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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:34
  Old Post 02-10-2004 12:38 Visit :) Smiley's homepage!
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#31 Report this post to a moderator
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Civ2 model was more realistic though... one airport ought only be able to recieve one unit at a time.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:34
  Old Post 04-10-2004 17:33
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Civ2 was a tad underwhelming in that regard. Perhaps a compromise, like say 3 units per turn and no armor until the modern era. The civ2 model was so restrictive as to be almost useless.

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Settler

Mar 2004
time: 05:34
  Old Post 06-10-2004 10:05
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leaders are scared of flying.

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King
Columbus, Ohio
Nov 2002
time: 00:34
  Old Post 07-10-2004 07:15
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quote:
Originally posted by gunkulator
Civ2 was a tad underwhelming in that regard. Perhaps a compromise, like say 3 units per turn and no armor until the modern era. The civ2 model was so restrictive as to be almost useless.


In CIV II you didn't need as many units in your army to begin with as one unit could do so much more in CIV II considering the HP and FP of advanced units. Given the power of advanced units in CIV II, I think that the CIV II model was appropriate for that game. Before devising a proper model for airports in CIV IV, some information would have to be provided on unit strengths.

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Prince

Feb 2003
time: 00:34
  Old Post 07-10-2004 17:44
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Well, yes, however I consider the gross inequities between units to be a major flaw of CivII. Combat was always way too predictable.

So while there was airlift in CivII, you really didn't need it at all. Just fill up just 2 transports with modern units and you could take an entire continent. The main use I had for airlift was moving freight (upgraded caravans) between continents to get those huge trade bonuses.

In any case I was speaking more in general game terms for what seems fair. IMHO, CivIII's method of allowing any number of units to land in one city per turn is too lax, while CivII's restricting each city to one airlift is too restrictive.

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King
Columbus, Ohio
Nov 2002
time: 00:34
  Old Post 08-10-2004 08:14
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quote:
Originally posted by gunkulator
Well, yes, however I consider the gross inequities between units to be a major flaw of CivII. Combat was always way too predictable.

So while there was airlift in CivII, you really didn't need it at all. Just fill up just 2 transports with modern units and you could take an entire continent. The main use I had for airlift was moving freight (upgraded caravans) between continents to get those huge trade bonuses.

In any case I was speaking more in general game terms for what seems fair. IMHO, CivIII's method of allowing any number of units to land in one city per turn is too lax, while CivII's restricting each city to one airlift is too restrictive.


I can't say that I disagree with you, but I find it hard to be speculative concerning units. I find the CIV III combat system inadequate as too many advanced units are destroyed by ancient ones. Either the AI needs to be revamped where they upgrade their obsolete units or modern units made to be stronger than they are in stock CIV III. Also the RNG needs to be MORE RANDOM.... I'll leave that for now as this isn't really the place to discuss flaws in the combat system (which are numerous)

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Settler

Nov 2002
time: 05:34
  Old Post 12-10-2004 03:26
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Re: Settlers and Airlift Increase the size of your Attachments

quote:
Originally posted by hobbit1
I have found that I cannout airlift a settler between two cities like I can other units. Anybody else have this problem or a solution?


I believe the rules are that only military units can be airlifted unless altered in the editor.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 12-10-2004 03:48
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Workers can be airlifted, as of C3C, maybe it was in the latest patch.

 
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