that's kinda cool actually because they aren't clueless like some of the schools teaching game theory/etc. i do wonder if they have a better understanding than some of the people at this forum though? games are art. fun can't just be simply reduced to academics! you have to learn fun for yourself.
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