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Snotty
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What happened to Wraith and Changeling? I understand they were not as big sellers, but the Wraith ruleset was pretty essential to me if I wanted to create a rounded world. You have to be a bit more careful who you snuff out if they can still screw you over from beyond the shroud. I loved the whole premise of supernatural creatures existing because of their driving passions.
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FlameFlash
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Minnesota, USA
Dec 2001 time: 23:35
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Just tracked down a copy and flipped through it, didn't buy, just because Amazon sells it much cheaper and I might as well help out 'poly then, but what really impresses me is that you can play as a troupe of mortals.
WW is even planning a mortal sourcebook about ghosts, since those are your main adversaries if you don't have any of the other core books (Vampire, Werewolf, Mage).
It just opens the possibilities so much, especially if you incorporate some WoD 1.0 stuff such as pshycics to the mix. Not as playable characters, mind, but as NPCs. 
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FlameFlash
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Minnesota, USA
Dec 2001 time: 23:35
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Say, just finished a perl script die-roller. Haven't read the whole WoD 2.0 core rulebook yet, but it covers everything up to chapter 6...
EDIT: ...updated for initiative possibilities (added the Total line at the end).
Attachment: wod2.pl.zip
This has been downloaded 0 time(s).
Last edited by FlameFlash on 27-09-2004 at 08:56
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