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-SafaN-
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i usuly don't research biogen until after IA, so rectanks are bought by then. Its just an other way to do it.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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quote: Originally posted by mmontgomery
One person suggested FM/Wealth forgetting about defense altogether at first, and forget about drones, just expand madly with CPs and rec tanks. So what if you have to make your first citizen a doctor. |
The "so what if you have to make your first citizen a doctor" line I believe came from me. But I wouldn't advocate totally ignoring defense. Even 1 or 2 scouts could likely have saved your 3 or even 4 of your lost bases given the weakness of the early worms against bases.
So if I ever said to "forget about defense altogether", I would amend that to say, and make minimal attempts at defense. Your losses are too high but I can't say how many scouts would be needed until I saw the fungus and terrain situation.
I have sent you a PM asking for the initial start position and providing an email address to send it.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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One question if playing this-- Should I go for optimum play-- you know scout out the terrain to ensure I head in the right directions or should I play it blind as in a real game ( well sort of blind, you have indicated when I might expect to meet folks)
The reality is that knowing the map matters so I might do it two ways .. . once as if I were playing the game for the first time and THEN , going back and studying ther revealed terrain to plot my best FM/wealth strategy
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mmontgomery
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Try to play blind, and ignore knowledge of nearby factions. Since it is on Planet, I tried to ignore my knowledge of Planet as well. I played first as PS, which exposed a lot of terrain. When replaying as FM, I tried to make judgements strictly based on what I saw on the screen, and on what I had encountered on that particular game. Otherwise, if I had used prior knowledge, with FM I would have tried harder to expand west early to get to the landing site, even though initial terrain looked more favorable to the east.
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mmontgomery
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quote: Originally posted by Flubber
The "so what if you have to make your first citizen a doctor" line I believe came from me. But I wouldn't advocate totally ignoring defense. Even 1 or 2 scouts could likely have saved your 3 or even 4 of your lost bases given the weakness of the early worms against bases.
So if I ever said to "forget about defense altogether", I would amend that to say, and make minimal attempts at defense. Your losses are too high but I can't say how many scouts would be needed until I saw the fungus and terrain situation.
I have sent you a PM asking for the initial start position and providing an email address to send it. |
Playing defenselessly was really a lark. It came out much better than I expected.
The problem is, the worms usually show up only when next to your base. Even if you rush build something, it is too late. Which means you must already have a defender in place, and perhaps can rush a backup defender.
But building a scout in each base really slows things down, both because of the resources it requires, and because of the support. And it is expensive to rush scouts, so I usually just let them build. Which means after rushing recycling tanks, I have to get 40 resources if I build a scout/CP, verses 30 resources with CP. Reproducing every 30 resources verses every 40 resources may provide a speed advantage that makes losing 3 bases and a CP acceptable verses the fully defended situation.
Now ideally if you had roads between your bases, one could envision a centralized base with a single defender that could move to bases up to 3 squares away when a worm was sighted, thus enabling a single defender to protect perhaps 5 bases from worms. But this means spending 20 resources at some point building a former instead of a CP, thus slowing expansion a bit. Which brings back the point when it is best to go ahead and build formers/defenders/crawlers/probes and slow down breakneck CP only expansion.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:35
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I've got a convert LOL
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Nabvrimn
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If you're ICSing with minimum base spacing you can have a rover (reverse engineered from a probe team) defend nine bases as long as none of them is blocked off from the center by fungus, forest, or rocks.
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mmontgomery
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Net Warrior, you have an excellent point. If pod scattering is turned off, half of the value of PS is lost (ability to send out scouts early without support or drone consequences).
The other primary values of PS are having each point of pop being productive (police instead of doctors), built in city defense from the police, early contact with other factions (treaties, trading), and easy harvesting of mind worms for energy.
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Nabvrimn
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quote: Originally posted by Commy
And I don't remember any democracies being overthrown, only police states and communes... |
Weimar Republic
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:35
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Keyword--REPUBLIC
Although they really are the same. Never heard of it. Anyway, to further that arguement, there are currently 4 communist countries that I know of.
China
Laos
Vietnam
Korea
Note that only one is a world power...
If you have more, I like to hear them, but I don't think there are any more.
Almost every other country is a republic, democracy, federation, or some form of a monarchy. Either way, it amounts to over 200 free societies to 4...
People may be stupid, but not that stupid. Something tells me that those 4 countries are doing something wrong...
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All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
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