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arginine
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I took a look at the saved game (I only built the base, and rush built stuff this time). We could probably rush build 5 crawlers by 5 turns from now.
Edited by Drogue for information that couldn't have been got without parallel playing, as warned below.
Last edited by Drogue on 17-08-2004 at 05:07
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jtsisyoda
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COO, Morgan Industries, ACDG3
Jul 2003 time: 00:34
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Well, the plan was set in stone on that base, or as close as it gets around here. So don't be too hard on him, D.
****
Important decision before ending the turn:
The river north of Money Valley suddenly has fungus in it. This is a problem. Either somebody is popping pods up there, or there's a tower spreading fungus. Maybe Money valley should switch to a scout, and SSR could do a crawler instead of a probe. A scout is cheaper as long as we disband it in less than 22 turns. It's slower, but it also has an offensive punch against worms, etc.
The rest of the news...
City of ZZT founded and has to go with a doctor. It was going to build a former, but maybe waiting to rush a crawler would be better. If we're not going to build the HGP right away, a crawler will make the base productive even with a doctor.
RFR also got a b-drone, but since it's at population 2 and has a doc already, no problem for now. RFR can't build a CP, though, without rioting or starving. (Unless we use psych or get HGP.)
Pops:
G: 6
H: 23
A: 7
M: 8
S: 7
Next turn:
Former near Mor Ind goes NW to road. Formers at ZZT either solar the e-bonus or forest east of there. Former near Money Valley forests maybe?
Attachment: 2128_screenie.jpg
This has been downloaded 33 time(s).
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