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gunkulator
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Civ2 was a tad underwhelming in that regard. Perhaps a compromise, like say 3 units per turn and no armor until the modern era. The civ2 model was so restrictive as to be almost useless.
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C. Free
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leaders are scared of flying.
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gunkulator
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Well, yes, however I consider the gross inequities between units to be a major flaw of CivII. Combat was always way too predictable.
So while there was airlift in CivII, you really didn't need it at all. Just fill up just 2 transports with modern units and you could take an entire continent. The main use I had for airlift was moving freight (upgraded caravans) between continents to get those huge trade bonuses.
In any case I was speaking more in general game terms for what seems fair. IMHO, CivIII's method of allowing any number of units to land in one city per turn is too lax, while CivII's restricting each city to one airlift is too restrictive.
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ajerzguy
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quote: Originally posted by hobbit1
I have found that I cannout airlift a settler between two cities like I can other units. Anybody else have this problem or a solution? |
I believe the rules are that only military units can be airlifted unless altered in the editor.
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