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chumly
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I might be asking something painfully obvious and stupid here, but I'll give it a shot
Is it possible/realistic to win a game on ~Monarch level using the AI controls for workers? Or possibly managing them for the early game, but then transitioning over to all AI managed workers?
When I'm in a certain mood, I enjoy the micro. Other times, I absolutely hate it, and I'd rather focus on big picture goals.
Is this achievable, or is it an interesting but doable challenge? Or is it neither?
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eris
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It all depends on what your other skills are. Above Regent, you are losing effiency to the AI. The point becomes to use your human intelligence to make better decisions than the AI to overcome the AI advantages. By automating workers you are giving up one of your advantages. All such decisions in Civ are trade-offs.
I would suggest a compromise, as you hinted at in the original post. Micromanage your core cities. At the initial stages of the game, every worker decision counts. At some point it becomes tedious. This is a subjective issue, and we will all define the point of tediousness differently. I play on huge maps a lot and when I get dozens upon dozens upon dozens of workers, I am going to start losing interest in the micromangement. I mark that transition point like this: When it takes more than 5-10 seconds to make a decision of what the highlighted worker should do next, automate (shift A) that worker and go on to your next decision. Give that little worker self determination and free will! Just like the self determined, free-willed folk in real life, they will make mistakes, repeatedly. Most often they over-irrigate; sometimes you need a particular forest chopped. Whatever. Always keep a few workers on manual, to fix the obvious mistakes the self-willed workers will make. This gives you the best of both worlds. The workers will not be bothering you over and over again for instructions, like a 3 year old asking for candy or a dog who keeps bringing you that soggy tennis ball so that you can throw it again. The tiles will end up well worked, even if it seems nearly criminally inefficient to work a tile twice to get it right.
This can also apply if you are warring and getting tons of captured workers. (If it makes sense to say "tons of workers", how much does a worker weigh?)(Anyway...) The captured land is going to be filled with worker mistakes (by our standards) and need re-working. Once mistakes are fixed, set the workers free. (Well, maybe not set them free completely, just let them think they are in control of their own seritude. It's amazing how many folk will settle for that.)
One other trick is to try to get your managed workers ahead of the automated ones. Have them mine that grassland before a self-willed worker irrigates it. Have them cop grassland forest and irrigate so that you can get the extra food to grow and work a hill. Have them mine hills for extra shields while the self-willed workers are working other priorities. When railroads come along, set a gang of controlled workers to build a single rail line across your empire. As they go, they will encounter occasional tiles (usually irrigated ones) that have already been railroaded. Sooner or later, you will have the backbone of a very good transortation system and the automated workers will be connecting cities up to that system as part of their other priorities.
I am sure you can think of other combination tricks.
There is some play value to managing workers. There is a statisfaction of building and shaping your empire for infrastructure and military purposes. We all do it differently. Sometimes the differences are subtle, but they are still there. It partially defines our play style. This compromise allows you to avoid the tedium of too much micromanagement while not losing the worker fun, and hopefully, not losing the game either.
(Now, if I can only find those two workers out of over a hundred where I accidentally hit "a" instead of "A", I'd be a lot happier. They are chopping forests that I don't want chopped! I see the little notices on the screen. Then they immediately take the rail system somewhere else and I can't find them. Arrrgh! Oh yeah, this is supposed to be fun.)
Last edited by eris on 18-08-2004 at 22:11
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:35
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quote: Originally posted by eris
It all depends on what your other skills are. Above Regent, you are losing effiency to the AI. The point becomes to use your human intelligence to make better decisions than the AI to overcome the AI advantages. By automating workers you are giving up one of your advantages. All such decisions in Civ are trade-offs.
I would suggest a compromise, as you hinted at in the original post. Micromanage your core cities. At the initial stages of the game, every worker decision counts. At some point it becomes tedious. This is a subjective issue, and we will all define the point of tediousness differently. I play on huge maps a lot and when I get dozens upon dozens upon dozens of workers, I am going to start losing interest in the micromangement. I mark that transition point like this: When it takes more than 5-10 seconds to make a decision of what the highlighted worker should do next, automate (shift A) that worker and go on to your next decision. Give that little worker self determination and free will! Just like the self determined, free-willed folk in real life, they will make mistakes, repeatedly. Most often they over-irrigate; sometimes you need a particular forest chopped. Whatever. Always keep a few workers on manual, to fix the obvious mistakes the self-willed workers will make. This gives you the best of both worlds. The workers will not be bothering you over and over again for instructions, like a 3 year old asking for candy or a dog who keeps bringing you that soggy tennis ball so that you can throw it again. The tiles will end up well worked, even if it seems nearly criminally inefficient to work a tile twice to get it right.
This can also apply if you are warring and getting tons of captured workers. (If it makes sense to say "tons of workers", how much does a worker weigh?)(Anyway...) The captured land is going to be filled with worker mistakes (by our standards) and need re-working. Once mistakes are fixed, set the workers free. (Well, maybe not set them free completely, just let them think they are in control of their own seritude. It's amazing how many folk will settle for that.)
One other trick is to try to get your managed workers ahead of the automated ones. Have them mine that grassland before a self-willed worker irrigates it. Have them cop grassland forest and irrigate so that you can get the extra food to grow and work a hill. Have them mine hills for extra shields while the self-willed workers are working other priorities. When railroads come along, set a gang of controlled workers to build a single rail line across your empire. As they go, they will encounter occasional tiles (usually irrigated ones) that have already been railroaded. Sooner or later, you will have the backbone of a very good transortation system and the automated workers will be connecting cities up to that system as part of their other priorities.
I am sure you can think of other combination tricks.
There is some play value to managing workers. There is a statisfaction of building and shaping your empire for infrastructure and military purposes. We all do it differently. Sometimes the differences are subtle, but they are still there. It partially defines our play style. This compromise allows you to avoid the tedium of too much micromanagement while not losing the worker fun, and hopefully, not losing the game either.
(Now, if I can only find those two workers out of over a hundred where I accidentally hit "a" instead of "A", I'd be a lot happier. They are chopping forests that I don't want chopped! I see the little notices on the screen. Then they immediately take the rail system somewhere else and I can't find them. Arrrgh! Oh yeah, this is supposed to be fun.) |
eris provides a very well thought response. Nothing wrong with it. I particularly like the "5-10 second test".
I say...
* Theseus gags
Automate in the early game? You kidding? Do... not... do... it.
Shields are power. Food is power. Gold is power.
Roads (think Rome in RL) are power.
The Worker is the foundation stone upon which your entire empire will rest.
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