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Trip
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Hunt Valley
Apr 2002 time: 00:35
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The problem is that in a historical context, there is no victory. So however you slice it, all victory conditions are arbitrary - you draw a line at a certain point (be it land, population, # of allies, economic productivity, # of techs researched, the number of "spaceship parts" completed etc.) and that's how you declare "victory."
With that being the case, what do you think would make a good "victory condition" when historically, no one was, or ever will be "victorious" (unless you count UN absorbtion of the world ).
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Trip
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Hunt Valley
Apr 2002 time: 00:35
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I think that the biggest possibility for a new victory condition is diplomatic. The UN was a poor implimentation in Civ 3, and there's many ways that it could have been done better.
In my proposal, each civ should have different categories of relations with each other civ. So, for example, each civ would have "trade relations" (how much they trade techs and resources), "ideological similarity" (in case they have the same religion or government, for example), and "political cooperation" (alliances, ROP agreements, etc.). Each of these categories increases or decreases based upon deals between the two civs. If you have a military alliance, your political cooperation value will be higher.
The value of each category between all civs is summed up - so you would add up the "trade relations" value between Civs A and B and A and C in order to get Civ A's "total trade relations value." In order to achieve victory, each category would have to pass a certain amount as well as a totaling of all values for that civ (the threshold would be determined by how many civs were in the game). So if there were those 3 civs in the game, you would need a value of, say, 20 in each category as well as a total of 80 (20+20+20 + one more 20 in order to give each civ some leeway in what it concentrates in). So once you reached 20 points in each category and a total of 80, you would win the game. The total amount of points that each civ has in each category should be available to all civs (perhaps it would require an embassy), so you could determine how close each civ was to winning through diplomacy. If they're too close for comfort, you can act (attack them, cut off trading, etc.).
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Ijuin
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Tokyo, Japan
May 2002 time: 14:35
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I think that the UN should function more like the Planetary Council in SMAC--it would be able to convene and elect a chairman and vote on various actions.
Possible actions to vote on:
Elect Chairman: chairman gets spy in all civs, no fog of war in other civs' territory, double votes.
Global Trade Organization: +1 commerce all cities, all civs
Peacekeeping act: All members who vote "yes" ally against target nation--over 50% of members must support to pass
Embargo nation: All members embargo target nation
Suspend member: target nation loses voting privileges for next four votes
Defense pact: All signatories get +2 free supported units per city but may not declare war upon each other without first withdrawing from the pact in a UN meeting
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PresidentMarcos
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How about an economic victory of some sort?
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Ijuin
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Tokyo, Japan
May 2002 time: 14:35
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The economic victory might work in a similar manner to the culture victory. For example, if your total commerce production plus transfers from other civs/bonuses such as Wall Street, etc. exceeds a certain number AND is twice as great as your highest competitor, and you maintain this state for enough consecutive turns, then you can gain economic dominance.
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