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grobnok
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What advantages does a submarine have?
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grobnok
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Mabe the AI just carried detectors in the game? Does deep radar detect them?
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grobnok
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quote: Originally posted by Dissident
personally I feel subs and carriers come far too late in the game. they should be moved up to doctrine flexibility. |
But they are high tech things. If everything comes in so early there are no point in looking forward to the late stages of the game.
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Ka Plewy
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I think the point is that they come so late when the outcome of the game is already determined, the only thing that remains is to go through the motions of conquest, transcendence, diplomacy, or energy cornering.
As I've played I've toyed with the tech tree a bit, but, with subs, since the AI knows where all your units are, they are a marginal unit, and in multiplayer, you need to have consensus on when to have units in the tech tree.
I generally move carriers and subs to MMI and move copters to nanometallurgy since they're so powerful.
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mmontgomery
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quote: Originally posted by Dissident
hi tech? remember. This is after people from earth have successfully constructed a space ship and went from Earth to Alpha Centauri.
I feel not being able to build a simple boat at the start of the game is silly. |
Yes, I always thought that the default of undirected research was silly, given that in AC the aliens automatically get directed research because they are "rediscovering" the technology. So are the humans, at least until after space flight.
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